Player Matchup

Ymir
Ymir
Ansem001
Ymir
Level 6
God Stats
0W - 1L
1,273 SR
Queue Stats
1W - 4L
1,172 Elo+
Party 2
Fenrir
Fenrir
SinAndMe6840
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
XanamaXX
Gilgamesh
Level 18
God Stats
0W - 1L
1,849 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Team Averages
Level 9
1,541 SR
1,391 Elo+

VS

Team Averages
Level 102
1,621 SR
1,469 Elo+
Agni
Agni
Clarity IV
Agni
Level 124
God Stats
12W - 6L
1,802 SR
Queue Stats
464W - 405L
1,767 Elo+
Solo
Terra
Terra
foggy-foliage8
Terra
Level 102
God Stats
5W - 14L
1,323 SR
Queue Stats
356W - 499L
1,337 Elo+
Party 1
Skadi
Skadi
x_igorish04_x
Skadi
Level 81
God Stats
5W - 3L
1,737 SR
Queue Stats
115W - 208L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 6 / 3
6,288
572
1,470
11,191
7,519
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
9
1 / 9 / 3
6,772
616
3,227
11,377
3,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
XanamaXX
Gilgamesh
10
4 / 5 / 1
7,695
700
8,791
11,426
4,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 8
9,324
848
10,130
5,177
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 17
9,178
834
5,617
7,998
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
9 / 3 / 9
9,362
851
12,151
8,140
2,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
20
20
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
3
0.25
W
8
1
8
12
L
Fenrir
1
9
3
0.28
L
Gilgamesh
XanamaXX
Gilgamesh
4
5
1
0.9
W
3
1
17
11.5
W
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,488
Damage
27,898
33,994
Taken
21,315
15,759
Mitigated
8,612
1,310
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,470
64
0
235
11,191
7,519
0
4,409
6,598
8,881
0
W
10,130
1,240
0
1,007
5,177
1,669
359
448
4,729
36,233
0
L
Fenrir
3,227
1,350
0
295
11,377
3,895
0
5,327
5,796
0
8,955
L
Gilgamesh
XanamaXX
Gilgamesh
8,791
2,619
0
780
11,426
4,345
370
5,361
5,853
0
26,200
W
5,617
610
2,772
3,869
7,998
4,287
619
811
7,187
16,893
0
W
12,151
6,394
0
595
8,140
2,656
1,276
271
7,869
0
37,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,755
Gold Earned
27,864
59
Minions Killed
120
0
Camps Cleared
0
496,324
Distance Traveled
549,316
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,288
572
9
1
0
129,806
0
W
Agni
9,324
848
52
5
0
158,668
0
L
Fenrir
6,772
616
6
1
0
180,957
0
L
Gilgamesh
7,695
700
44
4
0
185,561
1
W
Terra
9,178
834
23
2
0
211,454
1
W
Skadi
9,362
851
45
4
0
179,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role