Player Matchup

Neith
Neith
Silver V
Kakashari
Neith
Silver V
Level 127
God Stats
23W - 16L
1,434 SR
Queue Stats
36W - 35L
1,284 MMR
Solo
Jormungandr
Jormungandr
Silver II
Kens_Towing
Jormungandr
Silver II
Level 109
God Stats
21W - 24L
1,490 SR
Queue Stats
50W - 63L
1,423 MMR
Party 2
Hera
Hera
Gold III
m4ch1nemcle4n
Hera
Gold III
Level 106
God Stats
27W - 31L
1,509 SR
Queue Stats
190W - 195L
1,496 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,478 SR
1,401 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 73
1,402 SR
1,250 MMR
Kukulkan
Kukulkan
Bronze IV
ARKPenUmbra
Kukulkan
Bronze IV
Level 88
God Stats
0W - 2L
1,412 SR
Queue Stats
1W - 10L
1,161 MMR
Party 1
Bakasura
Bakasura
Bronze IV
DearMoOzZoom
Bakasura
Bronze IV
Level 61
God Stats
0W - 3L
1,419 SR
Queue Stats
5W - 10L
1,299 MMR
Party 1
Ymir
Ymir
Bronze III
Hinokami Blade
Ymir
Bronze III
Level 69
God Stats
0W - 3L
1,375 SR
Queue Stats
1W - 5L
1,290 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kakashari
Neith
17
10 / 1 / 2
12,940
761
26,580
10,762
4,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Kens_Towing
Jormungandr
14
1 / 4 / 9
10,673
628
10,129
11,233
10,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 2 / 8
11,217
660
11,918
8,345
2,924
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
CthulhuAthenaAphroditeChronosTiamat

VS

Bans
ChaacPersephoneDanzaburouChang'eSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ARKPenUmbra
Kukulkan
15
2 / 7 / 4
10,735
631
5,713
13,937
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
DearMoOzZoom
Bakasura
15
4 / 3 / 2
11,511
677
8,518
16,321
6,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 4
9,888
582
4,888
23,928
16,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
7
7
Deaths
13
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ARKPenUmbra
Kukulkan
2
7
4
0.57
L
Bakasura
DearMoOzZoom
Bakasura
4
3
2
1.67
L
1
3
4
1
W
Neith
Kakashari
Neith
10
1
2
11
W
Jormungandr
Kens_Towing
Jormungandr
1
4
9
1.38
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,627
Damage
19,119
30,340
Taken
54,186
17,717
Mitigated
27,676
7,897
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ARKPenUmbra
Kukulkan
5,713
274
306
2,286
13,937
5,044
0
6,404
7,245
54,843
0
L
Bakasura
DearMoOzZoom
Bakasura
8,518
5,695
657
4,368
16,321
6,276
0
6,392
9,391
0
33,372
L
4,888
174
111
1,026
23,928
16,356
0
8,016
15,369
16,676
0
W
Neith
Kakashari
Neith
26,580
11,927
0
4,463
10,762
4,325
2,847
4,156
6,060
0
80,200
W
Jormungandr
Kens_Towing
Jormungandr
10,129
1,446
0
1,860
11,233
10,468
307
4,360
6,192
31,035
0
W
11,918
2,142
237
1,337
8,345
2,924
68
1,752
6,053
71,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,830
Gold Earned
32,134
233
Minions Killed
202
0
Camps Cleared
0
897,492
Distance Traveled
930,865
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,735
631
111
7
0
273,623
1
L
Bakasura
11,511
677
76
4
0
332,585
1
L
Ymir
9,888
582
15
1
0
324,657
1
W
Neith
12,940
761
84
5
0
301,232
0
W
Jormungandr
10,673
628
49
3
0
301,471
3
W
Hera
11,217
660
100
6
0
294,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role