Player Matchup

Fenrir
Fenrir
Azar_zahvat
Fenrir
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
206W - 275L
1,260 Elo+
Solo
Cthulhu
Cthulhu
L_E_V_I_20
Cthulhu
Level 117
God Stats
8W - 8L
1,401 SR
Queue Stats
113W - 121L
1,397 Elo+
Solo
Agni
Agni
Stefan6669197
Agni
Level 42
God Stats
9W - 6L
1,422 SR
Queue Stats
152W - 185L
1,350 Elo+
Solo
Hachiman
Hachiman
TheWolfAlfa6843
Hachiman
Level 34
God Stats
13W - 14L
1,477 SR
Queue Stats
108W - 154L
1,274 Elo+
Solo
Nu Wa
Nu Wa
kerytal
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 69
1,460 SR
1,356 Elo+

VS

Team Averages
Level 51
1,461 SR
1,400 Elo+
Mulan
Mulan
Ferdaen
Mulan
Level 69
God Stats
2W - 4L
1,351 SR
Queue Stats
82W - 106L
1,447 Elo+
Solo
Chaac
Chaac
Grosnibard
Chaac
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 23L
1,500 Elo+
Solo
Scylla
Scylla
cenalyse
Scylla
Level 35
God Stats
5W - 5L
1,458 SR
Queue Stats
267W - 318L
1,374 Elo+
Party 1
Sobek
Sobek
homer_snake
Sobek
Level 47
God Stats
7W - 10L
1,473 SR
Queue Stats
380W - 482L
1,293 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xISepehrIx
Cu Chulainn
Level 57
God Stats
74W - 94L
1,524 SR
Queue Stats
240W - 314L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
7 / 0 / 9
12,430
518
14,584
14,584
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
L_E_V_I_20
Cthulhu
20
15 / 3 / 11
14,058
586
26,088
21,336
27,258
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 4 / 11
11,576
482
18,801
14,469
5,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
7 / 6 / 4
10,877
453
17,052
12,744
4,561
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
kerytal
Nu Wa
17
5 / 5 / 7
11,414
476
14,604
11,535
3,795
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ferdaen
Mulan
17
2 / 10 / 6
10,761
448
6,568
22,098
12,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
14
3 / 9 / 3
9,525
397
7,762
23,833
10,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
cenalyse
Scylla
16
6 / 5 / 3
10,636
443
12,844
17,826
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 8 / 3
10,497
437
8,373
32,446
18,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
xISepehrIx
Cu Chulainn
16
2 / 6 / 4
10,281
428
8,918
24,011
20,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
38
Kills
18
18
Deaths
38
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
0
9
11.5
L
Mulan
Ferdaen
Mulan
2
10
6
0.5
L
Chaac
3
9
3
0.5
W
Cthulhu
L_E_V_I_20
Cthulhu
15
3
11
6.83
W
4
4
11
2.38
W
Hachiman
7
6
4
1.5
L
Scylla
cenalyse
Scylla
6
5
3
1.5
L
5
8
3
0.81
W
Nu Wa
kerytal
Nu Wa
5
5
7
1.7
L
Cu Chulainn
xISepehrIx
Cu Chulainn
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,129
Damage
44,465
74,668
Taken
120,214
47,614
Mitigated
67,763
9,962
Healing
26,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,584
2,031
0
5,788
14,584
6,712
1,546
2,056
12,482
0
79,366
L
Mulan
Ferdaen
Mulan
6,568
2,070
0
2,364
22,098
12,307
126
8,246
13,323
0
69,662
L
Chaac
7,762
1,504
0
3,383
23,833
10,321
275
11,889
11,492
0
35,188
W
Cthulhu
L_E_V_I_20
Cthulhu
26,088
1,149
0
2,825
21,336
27,258
204
6,350
14,708
83,931
0
W
18,801
1,003
0
0
14,469
5,288
2,938
3,278
11,091
74,941
0
W
Hachiman
17,052
10,004
0
0
12,744
4,561
1,596
3,479
9,225
0
59,474
L
Scylla
cenalyse
Scylla
12,844
1,580
0
1,966
17,826
6,117
344
11,647
5,539
60,274
0
L
8,373
752
817
11,841
32,446
18,166
123
14,823
16,835
36,959
0
W
Nu Wa
kerytal
Nu Wa
14,604
6,927
0
1,349
11,535
3,795
754
5,410
5,945
65,432
0
L
Cu Chulainn
xISepehrIx
Cu Chulainn
8,918
1,816
0
5,709
24,011
20,852
68
9,669
13,532
0
58,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,355
Gold Earned
51,700
506
Minions Killed
432
0
Camps Cleared
0
2,137,187
Distance Traveled
2,113,483
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,430
518
121
5
0
482,370
0
L
Mulan
10,761
448
127
5
0
434,958
10
L
Chaac
9,525
397
55
2
0
433,849
0
W
Cthulhu
14,058
586
130
5
0
428,694
3
W
Agni
11,576
482
98
4
0
458,094
0
W
Hachiman
10,877
453
87
4
0
348,576
4
L
Scylla
10,636
443
115
5
0
412,442
1
L
Sobek
10,497
437
46
2
0
384,548
6
W
Nu Wa
11,414
476
70
3
0
419,453
1
L
Cu Chulainn
10,281
428
89
4
0
447,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role