Player Matchup

Zhong Kui
Zhong Kui
BAS3M
Zhong Kui
Level 83
God Stats
18W - 15L
1,663 SR
Queue Stats
361W - 339L
1,592 Elo+
Solo
Neith
Neith
NOGIbator77
Neith
Level 61
God Stats
6W - 2L
1,818 SR
Queue Stats
156W - 162L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
OneJDark
Gilgamesh
Level 38
God Stats
145W - 181L
1,521 SR
Queue Stats
161W - 208L
1,509 Elo+
Solo
Team Averages
Level 61
1,667 SR
1,520 Elo+

VS

Team Averages
Level 70
1,563 SR
1,486 Elo+
Horus
Horus
JmekHal
Horus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,438 Elo+
Solo
Cerberus
Cerberus
Scorpsaji
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
o0Jorek0o
Anubis
Level 64
God Stats
12W - 6L
1,690 SR
Queue Stats
20W - 27L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BAS3M
Zhong Kui
15
7 / 7 / 9
12,758
709
21,309
20,572
9,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
6 / 2 / 5
12,056
670
12,084
11,083
2,883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
OneJDark
Gilgamesh
12
4 / 3 / 7
11,290
627
6,897
11,994
6,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JmekHal
Horus
16
3 / 5 / 6
13,373
743
9,468
20,514
22,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Scorpsaji
Cerberus
16
5 / 5 / 6
13,845
769
8,412
18,855
17,268
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
o0Jorek0o
Anubis
17
4 / 7 / 5
12,459
692
11,339
12,733
6,210
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
17
Kills
12
12
Deaths
17
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BAS3M
Zhong Kui
7
7
9
1.64
W
Horus
JmekHal
Horus
3
5
6
1.2
L
6
2
5
4.25
L
Gilgamesh
OneJDark
Gilgamesh
4
3
7
2.5
W
Cerberus
Scorpsaji
Cerberus
5
5
6
1.6
W
Anubis
o0Jorek0o
Anubis
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,290
Damage
29,219
43,649
Taken
52,102
18,060
Mitigated
45,920
12,250
Healing
14,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BAS3M
Zhong Kui
21,309
1,624
0
7,339
20,572
9,118
724
9,984
10,588
75,334
0
W
Horus
JmekHal
Horus
9,468
3,587
623
5,672
20,514
22,442
1,079
7,233
12,945
0
40,613
L
12,084
5,035
503
3,184
11,083
2,883
1,412
5,233
5,850
0
45,940
L
Gilgamesh
OneJDark
Gilgamesh
6,897
1,440
0
1,224
11,994
6,059
790
4,861
7,133
0
44,991
W
Cerberus
Scorpsaji
Cerberus
8,412
322
354
4,416
18,855
17,268
418
6,206
12,359
49,693
0
W
Anubis
o0Jorek0o
Anubis
11,339
90
279
3,617
12,733
6,210
1,476
7,402
5,007
71,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,104
Gold Earned
39,677
202
Minions Killed
220
0
Camps Cleared
0
907,823
Distance Traveled
966,339
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,758
709
106
6
0
275,245
5
W
Horus
13,373
743
57
3
0
326,422
1
L
Neith
12,056
670
51
3
0
320,256
8
L
Gilgamesh
11,290
627
45
3
0
312,322
4
W
Cerberus
13,845
769
73
4
0
346,360
3
W
Anubis
12,459
692
90
5
0
293,557
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role