Player Matchup

Izanami
Izanami
AdaśGrzybuś
Izanami
Level 6
God Stats
9W - 5L
1,531 SR
Queue Stats
31W - 24L
1,263 Elo+
Party 1
Kukulkan
Kukulkan
IJIJIIdan
Kukulkan
Level 4
God Stats
1W - 1L
1,638 SR
Queue Stats
1W - 3L
1,389 Elo+
Solo
Fenrir
Fenrir
Kargulonis
Fenrir
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
21W - 18L
1,263 Elo+
Party 1
Fafnir
Fafnir
Oursdesneiges
Fafnir
Level 8
God Stats
1W - 2L
1,721 SR
Queue Stats
10W - 13L
1,303 Elo+
Solo
Anubis
Anubis
Апкеалол
Anubis
Level 23
God Stats
4W - 8L
1,596 SR
Queue Stats
11W - 19L
1,307 Elo+
Solo
Team Averages
Level 9
1,597 SR
1,305 Elo+

VS

Team Averages
Level 34
1,477 SR
1,451 Elo+
Neith
Neith
AygumuuS
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,202 Elo+
Party 2
Chang'e
Chang'e
HypaModul
Chang'e
Level 28
God Stats
2W - 3L
1,580 SR
Queue Stats
65W - 90L
1,373 Elo+
Solo
Pele
Pele
JulCaesar06
Pele
Level 108
God Stats
8W - 5L
1,531 SR
Queue Stats
387W - 356L
1,515 Elo+
Party 2
Gilgamesh
Gilgamesh
Zgryzuald
Gilgamesh
Level 15
God Stats
1W - 1L
1,272 SR
Queue Stats
10W - 13L
1,400 Elo+
Solo
Ra
Ra
kizmar
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
4 / 3 / 1
5,540
554
5,523
6,494
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
IJIJIIdan
Kukulkan
8
3 / 1 / 3
5,711
571
3,767
1,900
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Kargulonis
Fenrir
9
1 / 5 / 3
5,463
546
2,809
8,423
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 2
4,856
486
1,169
5,028
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 5 / 2
4,602
460
2,692
5,319
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AygumuuS
Neith
8
0 / 3 / 4
4,805
481
2,565
6,239
1,504
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
HypaModul
Chang'e
9
2 / 2 / 5
5,604
560
3,958
6,600
2,106
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
7 / 2 / 5
7,379
738
6,311
7,194
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
Zgryzuald
Gilgamesh
10
0 / 0 / 1
5,938
594
1,639
3,645
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
10
6 / 3 / 1
6,240
624
3,395
5,141
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
9
Kills
15
15
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
4
3
1
1.5
W
Neith
AygumuuS
Neith
0
3
4
0.67
W
Chang'e
HypaModul
Chang'e
2
2
5
2.25
L
Kukulkan
IJIJIIdan
Kukulkan
3
1
3
4.5
W
7
2
5
4.75
L
Fenrir
Kargulonis
Fenrir
1
5
3
0.5
L
0
1
2
1
W
Gilgamesh
Zgryzuald
Gilgamesh
0
0
1
0.5
W
Ra
6
3
1
2.17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,960
Damage
17,868
27,164
Taken
28,819
10,698
Mitigated
10,156
4,743
Healing
8,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,523
3,263
0
1,619
6,494
2,086
756
1,977
4,517
0
25,608
W
Neith
AygumuuS
Neith
2,565
1,754
0
1,376
6,239
1,504
554
1,481
4,648
0
15,646
W
Chang'e
HypaModul
Chang'e
3,958
656
1,454
3,513
6,600
2,106
415
1,831
4,619
20,272
0
L
Kukulkan
IJIJIIdan
Kukulkan
3,767
159
0
0
1,900
613
0
469
1,387
13,325
0
W
6,311
1,458
0
971
7,194
2,174
46
1,099
6,029
0
44,894
L
Fenrir
Kargulonis
Fenrir
2,809
293
0
1,493
8,423
2,726
0
1,400
6,925
0
25,422
L
1,169
430
0
1,272
5,028
3,472
0
898
4,090
5,220
0
W
Gilgamesh
Zgryzuald
Gilgamesh
1,639
524
0
910
3,645
2,822
188
618
3,027
20
27,285
W
Ra
3,395
646
0
575
5,141
1,550
687
2,163
2,868
20,244
0
L
2,692
316
0
359
5,319
1,801
0
2,159
2,892
13,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,172
Gold Earned
29,966
156
Minions Killed
262
0
Camps Cleared
0
850,082
Distance Traveled
1,049,273
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,540
554
40
4
0
170,694
1
W
Neith
4,805
481
31
3
0
194,927
3
W
Chang'e
5,604
560
34
3
0
198,884
0
L
Kukulkan
5,711
571
28
3
0
161,303
0
W
Pele
7,379
738
84
8
0
241,685
2
L
Fenrir
5,463
546
58
6
0
198,732
0
L
Fafnir
4,856
486
13
1
0
147,095
1
W
Gilgamesh
5,938
594
61
6
0
201,048
0
W
Ra
6,240
624
52
5
0
212,729
3
L
Anubis
4,602
460
17
2
0
172,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role