Player Matchup

Neith
Neith
DragonBornCG47
Neith
Level 26
God Stats
23W - 54L
1,259 SR
Queue Stats
25W - 63L
1,182 Elo+
Party 2
Cthulhu
Cthulhu
FakeMorde
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Scylla
Scylla
HOLO22
Scylla
Level 26
God Stats
8W - 27L
1,303 SR
Queue Stats
151W - 185L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
HaywireCap19745
Sun Wukong
Level 26
God Stats
2W - 4L
1,281 SR
Queue Stats
36W - 67L
1,227 Elo+
Party 2
Bakasura
Bakasura
keratin911
Bakasura
Level 15
God Stats
0W - 1L
1,217 SR
Queue Stats
2W - 5L
1,246 Elo+
Solo
Team Averages
Level 19
1,312 SR
1,297 Elo+

VS

Team Averages
Level 42
1,435 SR
1,421 Elo+
Fenrir
Fenrir
DemelzaTNW
Fenrir
Level 12
God Stats
27W - 50L
1,647 SR
Queue Stats
78W - 128L
1,238 Elo+
Party 1
Artio
Artio
LuzTeQuiere
Artio
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
megatech2431
Neith
Level 7
God Stats
4W - 8L
1,285 SR
Queue Stats
12W - 31L
1,430 Elo+
Party 1
Ra
Ra
regreteddrip
Ra
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,451 Elo+
Party 1
Sun Wukong
Sun Wukong
trueshadefalcon
Sun Wukong
Level 148
God Stats
2W - 3L
1,243 SR
Queue Stats
18W - 39L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 7
10,824
451
8,269
17,510
7,664
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
FakeMorde
Cthulhu
16
3 / 9 / 8
9,928
414
9,500
22,597
18,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
HOLO22
Scylla
3
0 / 0 / 0
6,336
264
0
111
13
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
HaywireCap19745
Sun Wukong
15
2 / 14 / 5
9,743
406
11,037
21,672
9,807
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
keratin911
Bakasura
18
11 / 10 / 2
13,078
545
24,762
24,588
12,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DemelzaTNW
Fenrir
17
5 / 2 / 4
12,018
501
4,210
16,717
10,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 10 / 8
10,839
452
2,669
20,307
16,589
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
9 / 2 / 3
14,424
601
8,918
13,145
5,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
15 / 4 / 8
14,652
611
31,985
24,746
11,535
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
trueshadefalcon
Sun Wukong
18
11 / 2 / 15
13,932
581
19,285
25,091
29,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
80
19
Kills
42
42
Deaths
20
22
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DemelzaTNW
Fenrir
5
2
4
3.5
L
3
9
7
0.72
L
Cthulhu
FakeMorde
Cthulhu
3
9
8
0.78
L
Scylla
HOLO22
Scylla
0
0
0
0
L
Sun Wukong
HaywireCap19745
Sun Wukong
2
14
5
0.32
W
2
10
8
0.6
L
Bakasura
keratin911
Bakasura
11
10
2
1.2
W
9
2
3
5.25
W
15
4
8
4.75
W
Sun Wukong
trueshadefalcon
Sun Wukong
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,568
Damage
67,067
86,478
Taken
100,006
47,991
Mitigated
72,746
10,471
Healing
38,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DemelzaTNW
Fenrir
4,210
1,121
0
3,575
16,717
10,098
1,231
2,648
13,564
0
62,113
L
8,269
4,861
0
982
17,510
7,664
1,180
7,285
10,150
0
56,165
L
Cthulhu
FakeMorde
Cthulhu
9,500
865
0
3,411
22,597
18,402
231
8,956
13,039
36,959
0
L
Scylla
HOLO22
Scylla
0
0
0
0
111
13
0
0
111
1,187
0
L
Sun Wukong
HaywireCap19745
Sun Wukong
11,037
3,704
0
1,069
21,672
9,807
178
8,452
13,045
0
41,680
W
2,669
842
81
4,304
20,307
16,589
643
2,374
16,411
16,457
0
L
Bakasura
keratin911
Bakasura
24,762
15,341
0
5,009
24,588
12,105
0
9,961
14,477
0
69,698
W
8,918
7,279
0
4,583
13,145
5,517
9,900
2,257
10,480
0
100,737
W
31,985
4,052
2,164
14,217
24,746
11,535
2,479
1,606
21,531
88,445
0
W
Sun Wukong
trueshadefalcon
Sun Wukong
19,285
3,260
0
9,965
25,091
29,007
2,565
4,288
19,670
0
74,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,909
Gold Earned
65,865
296
Minions Killed
497
0
Camps Cleared
0
1,549,112
Distance Traveled
2,147,528
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,018
501
91
4
0
414,480
1
L
Neith
10,824
451
93
4
0
313,275
0
L
Cthulhu
9,928
414
28
1
0
439,324
0
L
Scylla
6,336
264
3
0
0
19,701
0
L
Sun Wukong
9,743
406
67
3
0
322,463
1
W
Artio
10,839
452
18
1
0
450,519
4
L
Bakasura
13,078
545
105
4
0
454,349
5
W
Neith
14,424
601
149
6
0
363,574
0
W
Ra
14,652
611
138
6
0
440,067
4
W
Sun Wukong
13,932
581
101
4
0
478,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role