Player Matchup

Thanatos
Thanatos
Akbörü
Thanatos
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,201 Elo+
Solo
Medusa
Medusa
Mzuga
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,360 Elo+
Solo
Scylla
Scylla
Onzaim
Scylla
Level 9
God Stats
0W - 1L
1,666 SR
Queue Stats
11W - 15L
1,447 Elo+
Solo
Guan Yu
Guan Yu
leksykalnyvitek
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
997 Elo+
Solo
Bakasura
Bakasura
yeriiixX-9_
Bakasura
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 38L
1,322 Elo+
Solo
Team Averages
Level 17
1,533 SR
1,266 Elo+

VS

Team Averages
Level 25
1,688 SR
1,396 Elo+
Scylla
Scylla
DerHeinrich
Scylla
Level 26
God Stats
21W - 9L
1,729 SR
Queue Stats
47W - 52L
1,385 Elo+
Solo
Fenrir
Fenrir
GodTheBeast
Fenrir
Level 21
God Stats
5W - 0L
1,500 SR
Queue Stats
103W - 70L
1,481 Elo+
Party 1
Artemis
Artemis
Medusa9
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,392 Elo+
Solo
Athena
Athena
YesMyNameIsGuy
Athena
Level 28
God Stats
11W - 2L
1,979 SR
Queue Stats
102W - 95L
1,358 Elo+
Solo
Mulan
Mulan
xxXer0xx
Mulan
Level 26
God Stats
9W - 2L
1,734 SR
Queue Stats
90W - 101L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Akbörü
Thanatos
12
3 / 7 / 5
8,087
449
3,595
15,728
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
Mzuga
Medusa
14
4 / 6 / 4
8,967
498
12,571
13,544
5,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Onzaim
Scylla
16
1 / 3 / 3
8,823
490
9,173
11,607
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 6 / 1
9,044
502
7,795
14,209
13,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
yeriiixX-9_
Bakasura
5
0 / 8 / 2
5,705
317
952
6,242
1,422
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 1 / 2
10,308
573
7,949
7,602
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
7 / 2 / 5
10,463
581
8,716
10,651
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Medusa9
Artemis
14
6 / 3 / 5
9,506
528
8,597
9,399
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 3 / 5
9,938
552
6,389
14,319
10,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mulan
xxXer0xx
Mulan
16
5 / 2 / 4
9,931
552
7,238
10,377
5,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
11
Kills
30
30
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Akbörü
Thanatos
3
7
5
0.79
W
Scylla
5
1
2
6
W
Fenrir
7
2
5
4.75
W
Artemis
Medusa9
Artemis
6
3
5
2.83
L
Medusa
Mzuga
Medusa
4
6
4
1
L
Scylla
Onzaim
Scylla
1
3
3
0.83
W
7
3
5
3.17
L
3
6
1
0.58
W
Mulan
xxXer0xx
Mulan
5
2
4
3.5
L
Bakasura
yeriiixX-9_
Bakasura
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,086
Damage
38,889
61,330
Taken
52,348
28,440
Mitigated
24,230
14,703
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Akbörü
Thanatos
3,595
1,477
0
7,372
15,728
4,671
0
3,689
11,902
0
29,024
W
Scylla
7,949
650
0
1,865
7,602
2,425
3,639
2,811
4,562
60,810
0
W
Fenrir
8,716
1,445
0
1,442
10,651
3,740
0
1,000
9,420
0
71,629
W
Artemis
Medusa9
Artemis
8,597
5,111
0
3,086
9,399
2,852
2,016
1,294
8,061
0
42,777
L
Medusa
Mzuga
Medusa
12,571
6,244
0
2,131
13,544
5,073
39
3,354
10,158
0
53,391
L
Scylla
Onzaim
Scylla
9,173
604
144
2,481
11,607
3,323
0
2,574
8,846
63,373
0
W
6,389
1,849
0
876
14,319
10,194
33
2,312
11,882
28,956
0
L
7,795
1,962
219
1,986
14,209
13,951
716
2,074
11,773
0
37,466
W
Mulan
xxXer0xx
Mulan
7,238
2,128
0
1,776
10,377
5,019
0
1,370
8,807
0
49,287
L
Bakasura
yeriiixX-9_
Bakasura
952
548
0
370
6,242
1,422
0
2,181
3,963
0
8,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,626
Gold Earned
50,146
355
Minions Killed
460
0
Camps Cleared
0
1,395,751
Distance Traveled
1,594,786
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,087
449
56
3
0
289,409
0
W
Scylla
10,308
573
132
7
0
311,176
0
W
Fenrir
10,463
581
104
6
0
304,735
7
W
Artemis
9,506
528
75
4
0
290,908
4
L
Medusa
8,967
498
76
4
0
308,898
1
L
Scylla
8,823
490
120
7
0
330,813
0
W
Athena
9,938
552
47
3
0
408,935
1
L
Guan Yu
9,044
502
88
5
0
316,050
0
W
Mulan
9,931
552
102
6
0
279,032
3
L
Bakasura
5,705
317
15
1
0
150,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role