Player Matchup

Loki
Loki
Aegipan_92
Loki
Level 18
God Stats
2W - 0L
1,378 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Rutter1988
Cthulhu
Level 18
God Stats
2W - 4L
1,374 SR
Queue Stats
4W - 11L
1,193 Elo+
Solo
Bellona
Bellona
Weedow69
Bellona
Level 11
God Stats
14W - 5L
1,500 SR
Queue Stats
147W - 100L
1,519 Elo+
Solo
Chronos
Chronos
im_the_toxicity
Chronos
Level 29
God Stats
2W - 1L
1,717 SR
Queue Stats
264W - 285L
1,386 Elo+
Solo
Tsukuyomi
Tsukuyomi
salmon-majareta1
Tsukuyomi
Level 25
God Stats
22W - 13L
1,691 SR
Queue Stats
242W - 257L
1,429 Elo+
Solo
Team Averages
Level 20
1,532 SR
1,405 Elo+

VS

Team Averages
Level 23
1,459 SR
1,374 Elo+
Cthulhu
Cthulhu
GolDRick-ZP
Cthulhu
Level 26
God Stats
6W - 10L
1,492 SR
Queue Stats
54W - 50L
1,446 Elo+
Solo
Ymir
Ymir
HulkingSky
Ymir
Level 26
God Stats
0W - 2L
1,305 SR
Queue Stats
13W - 16L
1,441 Elo+
Solo
Fenrir
Fenrir
Kioto_1
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 252L
1,269 Elo+
Solo
Bakasura
Bakasura
ertugrul_kaan
Bakasura
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
79W - 92L
1,349 Elo+
Solo
Tiamat
Tiamat
onlyhardcore117
Tiamat
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
9,198
438
5,458
8,861
2,880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Rutter1988
Cthulhu
13
0 / 10 / 1
8,934
425
3,081
16,887
14,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Weedow69
Bellona
20
12 / 2 / 8
12,944
616
18,495
19,544
18,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
1 / 1 / 4
10,605
505
10,140
10,584
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
20
18 / 0 / 8
13,387
637
30,184
14,298
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GolDRick-ZP
Cthulhu
15
2 / 7 / 1
8,702
414
12,526
20,325
20,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 4 / 3
8,859
422
2,837
19,916
18,416
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Kioto_1
Fenrir
15
5 / 9 / 2
9,463
451
8,266
15,696
5,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
ertugrul_kaan
Bakasura
15
5 / 7 / 2
9,324
444
8,386
18,615
9,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 8 / 2
8,203
391
4,015
12,856
6,568
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
34
Kills
16
19
Deaths
35
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
6
1
0.58
L
Cthulhu
GolDRick-ZP
Cthulhu
2
7
1
0.36
L
3
4
3
1.13
L
Fenrir
Kioto_1
Fenrir
5
9
2
0.67
W
Cthulhu
Rutter1988
Cthulhu
0
10
1
0.05
W
Bellona
Weedow69
Bellona
12
2
8
8
L
Bakasura
ertugrul_kaan
Bakasura
5
7
2
0.86
W
1
1
4
3
L
1
8
2
0.25
W
Tsukuyomi
18
0
8
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,358
Damage
36,030
70,174
Taken
87,408
46,275
Mitigated
60,475
24,792
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,458
1,508
0
0
8,861
2,880
984
2,028
6,406
0
27,915
L
Cthulhu
GolDRick-ZP
Cthulhu
12,526
909
732
2,945
20,325
20,736
0
247
20,078
44,935
0
L
2,837
116
135
2,966
19,916
18,416
300
7,201
12,699
33,336
0
L
Fenrir
Kioto_1
Fenrir
8,266
1,700
354
2,456
15,696
5,261
0
1,914
13,712
0
38,350
W
Cthulhu
Rutter1988
Cthulhu
3,081
829
0
684
16,887
14,994
488
941
15,482
35,011
0
W
Bellona
Weedow69
Bellona
18,495
11,083
0
9,595
19,544
18,055
1,381
8,042
10,663
0
87,286
L
Bakasura
ertugrul_kaan
Bakasura
8,386
5,560
0
5,566
18,615
9,494
1,601
2,868
15,669
0
39,712
W
10,140
3,130
633
4,856
10,584
3,799
2,300
1,605
8,786
68,440
0
L
4,015
609
7
1,157
12,856
6,568
0
765
12,029
29,932
0
W
Tsukuyomi
30,184
10,905
0
9,024
14,298
6,547
629
5,817
8,096
0
113,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,068
Gold Earned
44,551
595
Minions Killed
308
0
Camps Cleared
0
1,964,143
Distance Traveled
1,760,684
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,198
438
51
2
0
338,780
0
L
Cthulhu
8,702
414
57
3
0
348,070
0
L
Ymir
8,859
422
40
2
0
325,915
1
L
Fenrir
9,463
451
66
3
0
372,266
0
W
Cthulhu
8,934
425
86
4
0
334,616
2
W
Bellona
12,944
616
175
8
0
407,732
0
L
Bakasura
9,324
444
93
4
0
408,770
0
W
Chronos
10,605
505
112
5
0
400,380
3
L
Tiamat
8,203
391
52
2
0
305,663
0
W
Tsukuyomi
13,387
637
171
8
0
482,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role