Player Matchup

Ymir
Ymir
Bronze III
Adеlline
Ymir
Bronze III
Level 49
God Stats
1W - 0L
1,300 SR
Queue Stats
5W - 1L
1,543 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Francovalladolid
Guan Yu
Platinum III
Level 160
God Stats
41W - 24L
1,734 SR
Queue Stats
384W - 367L
1,635 MMR
Solo
Apollo
Apollo
Silver II
Gøthic
Apollo
Silver II
Level 87
God Stats
1W - 0L
1,343 SR
Queue Stats
55W - 54L
1,555 MMR
Solo
Eset
Eset
Gold II
PatJD
Eset
Gold II
Level 129
God Stats
7W - 4L
1,672 SR
Queue Stats
431W - 405L
1,581 MMR
Party 1
Ao Kuang
Ao Kuang
Gold I
TindaHoe
Ao Kuang
Gold I
Level 130
God Stats
8W - 6L
1,446 SR
Queue Stats
150W - 154L
1,702 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,499 SR
1,603 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,606 SR
1,614 MMR
Cernunnos
Cernunnos
Bronze III
Fuggggg
Cernunnos
Bronze III
Level 63
God Stats
0W - 1L
1,530 SR
Queue Stats
3W - 3L
1,541 MMR
Solo
Susano
Susano
Bronze III
HunterBigMalls
Susano
Bronze III
Level 62
God Stats
0W - 4L
1,500 SR
Queue Stats
129W - 120L
1,542 MMR
Solo
Sobek
Sobek
Gold II
SaltSoldier
Sobek
Gold II
Level 135
God Stats
11W - 17L
1,730 SR
Queue Stats
315W - 308L
1,624 MMR
Solo
King Arthur
King Arthur
Platinum IV
TheBigToner
King Arthur
Platinum IV
Level 121
God Stats
1W - 3L
1,772 SR
Queue Stats
85W - 77L
1,775 MMR
Party 2
Tiamat
Tiamat
Gold III
TheFartGuy
Tiamat
Gold III
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 97L
1,588 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 4 / 16
11,249
489
14,177
21,864
18,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
4 / 4 / 9
12,917
562
17,585
28,264
32,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Gøthic
Apollo
20
8 / 0 / 14
13,923
605
14,803
14,035
5,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Eset
PatJD
Eset
20
10 / 4 / 8
13,778
599
17,101
12,986
4,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
TindaHoe
Ao Kuang
20
9 / 2 / 5
14,568
633
9,279
17,169
6,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ScyllaSetAnhurTsukuyomiSun Wukong

VS

Bans
AthenaYemojaDanzaburouJanusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fuggggg
Cernunnos
13
1 / 9 / 6
8,823
384
6,902
17,129
5,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 4 / 4
10,665
464
11,471
14,222
5,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 8 / 9
9,653
420
10,753
26,900
21,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
TheBigToner
King Arthur
17
0 / 4 / 2
10,351
450
11,383
21,459
16,097
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
TheFartGuy
Tiamat
19
4 / 8 / 5
11,741
510
15,385
16,814
13,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
40
32
Kills
14
14
Deaths
33
52
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
4
16
2.25
W
4
4
9
2.13
L
Cernunnos
Fuggggg
Cernunnos
1
9
6
0.44
W
Apollo
Gøthic
Apollo
8
0
14
15
L
8
4
4
2.5
W
Eset
PatJD
Eset
10
4
8
3.5
L
1
8
9
0.69
L
King Arthur
TheBigToner
King Arthur
0
4
2
0.25
L
Tiamat
TheFartGuy
Tiamat
4
8
5
0.81
W
Ao Kuang
TindaHoe
Ao Kuang
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,945
Damage
55,894
94,318
Taken
96,524
68,549
Mitigated
61,356
42,675
Healing
21,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
14,177
3,385
0
3,417
21,864
18,397
601
9,056
12,546
41,116
0
W
17,585
3,020
2,877
13,479
28,264
32,829
148
4,790
23,341
0
88,314
L
Cernunnos
Fuggggg
Cernunnos
6,902
2,680
0
1,932
17,129
5,229
0
8,549
8,494
0
38,459
W
Apollo
Gøthic
Apollo
14,803
9,139
0
8,879
14,035
5,706
4,960
4,330
9,657
0
98,676
L
11,471
1,263
0
3,545
14,222
5,105
0
4,351
9,769
0
57,223
W
Eset
PatJD
Eset
17,101
1,300
2,843
4,163
12,986
4,837
1,011
5,008
7,753
91,763
0
L
10,753
1,307
0
8,589
26,900
21,899
0
14,464
12,186
34,118
0
L
King Arthur
TheBigToner
King Arthur
11,383
1,829
0
4,198
21,459
16,097
40
4,382
17,035
0
75,144
L
Tiamat
TheFartGuy
Tiamat
15,385
1,525
0
2,898
16,814
13,026
386
8,043
8,483
80,278
0
W
Ao Kuang
TindaHoe
Ao Kuang
9,279
2,295
0
7,017
17,169
6,780
2,334
5,446
11,598
119,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,435
Gold Earned
51,233
708
Minions Killed
507
0
Camps Cleared
0
2,263,703
Distance Traveled
1,976,056
23
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,249
489
43
2
0
445,034
6
W
Guan Yu
12,917
562
157
7
0
454,133
6
L
Cernunnos
8,823
384
72
3
0
353,114
3
W
Apollo
13,923
605
162
7
0
442,681
3
L
Susano
10,665
464
92
4
0
388,362
2
W
Eset
13,778
599
169
7
0
421,688
4
L
Sobek
9,653
420
38
2
0
432,009
13
L
King Arthur
10,351
450
135
6
0
405,704
9
L
Tiamat
11,741
510
170
7
0
396,867
9
W
Ao Kuang
14,568
633
177
8
0
500,167
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role