Player Matchup

Arachne
Arachne
Bronze III
Ivdame
Arachne
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,450 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
JBiIIionaire
Cabrakan
Bronze III
Level 56
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 6L
1,343 MMR
Party 2
Tiamat
Tiamat
Bronze III
NCapalott
Tiamat
Bronze III
Level 88
God Stats
0W - 1L
1,949 SR
Queue Stats
0W - 5L
1,343 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,713 SR
1,379 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,462 SR
1,301 MMR
Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
Basalmikk
Ganesha
Bronze III
Level 108
God Stats
7W - 2L
1,403 SR
Queue Stats
31W - 39L
1,414 MMR
Party 1
Vulcan
Vulcan
Silver II
yosoyn1
Vulcan
Silver II
Level 107
God Stats
437W - 433L
1,483 SR
Queue Stats
1,385W - 1,596L
988 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ivdame
Arachne
15
5 / 6 / 4
11,549
679
8,104
16,192
7,463
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
JBiIIionaire
Cabrakan
14
6 / 8 / 5
11,812
695
9,974
18,117
17,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
NCapalott
Tiamat
14
0 / 4 / 8
10,175
599
6,061
12,805
6,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ScyllaChaacCthulhuSetYmir

VS

Bans
Guan YuKing ArthurHerculesAphroditeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
11 / 5 / 5
12,929
761
13,741
12,651
5,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
Basalmikk
Ganesha
15
1 / 3 / 15
12,119
713
7,010
8,907
7,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
yosoyn1
Vulcan
16
6 / 3 / 10
12,252
721
18,402
10,043
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
11
Kills
18
18
Deaths
11
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
5
5
2.7
W
Ganesha
Basalmikk
Ganesha
1
3
15
2.83
L
Arachne
Ivdame
Arachne
5
6
4
1.17
L
Cabrakan
JBiIIionaire
Cabrakan
6
8
5
1.06
L
Tiamat
NCapalott
Tiamat
0
4
8
1
W
Vulcan
yosoyn1
Vulcan
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,139
Damage
39,153
47,114
Taken
31,601
31,330
Mitigated
16,653
8,530
Healing
6,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,741
5,066
0
1,907
12,651
5,170
2,039
6,409
5,766
0
75,374
W
Ganesha
Basalmikk
Ganesha
7,010
440
0
1,837
8,907
7,329
322
3,092
5,255
27,411
0
L
Arachne
Ivdame
Arachne
8,104
4,407
0
3,293
16,192
7,463
147
9,148
7,044
0
33,887
L
Cabrakan
JBiIIionaire
Cabrakan
9,974
1,241
0
2,070
18,117
17,679
0
9,350
8,767
24,531
0
L
Tiamat
NCapalott
Tiamat
6,061
613
0
3,167
12,805
6,188
0
6,969
5,836
42,799
0
W
Vulcan
yosoyn1
Vulcan
18,402
9,095
0
3,206
10,043
4,154
51
5,168
4,493
55,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,536
Gold Earned
37,300
138
Minions Killed
216
0
Camps Cleared
0
834,029
Distance Traveled
953,237
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,929
761
118
7
0
281,168
1
W
Ganesha
12,119
713
4
0
0
336,020
1
L
Arachne
11,549
679
59
3
0
308,311
3
L
Cabrakan
11,812
695
19
1
0
277,654
8
L
Tiamat
10,175
599
60
4
0
248,064
0
W
Vulcan
12,252
721
94
6
0
336,049
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role