Player Matchup

Fenrir
Fenrir
Affxts
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,337 Elo+
Solo
Nike
Nike
EmpressDarquesse
Nike
Level 29
God Stats
6W - 6L
1,469 SR
Queue Stats
80W - 96L
1,407 Elo+
Party 2
Medusa
Medusa
The_KinsIayer
Medusa
Level 127
God Stats
10W - 5L
1,638 SR
Queue Stats
223W - 201L
1,519 Elo+
Party 2
Team Averages
Level 60
1,536 SR
1,421 Elo+

VS

Team Averages
Level 36
1,486 SR
1,220 Elo+
Gilgamesh
Gilgamesh
KILLAKILLA47
Gilgamesh
Level 40
God Stats
21W - 20L
1,584 SR
Queue Stats
51W - 57L
1,267 Elo+
Solo
Ymir
Ymir
Z-kronor
Ymir
Level 64
God Stats
1W - 0L
1,375 SR
Queue Stats
4W - 3L
1,196 Elo+
Party 1
Ra
Ra
vlackuidou
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Affxts
Fenrir
9
2 / 4 / 0
10,007
500
3,613
7,001
2,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 6 / 5
11,449
572
7,791
19,616
14,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
3 / 3 / 4
11,651
583
20,492
15,159
6,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KILLAKILLA47
Gilgamesh
17
7 / 2 / 2
13,942
697
12,418
13,597
13,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
16
5 / 1 / 7
13,834
692
11,519
22,254
21,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
1 / 4 / 9
11,800
590
8,326
11,111
4,558
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
13
13
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Affxts
Fenrir
2
4
0
0.5
L
2
6
5
0.75
W
Gilgamesh
KILLAKILLA47
Gilgamesh
7
2
2
4
L
3
3
4
1.67
W
Ymir
5
1
7
8.5
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,896
Damage
32,263
41,776
Taken
46,962
23,147
Mitigated
40,106
4,440
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Affxts
Fenrir
3,613
744
0
861
7,001
2,591
0
2,627
4,374
0
14,388
L
7,791
1,313
258
1,266
19,616
14,468
0
8,726
10,890
0
26,663
W
Gilgamesh
KILLAKILLA47
Gilgamesh
12,418
4,810
1,576
2,952
13,597
13,887
270
270
13,210
0
77,526
L
20,492
10,239
0
2,055
15,159
6,088
118
8,968
6,191
0
71,761
W
Ymir
11,519
3,351
0
3,753
22,254
21,661
1,600
90
21,847
64,811
0
W
8,326
1,404
1,947
2,622
11,111
4,558
0
4
10,907
37,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,107
Gold Earned
39,576
172
Minions Killed
207
0
Camps Cleared
0
853,367
Distance Traveled
1,055,732
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,007
500
27
1
0
182,649
0
L
Nike
11,449
572
44
2
0
337,202
1
W
Gilgamesh
13,942
697
97
5
0
332,129
0
L
Medusa
11,651
583
101
5
0
333,516
2
W
Ymir
13,834
692
55
3
0
382,819
3
W
Ra
11,800
590
55
3
0
340,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role