Player Matchup

Cthulhu
Cthulhu
Bronze IV
DerKinderlumper
Cthulhu
Bronze IV
Level 88
God Stats
2W - 8L
1,149 SR
Queue Stats
22W - 48L
1,111 MMR
Solo
Cernunnos
Cernunnos
Silver II
Diegortv
Cernunnos
Silver II
Level 68
God Stats
13W - 13L
1,596 SR
Queue Stats
22W - 24L
1,142 MMR
Solo
Hun Batz
Hun Batz
Silver I
JoseEquisde
Hun Batz
Silver I
Level 85
God Stats
1W - 3L
1,636 SR
Queue Stats
65W - 62L
1,184 MMR
Party 1
Merlin
Merlin
Bronze III
SDFDFSFSD
Merlin
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
Thejorgesillo
Vamana
Gold IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,476 SR
1,287 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,719 SR
1,229 MMR
Zhong Kui
Zhong Kui
Silver III
Fswag
Zhong Kui
Silver III
Level 159
God Stats
5W - 1L
1,500 SR
Queue Stats
393W - 396L
978 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
HiddenTK
Ah Muzen Cab
Silver I
Level 156
God Stats
12W - 5L
1,902 SR
Queue Stats
179W - 180L
1,251 MMR
Solo
Mulan
Mulan
Gold V
Lodaxx9030
Mulan
Gold V
Level 59
God Stats
20W - 15L
1,623 SR
Queue Stats
179W - 202L
1,310 MMR
Solo
Izanami
Izanami
Gold V
diño000
Izanami
Gold V
Level 97
God Stats
10W - 2L
1,733 SR
Queue Stats
45W - 53L
1,296 MMR
Solo
Ymir
Ymir
Gold V
iConspire
Ymir
Gold V
Level 159
God Stats
35W - 17L
1,837 SR
Queue Stats
630W - 612L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
6,350
353
1,507
7,517
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cernunnos
Diegortv
Cernunnos
14
1 / 3 / 0
8,277
460
5,458
10,425
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
JoseEquisde
Hun Batz
12
0 / 4 / 1
7,462
415
2,679
11,223
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
SDFDFSFSD
Merlin
11
0 / 5 / 1
7,089
394
3,771
6,536
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 4 / 0
9,375
521
6,878
15,030
9,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ScyllaTsukuyomiDanzaburouApolloGuan Yu

VS

Bans
SetCu ChulainnJanusAphroditeNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fswag
Zhong Kui
16
1 / 0 / 1
10,033
557
5,536
9,649
7,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
HiddenTK
Ah Muzen Cab
17
2 / 0 / 2
11,209
623
6,294
11,263
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
18
4 / 0 / 8
11,316
629
10,444
8,133
4,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
diño000
Izanami
17
4 / 1 / 2
11,092
616
5,762
12,712
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
16
7 / 1 / 5
10,210
567
6,508
10,846
8,043
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
18
19
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Cernunnos
Diegortv
Cernunnos
1
3
0
0.33
W
Zhong Kui
Fswag
Zhong Kui
1
0
1
1.5
W
Ah Muzen Cab
HiddenTK
Ah Muzen Cab
2
0
2
3
L
Hun Batz
JoseEquisde
Hun Batz
0
4
1
0.13
W
Mulan
4
0
8
8
L
Merlin
SDFDFSFSD
Merlin
0
5
1
0.1
L
1
4
0
0.25
W
Izanami
diño000
Izanami
4
1
2
5
W
Ymir
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,293
Damage
34,544
50,731
Taken
52,603
21,791
Mitigated
29,093
11,661
Healing
26,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,507
38
144
645
7,517
3,632
0
1,686
5,811
14,207
0
L
Cernunnos
Diegortv
Cernunnos
5,458
2,299
0
3,949
10,425
3,233
0
1,002
9,423
0
50,283
W
Zhong Kui
Fswag
Zhong Kui
5,536
573
0
5,967
9,649
7,980
802
618
9,031
57,976
0
W
Ah Muzen Cab
HiddenTK
Ah Muzen Cab
6,294
3,450
0
6,942
11,263
3,800
3,427
801
10,386
0
81,554
L
Hun Batz
JoseEquisde
Hun Batz
2,679
414
0
2,538
11,223
3,772
0
2,935
8,263
0
38,816
W
Mulan
10,444
1,717
0
4,068
8,133
4,327
2,128
327
7,806
0
79,887
L
Merlin
SDFDFSFSD
Merlin
3,771
162
0
250
6,536
2,025
0
616
5,920
27,999
0
L
6,878
2,471
0
4,135
15,030
9,129
799
5,285
9,270
0
69,108
W
Izanami
diño000
Izanami
5,762
2,964
0
6,995
12,712
4,943
6,378
3,325
9,123
0
97,525
W
Ymir
6,508
1,756
506
1,972
10,846
8,043
224
1,138
9,610
39,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,553
Gold Earned
53,860
437
Minions Killed
616
0
Camps Cleared
0
1,421,257
Distance Traveled
1,794,649
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,350
353
19
1
0
210,603
4
L
Cernunnos
8,277
460
123
7
0
287,042
3
W
Zhong Kui
10,033
557
114
6
0
348,584
0
W
Ah Muzen Cab
11,209
623
132
7
0
352,192
5
L
Hun Batz
7,462
415
90
5
0
337,093
6
W
Mulan
11,316
629
140
8
0
404,019
3
L
Merlin
7,089
394
70
4
0
235,330
2
L
Vamana
9,375
521
135
8
0
351,189
3
W
Izanami
11,092
616
179
10
0
323,357
3
W
Ymir
10,210
567
51
3
0
366,497
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role