Player Matchup

Neith
Neith
DonsGaming
Neith
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
180W - 138L
1,654 Elo+
Party 2
Yemoja
Yemoja
HeadHunter1703
Yemoja
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Jossio
Chaac
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 9L
1,500 Elo+
Party 3
Nemesis
Nemesis
MadAndLying
Nemesis
Level 29
God Stats
20W - 14L
1,622 SR
Queue Stats
114W - 95L
1,611 Elo+
Solo
Kukulkan
Kukulkan
TodisSuesserMund
Kukulkan
Level 28
God Stats
1W - 0L
1,305 SR
Queue Stats
20W - 17L
1,540 Elo+
Party 2
Team Averages
Level 36
1,486 SR
1,561 Elo+

VS

Team Averages
Level 27
1,668 SR
1,583 Elo+
Apollo
Apollo
Astiiii
Apollo
Level 29
God Stats
13W - 5L
1,732 SR
Queue Stats
23W - 10L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
Ilay2000
Nu Wa
Level 29
God Stats
2W - 1L
1,714 SR
Queue Stats
7W - 4L
1,733 Elo+
Solo
Cerberus
Cerberus
TxoriBeltz
Cerberus
Level 25
God Stats
11W - 3L
1,894 SR
Queue Stats
22W - 13L
1,572 Elo+
Party 1
King Arthur
King Arthur
Zeauri
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
gteya22
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
4 / 0 / 4
8,900
593
8,793
5,111
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 5
8,179
545
5,711
8,516
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
Jossio
Chaac
12
0 / 4 / 0
7,364
491
5,490
9,222
5,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
MadAndLying
Nemesis
18
9 / 0 / 3
10,876
725
13,925
9,836
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 1
10,327
688
6,204
4,867
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Astiiii
Apollo
12
2 / 4 / 0
7,238
483
4,699
10,242
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Ilay2000
Nu Wa
11
0 / 8 / 0
6,468
431
3,893
9,819
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
TxoriBeltz
Cerberus
11
0 / 4 / 2
7,164
478
4,349
12,606
5,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
Zeauri
King Arthur
11
2 / 3 / 2
6,779
452
5,423
15,696
8,012
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Bakasura
gteya22
Bakasura
12
2 / 3 / 1
7,304
487
3,421
11,073
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
21
Kills
6
6
Deaths
22
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
Astiiii
Apollo
2
4
0
0.5
W
Neith
4
0
4
6
W
2
2
5
2.25
L
Nu Wa
Ilay2000
Nu Wa
0
8
0
0
W
Chaac
Jossio
Chaac
0
4
0
0
W
Nemesis
MadAndLying
Nemesis
9
0
3
10.5
W
6
0
1
6.5
L
Cerberus
TxoriBeltz
Cerberus
0
4
2
0.25
L
King Arthur
Zeauri
King Arthur
2
3
2
1
L
Bakasura
gteya22
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,123
Damage
21,785
37,552
Taken
59,436
17,849
Mitigated
24,078
17,193
Healing
16,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Astiiii
Apollo
4,699
3,696
0
2,619
10,242
3,098
0
2,537
7,705
0
44,924
W
Neith
8,793
5,452
0
3,349
5,111
1,517
2,199
1,705
3,394
0
60,279
W
5,711
1,697
1,167
1,652
8,516
4,350
102
2,797
5,637
23,351
0
L
Nu Wa
Ilay2000
Nu Wa
3,893
995
0
1,116
9,819
3,510
0
4,092
5,727
34,828
0
W
Chaac
Jossio
Chaac
5,490
691
0
2,545
9,222
5,837
339
195
8,579
0
29,795
W
Nemesis
MadAndLying
Nemesis
13,925
8,831
0
7,036
9,836
4,144
0
1,346
8,420
0
96,477
W
6,204
411
0
1,444
4,867
2,001
2,186
1,979
2,718
82,238
0
L
Cerberus
TxoriBeltz
Cerberus
4,349
366
0
2,471
12,606
5,514
0
2,822
9,784
20,400
0
L
King Arthur
Zeauri
King Arthur
5,423
983
0
4,784
15,696
8,012
272
1,729
13,476
130
26,248
L
Bakasura
gteya22
Bakasura
3,421
2,429
0
5,881
11,073
3,944
0
735
10,288
0
34,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,646
Gold Earned
34,953
560
Minions Killed
345
0
Camps Cleared
0
1,397,032
Distance Traveled
1,352,798
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,238
483
106
7
0
262,333
1
W
Neith
8,900
593
127
8
0
221,697
1
W
Yemoja
8,179
545
28
2
0
271,862
4
L
Nu Wa
6,468
431
76
5
0
233,693
2
W
Chaac
7,364
491
58
4
0
286,532
1
W
Nemesis
10,876
725
176
12
0
336,995
3
W
Kukulkan
10,327
688
171
11
0
279,946
2
L
Cerberus
7,164
478
38
3
0
259,192
1
L
King Arthur
6,779
452
29
2
0
294,330
2
L
Bakasura
7,304
487
96
6
0
303,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role