Player Matchup
Team Averages
Level 52
1,587 SR
1,483
Elo+
VS
Team Averages
Level 18
1,466 SR
1,263
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lambotomy
Discordia
7
2 / 0 / 2
4,538
908
2,571
1,769
393
Restored Artifact
+60
Magical Power
+15
Mp 5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
SolStrummed
Da Ji
8
4 / 0 / 2
5,154
1,031
3,945
2,848
1,029
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Heavy Mace
+30
Physical Power
khaldrid
Tiamat
7
0 / 0 / 4
4,282
856
882
1,323
428
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Enchanted Spear
+45
Magical Power
+5
Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Blancho
Tsukuyomi
6
0 / 3 / 0
3,911
782
1,262
3,397
913
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Heavy Mace
+30
Physical Power
HenixSMITE
Cthulhu
7
0 / 2 / 0
3,900
780
1,379
3,967
1,762
Magic Shoes
+20
Magical Power
+12%
Movement Speed
Ward Stone
+50
Health
+20
Magical Power
+30
Magical Protection
AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.
乌鸦坐飞机ORZ
Bakasura
4
0 / 1 / 0
3,644
729
0
1,539
603
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Combat Boots
+10
Physical Power
+12%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
3,911
782
16
3
0
98,870
2
L
3,900
780
19
4
0
96,551
0
W
4,538
908
28
6
0
83,419
0
W
5,154
1,031
23
5
0
121,099
2
W
4,282
856
15
3
0
65,445
0
L
3,644
729
8
2
0
52,122
0