Player Matchup

Apollo
Apollo
BrokenYemoja
Apollo
Level 27
God Stats
1W - 3L
1,388 SR
Queue Stats
60W - 59L
1,617 Elo+
Solo
Pele
Pele
DingbatProuty
Pele
Level 82
God Stats
1W - 1L
1,423 SR
Queue Stats
6W - 3L
1,536 Elo+
Party 2
Bellona
Bellona
KyleTheKonqueror
Bellona
Level 15
God Stats
2W - 6L
1,342 SR
Queue Stats
199W - 190L
1,447 Elo+
Solo
Merlin
Merlin
Slothiticus
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ajishawt
Gilgamesh
Level 18
God Stats
1W - 3L
1,373 SR
Queue Stats
16W - 23L
1,527 Elo+
Solo
Team Averages
Level 29
1,405 SR
1,525 Elo+

VS

Team Averages
Level 35
1,572 SR
1,515 Elo+
Erlang Shen
Erlang Shen
Astrotyme
Erlang Shen
Level 29
God Stats
6W - 6L
1,669 SR
Queue Stats
52W - 65L
1,413 Elo+
Solo
Thoth
Thoth
Baomern
Thoth
Level 15
God Stats
1W - 0L
1,540 SR
Queue Stats
2W - 2L
1,473 Elo+
Solo
Cupid
Cupid
Stackfuls
Cupid
Level 24
God Stats
16W - 16L
1,558 SR
Queue Stats
108W - 102L
1,516 Elo+
Solo
Sylvanus
Sylvanus
UrDadsGay
Sylvanus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
zpfromaz
Osiris
Level 11
God Stats
4W - 6L
1,592 SR
Queue Stats
51W - 53L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
10 / 3 / 5
13,081
623
21,896
16,042
6,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 7 / 2
11,072
527
13,073
18,487
6,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 6
9,894
471
11,119
17,620
13,551
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
11
0 / 13 / 3
8,927
425
2,203
15,324
4,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
ajishawt
Gilgamesh
11
2 / 3 / 3
8,080
385
6,270
9,609
4,708
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Astrotyme
Erlang Shen
17
7 / 3 / 5
11,348
540
8,856
17,116
8,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Baomern
Thoth
17
11 / 6 / 4
12,055
574
14,383
12,007
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Stackfuls
Cupid
18
6 / 4 / 3
11,900
567
10,835
15,075
6,072
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
UrDadsGay
Sylvanus
17
1 / 5 / 11
11,050
526
7,970
16,640
15,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
zpfromaz
Osiris
19
7 / 3 / 5
11,741
559
13,020
19,666
15,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
60
21
Kills
32
32
Deaths
21
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Astrotyme
Erlang Shen
7
3
5
3.17
W
Thoth
Baomern
Thoth
11
6
4
2.17
L
Apollo
10
3
5
4.17
L
8
7
2
1.29
L
1
6
6
0.67
L
Merlin
0
13
3
0.12
W
Cupid
Stackfuls
Cupid
6
4
3
1.88
W
Sylvanus
UrDadsGay
Sylvanus
1
5
11
1.3
L
Gilgamesh
ajishawt
Gilgamesh
2
3
3
1.17
W
Osiris
zpfromaz
Osiris
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,561
Damage
55,064
77,082
Taken
80,504
36,049
Mitigated
49,375
11,361
Healing
25,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Astrotyme
Erlang Shen
8,856
6,341
0
7,380
17,116
8,613
0
74
17,042
0
61,418
W
Thoth
Baomern
Thoth
14,383
236
0
2,278
12,007
4,170
1,731
1,170
10,837
60,784
0
L
Apollo
21,896
14,409
0
6,307
16,042
6,574
0
4,111
11,873
0
110,074
L
13,073
3,565
448
1,891
18,487
6,767
3,375
4,637
13,484
0
55,306
L
11,119
4,436
0
1,860
17,620
13,551
0
2,719
14,749
209
40,927
L
Merlin
2,203
1,538
0
9
15,324
4,449
243
7,329
7,547
11,743
0
W
Cupid
Stackfuls
Cupid
10,835
6,847
124
4,510
15,075
6,072
1,011
519
14,556
0
81,655
W
Sylvanus
UrDadsGay
Sylvanus
7,970
2,228
1,630
3,997
16,640
15,088
996
242
16,398
32,599
0
L
Gilgamesh
ajishawt
Gilgamesh
6,270
1,292
0
846
9,609
4,708
0
2,533
7,076
0
29,341
W
Osiris
zpfromaz
Osiris
13,020
6,563
0
5,266
19,666
15,432
2,210
383
19,283
0
72,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,054
Gold Earned
58,094
417
Minions Killed
516
0
Camps Cleared
0
1,577,670
Distance Traveled
1,936,543
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,348
540
90
4
0
423,974
0
W
Thoth
12,055
574
125
6
0
328,513
0
L
Apollo
13,081
623
160
8
0
389,013
1
L
Pele
11,072
527
111
5
0
403,953
0
L
Bellona
9,894
471
88
4
0
332,799
3
L
Merlin
8,927
425
15
1
0
229,000
1
W
Cupid
11,900
567
138
7
0
408,525
2
W
Sylvanus
11,050
526
36
2
0
380,855
2
L
Gilgamesh
8,080
385
43
2
0
222,905
5
W
Osiris
11,741
559
127
6
0
394,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role