Player Matchup

Cthulhu
Cthulhu
Obblit
Cthulhu
Level 81
God Stats
18W - 10L
1,699 SR
Queue Stats
29W - 28L
1,598 Elo+
Party 2
Chernobog
Chernobog
RocketTheChamp
Chernobog
Level 149
God Stats
3W - 3L
1,879 SR
Queue Stats
185W - 204L
1,582 Elo+
Party 2
Hercules
Hercules
WelshCornFarmer
Hercules
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 73L
1,578 Elo+
Party 2
Athena
Athena
cannon2reall
Athena
Level 149
God Stats
5W - 2L
1,575 SR
Queue Stats
244W - 245L
1,557 Elo+
Party 2
Nu Wa
Nu Wa
kittysavesyou
Nu Wa
Level 139
God Stats
26W - 21L
1,600 SR
Queue Stats
151W - 145L
1,593 Elo+
Party 2
Team Averages
Level 128
1,651 SR
1,581 Elo+

VS

Team Averages
Level 117
1,669 SR
1,587 Elo+
Fenrir
Fenrir
Nemurai
Fenrir
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Ryze_Turk21
Anhur
Level 129
God Stats
3W - 1L
1,615 SR
Queue Stats
90W - 85L
1,596 Elo+
Party 1
Gilgamesh
Gilgamesh
ThatAfricanSeun
Gilgamesh
Level 119
God Stats
71W - 35L
1,722 SR
Queue Stats
446W - 456L
1,637 Elo+
Party 1
Loki
Loki
Zechbell22
Loki
Level 148
God Stats
184W - 123L
1,595 SR
Queue Stats
600W - 583L
1,595 Elo+
Party 1
Zeus
Zeus
yungsniperjones
Zeus
Level 139
God Stats
11W - 5L
1,913 SR
Queue Stats
545W - 484L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Obblit
Cthulhu
9
1 / 5 / 3
5,942
495
3,717
10,400
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chernobog
RocketTheChamp
Chernobog
10
0 / 4 / 4
6,002
500
3,378
7,111
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
10
0 / 3 / 0
5,976
498
2,651
7,608
4,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
9
2 / 3 / 3
5,990
499
3,109
8,511
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 5 / 1
6,196
516
5,800
6,425
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nemurai
Fenrir
10
2 / 2 / 8
5,906
492
3,462
8,176
3,257
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 1 / 1
6,734
561
4,083
5,844
1,619
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ThatAfricanSeun
Gilgamesh
12
2 / 1 / 5
7,608
634
7,107
8,076
2,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
4 / 1 / 9
6,902
575
5,820
6,994
2,017
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
8 / 1 / 4
7,812
651
10,097
5,416
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
6
Kills
20
20
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Nemurai
Fenrir
2
2
8
3
L
Cthulhu
Obblit
Cthulhu
1
5
3
0.5
L
Chernobog
RocketTheChamp
Chernobog
0
4
4
0.5
W
4
1
1
4.5
W
Gilgamesh
ThatAfricanSeun
Gilgamesh
2
1
5
4.5
L
Hercules
0
3
0
0
W
4
1
9
8.5
L
Athena
2
3
3
1.17
L
3
5
1
0.7
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,655
Damage
30,569
40,055
Taken
34,506
17,261
Mitigated
11,536
8,734
Healing
8,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Nemurai
Fenrir
3,462
946
0
1,825
8,176
3,257
0
4,000
4,176
0
18,445
L
Cthulhu
Obblit
Cthulhu
3,717
311
374
1,921
10,400
4,577
0
2,262
8,056
17,157
0
L
Chernobog
RocketTheChamp
Chernobog
3,378
2,398
0
1,577
7,111
2,383
0
1,310
5,749
0
32,878
W
4,083
1,448
0
1,472
5,844
1,619
324
1,551
4,293
0
38,323
W
Gilgamesh
ThatAfricanSeun
Gilgamesh
7,107
2,788
0
2,749
8,076
2,954
332
2,271
5,805
0
37,696
L
Hercules
2,651
1,600
0
1,544
7,608
4,950
0
1,439
6,117
0
29,062
W
5,820
1,237
0
1,316
6,994
2,017
2
1,658
5,336
0
37,154
L
Athena
3,109
1,190
0
2,439
8,511
3,152
0
1,278
7,154
27,960
0
L
5,800
913
0
879
6,425
2,199
0
3,318
2,882
34,877
0
W
10,097
874
0
1,591
5,416
1,689
98
3,146
2,270
45,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,106
Gold Earned
34,962
298
Minions Killed
347
0
Camps Cleared
0
1,087,367
Distance Traveled
1,181,997
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,906
492
22
2
0
243,011
3
L
Cthulhu
5,942
495
28
2
0
240,151
1
L
Chernobog
6,002
500
68
6
0
175,262
0
W
Anhur
6,734
561
79
7
0
212,878
1
W
Gilgamesh
7,608
634
88
7
0
272,210
4
L
Hercules
5,976
498
76
6
0
222,379
0
W
Loki
6,902
575
68
6
0
242,670
3
L
Athena
5,990
499
63
5
0
233,541
4
L
Nu Wa
6,196
516
63
5
0
216,034
0
W
Zeus
7,812
651
90
8
0
211,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role