Player Matchup

Cthulhu
Cthulhu
ChirtyCheeds
Cthulhu
Level 108
God Stats
4W - 5L
1,446 SR
Queue Stats
98W - 96L
1,464 Elo+
Party 2
Scylla
Scylla
GENGAR-GAIA
Scylla
Level 36
God Stats
4W - 8L
1,509 SR
Queue Stats
38W - 30L
1,562 Elo+
Party 1
Gilgamesh
Gilgamesh
HeeEffinHoo
Gilgamesh
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 28L
1,450 Elo+
Party 2
Chiron
Chiron
TheMilkGremlin
Chiron
Level 124
God Stats
2W - 1L
1,518 SR
Queue Stats
42W - 46L
1,418 Elo+
Party 2
Fenrir
Fenrir
ssjFreddyFreaker
Fenrir
Level 62
God Stats
3W - 2L
1,879 SR
Queue Stats
108W - 104L
1,557 Elo+
Party 1
Team Averages
Level 69
1,570 SR
1,490 Elo+

VS

Team Averages
Level 58
1,541 SR
1,476 Elo+
Anhur
Anhur
InducedVoltage
Anhur
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 34L
1,462 Elo+
Party 4
Baron Samedi
Baron Samedi
Pinamal
Baron Samedi
Level 98
God Stats
1W - 1L
1,786 SR
Queue Stats
50W - 52L
1,457 Elo+
Party 4
Yemoja
Yemoja
hyperblowfish35
Yemoja
Level 15
God Stats
8W - 10L
1,525 SR
Queue Stats
18W - 19L
1,435 Elo+
Party 4
Gilgamesh
Gilgamesh
oFlxws
Gilgamesh
Level 68
God Stats
5W - 3L
1,396 SR
Queue Stats
53W - 47L
1,509 Elo+
Party 3
Mulan
Mulan
oImHate
Mulan
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 35L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChirtyCheeds
Cthulhu
13
3 / 4 / 6
8,274
552
8,080
14,486
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
13
2 / 5 / 5
7,514
501
2,473
7,751
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
HeeEffinHoo
Gilgamesh
15
6 / 1 / 3
9,208
614
6,000
12,024
8,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 3
8,014
534
7,366
9,218
2,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 5
8,540
569
8,892
10,129
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 3
9,096
606
8,709
12,124
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Pinamal
Baron Samedi
13
3 / 4 / 4
7,991
533
6,691
11,285
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 5 / 7
7,564
504
4,760
8,939
4,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
oFlxws
Gilgamesh
11
2 / 6 / 4
7,118
475
7,571
13,268
6,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
oImHate
Mulan
4
0 / 2 / 0
4,963
331
1,457
2,133
687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
19
Kills
13
14
Deaths
19
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChirtyCheeds
Cthulhu
3
4
6
1.5
W
Scylla
2
5
5
0.9
W
Gilgamesh
HeeEffinHoo
Gilgamesh
6
1
3
7.5
L
7
2
3
4.25
L
Baron Samedi
Pinamal
Baron Samedi
3
4
4
1.25
W
3
3
3
1.5
L
1
5
7
0.9
L
Gilgamesh
oFlxws
Gilgamesh
2
6
4
0.67
L
Mulan
oImHate
Mulan
0
2
0
0
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,811
Damage
29,188
53,608
Taken
47,749
24,227
Mitigated
19,467
12,449
Healing
18,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChirtyCheeds
Cthulhu
8,080
603
226
3,881
14,486
6,656
34
3,852
10,537
29,242
0
W
Scylla
2,473
436
0
1,077
7,751
2,381
0
3,131
4,470
31,652
0
W
Gilgamesh
HeeEffinHoo
Gilgamesh
6,000
2,221
0
3,164
12,024
8,385
2,282
898
11,088
0
42,786
L
8,709
4,282
0
6,562
12,124
3,673
0
2,742
9,382
0
62,696
L
Baron Samedi
Pinamal
Baron Samedi
6,691
597
700
4,113
11,285
4,671
0
2,635
8,504
42,885
0
W
7,366
1,586
288
2,272
9,218
2,408
1,166
1,217
7,887
0
45,369
L
4,760
955
1,107
1,465
8,939
4,026
53
2,728
6,211
21,877
0
L
Gilgamesh
oFlxws
Gilgamesh
7,571
2,307
0
4,304
13,268
6,410
0
2,274
10,966
0
39,187
L
Mulan
oImHate
Mulan
1,457
401
0
8
2,133
687
0
0
2,133
0
6,745
W
8,892
1,400
0
1,541
10,129
4,397
0
1,878
8,175
0
34,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,550
Gold Earned
36,732
346
Minions Killed
330
0
Camps Cleared
0
1,382,394
Distance Traveled
1,154,885
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,274
552
43
3
0
307,616
2
W
Scylla
7,514
501
59
4
0
229,932
2
W
Gilgamesh
9,208
614
102
7
0
239,932
1
L
Anhur
9,096
606
110
7
0
278,777
0
L
Baron Samedi
7,991
533
97
6
0
243,260
5
W
Chiron
8,014
534
89
6
0
281,844
0
L
Yemoja
7,564
504
41
3
0
265,143
2
L
Gilgamesh
7,118
475
63
4
0
304,399
4
L
Mulan
4,963
331
19
1
0
63,306
0
W
Fenrir
8,540
569
53
4
0
323,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role