Player Matchup

Arachne
Arachne
Gagerb
Arachne
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 215L
1,460 Elo+
Party 2
Cerberus
Cerberus
McGavGav
Cerberus
Level 102
God Stats
8W - 6L
1,730 SR
Queue Stats
363W - 355L
1,510 Elo+
Party 2
Izanami
Izanami
MegatronGX
Izanami
Level 56
God Stats
7W - 8L
1,411 SR
Queue Stats
23W - 31L
1,468 Elo+
Party 3
Horus
Horus
Notkevindurant
Horus
Level 29
God Stats
2W - 3L
1,575 SR
Queue Stats
24W - 41L
1,428 Elo+
Party 3
The Morrigan
The Morrigan
Sk1a
The Morrigan
Level 102
God Stats
8W - 12L
1,409 SR
Queue Stats
484W - 458L
1,500 Elo+
Party 2
Team Averages
Level 67
1,525 SR
1,473 Elo+

VS

Team Averages
Level 47
1,558 SR
1,696 Elo+
Merlin
Merlin
Ieatankle
Merlin
Level 68
God Stats
2W - 0L
1,830 SR
Queue Stats
142W - 86L
1,695 Elo+
Party 1
Ares
Ares
punybootyclap
Ares
Level 27
God Stats
1W - 0L
1,710 SR
Queue Stats
58W - 22L
1,766 Elo+
Party 1
Kali
Kali
scotticus111
Kali
Level 88
God Stats
51W - 49L
1,436 SR
Queue Stats
345W - 416L
1,366 Elo+
Solo
Vulcan
Vulcan
АnОGNаmе
Vulcan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 26L
1,702 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
РooPoo
Ah Muzen Cab
Level 24
God Stats
4W - 0L
1,312 SR
Queue Stats
15W - 5L
1,950 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gagerb
Arachne
7
2 / 4 / 2
4,972
497
3,096
6,260
1,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
McGavGav
Cerberus
11
1 / 1 / 0
5,426
543
2,782
7,108
3,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MegatronGX
Izanami
8
0 / 4 / 0
4,957
496
2,892
6,432
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 2
4,622
462
1,277
6,295
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Boots

Boots

+6%
Movement Speed

The Morrigan
Sk1a
The Morrigan
10
4 / 2 / 1
6,223
622
3,717
4,523
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ieatankle
Merlin
10
1 / 2 / 1
5,866
587
2,722
3,432
970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 1 / 7
5,536
554
4,764
7,048
2,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 2 / 2
5,492
549
2,314
8,759
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
12
9 / 1 / 0
6,835
684
7,412
3,973
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
РooPoo
Ah Muzen Cab
11
3 / 1 / 0
6,434
643
5,966
6,736
2,821
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
15
15
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
Gagerb
Arachne
2
4
2
0.75
W
Merlin
Ieatankle
Merlin
1
2
1
0.75
L
Cerberus
McGavGav
Cerberus
1
1
0
1
L
Izanami
MegatronGX
Izanami
0
4
0
0
L
0
4
2
0.25
L
The Morrigan
Sk1a
The Morrigan
4
2
1
2.25
W
1
1
7
4.5
W
1
2
2
1
W
Vulcan
9
1
0
9
W
Ah Muzen Cab
РooPoo
Ah Muzen Cab
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,764
Damage
23,178
30,618
Taken
29,948
12,316
Mitigated
11,040
9,200
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Gagerb
Arachne
3,096
2,376
0
749
6,260
1,310
0
2,420
3,776
0
10,257
W
Merlin
Ieatankle
Merlin
2,722
95
0
125
3,432
970
0
1,168
2,116
36,073
0
L
Cerberus
McGavGav
Cerberus
2,782
412
0
3,453
7,108
3,938
0
362
6,746
30,331
0
L
Izanami
MegatronGX
Izanami
2,892
1,926
0
1,615
6,432
1,524
0
4,692
1,596
0
35,565
L
1,277
724
364
2,046
6,295
4,179
0
4,814
1,335
0
6,685
L
The Morrigan
Sk1a
The Morrigan
3,717
902
0
973
4,523
1,365
0
2,256
2,267
26,845
0
W
4,764
455
0
2,511
7,048
2,981
224
1,111
5,825
12,405
0
W
2,314
849
0
2,966
8,759
3,133
0
1,221
7,458
0
27,499
W
Vulcan
7,412
2,178
0
1,079
3,973
1,135
0
165
3,768
39,017
0
W
Ah Muzen Cab
РooPoo
Ah Muzen Cab
5,966
2,676
0
2,790
6,736
2,821
570
2,454
4,282
0
44,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,200
Gold Earned
30,163
244
Minions Killed
341
0
Camps Cleared
0
928,188
Distance Traveled
978,791
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,972
497
20
2
0
184,665
1
W
Merlin
5,866
587
79
8
0
209,015
2
L
Cerberus
5,426
543
73
7
0
192,566
3
L
Izanami
4,957
496
86
9
0
172,337
2
L
Horus
4,622
462
4
0
0
192,180
4
L
The Morrigan
6,223
622
61
6
0
186,440
4
W
Ares
5,536
554
17
2
0
198,008
4
W
Kali
5,492
549
67
7
0
172,084
2
W
Vulcan
6,835
684
75
8
0
215,085
1
W
Ah Muzen Cab
6,434
643
103
10
0
184,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role