Player Matchup

Fenrir
Fenrir
ElBigJimmy
Fenrir
Level 10
God Stats
26W - 29L
1,186 SR
Queue Stats
190W - 207L
1,155 Elo+
Solo
Kukulkan
Kukulkan
REX_TLOU
Kukulkan
Level 21
God Stats
5W - 15L
1,318 SR
Queue Stats
149W - 183L
1,242 Elo+
Solo
Nox
Nox
Tsytheza
Nox
Level 28
God Stats
8W - 8L
1,463 SR
Queue Stats
69W - 108L
1,248 Elo+
Solo
Scylla
Scylla
gonzo_porto977
Scylla
Level 26
God Stats
11W - 20L
1,448 SR
Queue Stats
174W - 243L
1,333 Elo+
Party 1
Medusa
Medusa
lambda8145
Medusa
Level 29
God Stats
1W - 2L
1,381 SR
Queue Stats
297W - 397L
1,342 Elo+
Party 1
Team Averages
Level 23
1,359 SR
1,264 Elo+

VS

Team Averages
Level 21
1,415 SR
1,303 Elo+
Cthulhu
Cthulhu
Awkward Pigeons
Cthulhu
Level 24
God Stats
38W - 42L
1,504 SR
Queue Stats
236W - 261L
1,349 Elo+
Solo
Bacchus
Bacchus
GambitSSRE
Bacchus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,449 Elo+
Solo
Fenrir
Fenrir
NoShrome
Fenrir
Level 17
God Stats
5W - 6L
1,320 SR
Queue Stats
15W - 16L
1,235 Elo+
Party 2
Persephone
Persephone
Wormii
Persephone
Level 18
God Stats
78W - 91L
1,388 SR
Queue Stats
397W - 417L
1,209 Elo+
Party 2
Jing Wei
Jing Wei
nano070486
Jing Wei
Level 22
God Stats
3W - 10L
1,363 SR
Queue Stats
38W - 77L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElBigJimmy
Fenrir
11
3 / 3 / 1
7,515
418
5,522
12,329
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
REX_TLOU
Kukulkan
14
0 / 6 / 0
8,055
448
6,917
10,052
5,794
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
3 / 3 / 2
8,545
475
6,137
9,838
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 4 / 0
8,556
475
2,561
7,109
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
lambda8145
Medusa
11
0 / 4 / 3
7,390
411
7,401
10,893
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 3
10,087
560
5,383
10,498
9,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
GambitSSRE
Bacchus
13
2 / 4 / 3
8,882
493
9,742
16,615
14,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
NoShrome
Fenrir
16
14 / 2 / 2
10,713
595
10,852
12,351
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
Wormii
Persephone
15
2 / 1 / 3
9,456
525
4,775
3,394
1,168
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
nano070486
Jing Wei
14
1 / 0 / 1
8,346
464
4,250
8,663
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
20
20
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Fenrir
ElBigJimmy
Fenrir
3
3
1
1.17
W
Bacchus
GambitSSRE
Bacchus
2
4
3
0.88
W
Fenrir
NoShrome
Fenrir
14
2
2
7.5
L
Kukulkan
REX_TLOU
Kukulkan
0
6
0
0
L
3
3
2
1.33
W
Persephone
Wormii
Persephone
2
1
3
3.5
L
1
4
0
0.25
L
Medusa
lambda8145
Medusa
0
4
3
0.38
W
Jing Wei
nano070486
Jing Wei
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,538
Damage
35,002
50,221
Taken
51,521
24,841
Mitigated
33,538
12,525
Healing
10,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,383
331
0
1,582
10,498
9,704
2,344
5,985
4,513
68,992
0
L
Fenrir
ElBigJimmy
Fenrir
5,522
2,364
171
4,211
12,329
5,011
0
1,454
10,850
0
38,183
W
Bacchus
GambitSSRE
Bacchus
9,742
1,141
648
1,149
16,615
14,701
0
3,152
13,463
25,438
0
W
Fenrir
NoShrome
Fenrir
10,852
4,206
0
5,602
12,351
4,869
0
2,083
10,268
0
53,406
L
Kukulkan
REX_TLOU
Kukulkan
6,917
1,219
0
1,346
10,052
5,794
690
4,834
4,843
48,924
0
L
6,137
729
0
2,495
9,838
7,444
273
3,271
6,567
28,702
0
W
Persephone
Wormii
Persephone
4,775
0
0
866
3,394
1,168
580
1,441
1,953
49,894
0
L
2,561
398
0
1,078
7,109
2,579
882
4,168
2,941
46,205
0
L
Medusa
lambda8145
Medusa
7,401
3,517
0
3,224
10,893
4,013
300
5,773
5,120
0
42,052
W
Jing Wei
nano070486
Jing Wei
4,250
2,314
0
203
8,663
3,096
1,100
2,954
5,709
0
39,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,061
Gold Earned
47,484
389
Minions Killed
418
0
Camps Cleared
0
1,446,720
Distance Traveled
1,671,792
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,087
560
141
8
0
330,403
4
L
Fenrir
7,515
418
73
4
0
308,055
0
W
Bacchus
8,882
493
28
2
0
318,687
0
W
Fenrir
10,713
595
89
5
0
389,085
0
L
Kukulkan
8,055
448
89
5
0
243,363
0
L
Nox
8,545
475
39
2
0
317,071
3
W
Persephone
9,456
525
83
5
0
324,130
6
L
Scylla
8,556
475
103
6
0
289,301
1
L
Medusa
7,390
411
85
5
0
288,930
0
W
Jing Wei
8,346
464
77
4
0
309,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role