Player Matchup

King Arthur
King Arthur
Gloper72
King Arthur
Level 23
God Stats
11W - 13L
1,476 SR
Queue Stats
106W - 100L
1,361 Elo+
Party 1
Nemesis
Nemesis
Reneebow415
Nemesis
Level 42
God Stats
37W - 37L
1,130 SR
Queue Stats
237W - 320L
1,365 Elo+
Party 1
Hera
Hera
briibee7779
Hera
Level 19
God Stats
17W - 15L
1,356 SR
Queue Stats
171W - 233L
1,235 Elo+
Party 1
Ymir
Ymir
deCAT Spajamas
Ymir
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 34L
1,500 Elo+
Solo
Fenrir
Fenrir
pl75
Fenrir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 112L
1,177 Elo+
Solo
Team Averages
Level 22
1,392 SR
1,328 Elo+

VS

Team Averages
Level 12
1,551 SR
1,520 Elo+
Set
Set
DestinyPZ
Set
Level 6
God Stats
2W - 1L
1,709 SR
Queue Stats
11W - 4L
1,734 Elo+
Party 2
Loki
Loki
Inuyasha3863
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,585 Elo+
Party 2
Arachne
Arachne
Studint
Arachne
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Awilix
Awilix
TelloxDarkAngel
Awilix
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Yemoja
Yemoja
Zadmooy
Yemoja
Level 29
God Stats
40W - 28L
1,546 SR
Queue Stats
95W - 101L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gloper72
King Arthur
10
1 / 1 / 0
5,619
562
2,533
4,570
2,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Reneebow415
Nemesis
8
0 / 5 / 0
5,253
525
1,283
7,127
2,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 6 / 0
5,040
504
875
5,043
1,833
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 0
4,630
463
1,245
4,999
3,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
pl75
Fenrir
7
0 / 3 / 0
4,649
465
490
5,380
1,411
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 6
6,786
679
4,221
4,155
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 1 / 5
5,604
560
3,986
5,376
1,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Studint
Arachne
12
4 / 0 / 4
6,860
686
2,586
5,385
1,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 8
6,281
628
3,779
3,164
1,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Zadmooy
Yemoja
8
0 / 0 / 2
4,877
488
651
3,155
1,322
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
42
1
Kills
17
17
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
King Arthur
Gloper72
King Arthur
1
1
0
1
W
2
1
5
4.5
L
Nemesis
Reneebow415
Nemesis
0
5
0
0
W
Arachne
Studint
Arachne
4
0
4
6
W
4
0
8
8
W
Yemoja
Zadmooy
Yemoja
0
0
2
1
L
0
6
0
0
L
0
2
0
0
L
Fenrir
pl75
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,426
Damage
15,223
27,119
Taken
21,235
11,035
Mitigated
7,050
3,876
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,221
1,776
0
1,782
4,155
1,693
0
1,160
2,995
0
28,875
L
King Arthur
Gloper72
King Arthur
2,533
66
0
1,358
4,570
2,648
235
175
4,395
0
26,615
W
3,986
578
0
250
5,376
1,426
0
300
5,076
0
21,732
L
Nemesis
Reneebow415
Nemesis
1,283
599
0
609
7,127
2,034
673
126
7,001
0
20,823
W
Arachne
Studint
Arachne
2,586
1,850
0
2,672
5,385
1,520
617
257
5,128
0
38,345
W
3,779
1,506
0
642
3,164
1,089
714
184
2,980
0
21,847
W
Yemoja
Zadmooy
Yemoja
651
128
317
1,279
3,155
1,322
300
219
2,936
14,335
0
L
875
278
0
19
5,043
1,833
544
96
4,947
19,115
0
L
1,245
222
0
552
4,999
3,109
99
196
4,803
12,382
0
L
Fenrir
pl75
Fenrir
490
269
0
1,338
5,380
1,411
78
58
5,322
0
11,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,191
Gold Earned
30,408
191
Minions Killed
230
0
Camps Cleared
0
931,776
Distance Traveled
1,042,200
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,786
679
45
5
0
220,240
2
L
King Arthur
5,619
562
49
5
0
217,090
2
W
Loki
5,604
560
39
4
0
200,599
1
L
Nemesis
5,253
525
54
5
0
201,267
1
W
Arachne
6,860
686
84
8
0
206,408
1
W
Awilix
6,281
628
34
3
0
234,238
2
W
Yemoja
4,877
488
28
3
0
180,715
5
L
Hera
5,040
504
33
3
0
161,140
1
L
Ymir
4,630
463
25
3
0
193,813
0
L
Fenrir
4,649
465
30
3
0
158,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role