Player Matchup

Hun Batz
Hun Batz
ImStxff-
Hun Batz
Level 75
God Stats
5W - 8L
1,114 SR
Queue Stats
100W - 109L
1,464 Elo+
Solo
Kukulkan
Kukulkan
ImbaKaran
Kukulkan
Level 129
God Stats
31W - 30L
1,592 SR
Queue Stats
353W - 351L
1,471 Elo+
Solo
Izanami
Izanami
MethosAOD
Izanami
Level 121
God Stats
12W - 4L
1,749 SR
Queue Stats
171W - 177L
1,444 Elo+
Solo
Fenrir
Fenrir
fooligan_vic2016
Fenrir
Level 146
God Stats
99W - 76L
1,607 SR
Queue Stats
225W - 192L
1,553 Elo+
Solo
Tyr
Tyr
kratos_vale
Tyr
Level 128
God Stats
2W - 0L
1,750 SR
Queue Stats
28W - 36L
1,382 Elo+
Solo
Team Averages
Level 120
1,562 SR
1,463 Elo+

VS

Team Averages
Level 122
1,623 SR
1,495 Elo+
Jormungandr
Jormungandr
ALLPROBR00
Jormungandr
Level 148
God Stats
2W - 2L
1,499 SR
Queue Stats
120W - 140L
1,465 Elo+
Party 2
Awilix
Awilix
AmazingIy Bad
Awilix
Level 81
God Stats
11W - 12L
1,540 SR
Queue Stats
183W - 209L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
Bitouu
Baron Samedi
Level 154
God Stats
4W - 2L
1,842 SR
Queue Stats
183W - 178L
1,487 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jacerulez5223
Ah Muzen Cab
Level 121
God Stats
1W - 1L
1,672 SR
Queue Stats
166W - 155L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
mLalli
Nu Wa
Level 108
God Stats
24W - 22L
1,562 SR
Queue Stats
160W - 146L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ImStxff-
Hun Batz
20
6 / 2 / 13
14,044
540
16,675
24,021
8,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
ImbaKaran
Kukulkan
20
6 / 0 / 8
14,045
540
11,922
8,397
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
MethosAOD
Izanami
20
9 / 4 / 5
14,442
555
10,296
18,576
6,677
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 2 / 11
12,764
491
12,890
23,252
15,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
2 / 8 / 7
10,792
415
7,373
23,896
17,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALLPROBR00
Jormungandr
15
0 / 10 / 4
9,934
382
6,902
24,443
16,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 7 / 2
10,799
415
5,628
17,797
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Bitouu
Baron Samedi
18
5 / 6 / 4
12,448
479
18,557
22,155
23,452
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
jacerulez5223
Ah Muzen Cab
20
5 / 5 / 2
14,374
553
12,807
16,488
6,477
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
mLalli
Nu Wa
20
5 / 4 / 2
13,980
538
28,964
11,570
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
31
Kills
16
16
Deaths
32
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ALLPROBR00
Jormungandr
0
10
4
0.2
L
1
7
2
0.29
L
Baron Samedi
Bitouu
Baron Samedi
5
6
4
1.17
W
Hun Batz
ImStxff-
Hun Batz
6
2
13
6.25
W
Kukulkan
ImbaKaran
Kukulkan
6
0
8
10
W
Izanami
MethosAOD
Izanami
9
4
5
2.88
W
8
2
11
6.75
L
Ah Muzen Cab
jacerulez5223
Ah Muzen Cab
5
5
2
1.2
W
2
8
7
0.69
L
Nu Wa
mLalli
Nu Wa
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,156
Damage
72,858
98,142
Taken
92,453
51,268
Mitigated
58,245
26,984
Healing
28,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ALLPROBR00
Jormungandr
6,902
1,863
0
5,431
24,443
16,335
428
1,936
22,507
58,139
0
L
5,628
2,203
0
5,416
17,797
7,498
0
2,605
15,192
0
62,879
L
Baron Samedi
Bitouu
Baron Samedi
18,557
743
708
8,745
22,155
23,452
1,708
3,528
18,627
81,860
0
W
Hun Batz
ImStxff-
Hun Batz
16,675
3,890
0
5,943
24,021
8,174
2,393
14,599
8,853
0
114,234
W
Kukulkan
ImbaKaran
Kukulkan
11,922
152
0
2,021
8,397
3,286
0
5,267
2,846
126,065
0
W
Izanami
MethosAOD
Izanami
10,296
8,139
0
8,314
18,576
6,677
783
6,311
11,777
0
108,689
W
12,890
4,065
0
9,043
23,252
15,701
0
11,066
11,502
0
56,742
L
Ah Muzen Cab
jacerulez5223
Ah Muzen Cab
12,807
7,299
0
7,166
16,488
6,477
1,855
1,953
14,535
0
93,841
W
7,373
2,066
0
1,663
23,896
17,430
0
14,818
8,741
0
38,528
L
Nu Wa
mLalli
Nu Wa
28,964
4,284
0
1,430
11,570
4,483
1,802
1,900
9,670
125,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,087
Gold Earned
61,535
729
Minions Killed
698
0
Camps Cleared
0
2,417,203
Distance Traveled
2,143,953
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,934
382
79
3
0
385,422
1
L
Awilix
10,799
415
103
4
0
479,279
3
L
Baron Samedi
12,448
479
136
5
0
345,911
0
W
Hun Batz
14,044
540
160
6
0
519,358
5
W
Kukulkan
14,045
540
247
10
0
533,312
11
W
Izanami
14,442
555
196
8
0
426,387
6
W
Fenrir
12,764
491
62
2
0
458,367
3
L
Ah Muzen Cab
14,374
553
173
7
0
470,486
5
W
Tyr
10,792
415
64
2
0
479,779
1
L
Nu Wa
13,980
538
207
8
0
462,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role