Player Matchup

Scylla
Scylla
TheCorruptedOnes
Scylla
Level 80
God Stats
2W - 3L
1,425 SR
Queue Stats
63W - 83L
1,416 Elo+
Party 1
Chronos
Chronos
TheGunnyOnes
Chronos
Level 63
God Stats
0W - 2L
1,810 SR
Queue Stats
114W - 148L
1,438 Elo+
Party 1
Baron Samedi
Baron Samedi
TheLiftedOnes
Baron Samedi
Level 94
God Stats
2W - 2L
1,531 SR
Queue Stats
26W - 25L
1,480 Elo+
Party 1
Team Averages
Level 79
1,589 SR
1,445 Elo+

VS

Team Averages
Level 95
1,500 SR
1,454 Elo+
Chang'e
Chang'e
OGmudddy
Chang'e
Level 88
God Stats
13W - 13L
1,554 SR
Queue Stats
138W - 129L
1,578 Elo+
Party 2
Vamana
Vamana
Shelby Owens
Vamana
Level 104
God Stats
16W - 13L
1,593 SR
Queue Stats
236W - 254L
1,480 Elo+
Party 2
Jing Wei
Jing Wei
TheTrueY
Jing Wei
Level 93
God Stats
1W - 2L
1,352 SR
Queue Stats
130W - 135L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
10,728
631
11,300
12,965
3,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
TheGunnyOnes
Chronos
14
2 / 4 / 3
10,847
638
9,410
16,817
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
TheLiftedOnes
Baron Samedi
14
1 / 6 / 5
10,524
619
8,185
13,645
9,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
OGmudddy
Chang'e
17
9 / 3 / 7
12,568
739
20,975
17,677
7,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
15
6 / 1 / 9
11,375
669
9,147
12,250
12,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
TheTrueY
Jing Wei
14
2 / 2 / 7
10,250
603
7,599
14,380
10,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
17
17
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
OGmudddy
Chang'e
9
3
7
4.17
W
Vamana
6
1
9
10.5
L
3
7
2
0.57
L
Chronos
TheGunnyOnes
Chronos
2
4
3
0.88
L
Baron Samedi
TheLiftedOnes
Baron Samedi
1
6
5
0.58
W
Jing Wei
TheTrueY
Jing Wei
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,895
Damage
37,721
43,427
Taken
44,307
18,601
Mitigated
30,024
10,143
Healing
18,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
OGmudddy
Chang'e
20,975
369
2,119
9,312
17,677
7,120
0
10,925
6,752
77,280
0
W
Vamana
9,147
2,956
0
4,102
12,250
12,314
1,621
6,790
5,460
283
35,182
L
11,300
1,441
0
3,223
12,965
3,953
0
5,367
7,348
39,372
0
L
Chronos
TheGunnyOnes
Chronos
9,410
4,065
0
3,384
16,817
5,368
472
7,585
8,926
34,367
0
L
Baron Samedi
TheLiftedOnes
Baron Samedi
8,185
165
818
2,718
13,645
9,280
187
7,447
5,887
42,736
0
W
Jing Wei
TheTrueY
Jing Wei
7,599
5,670
0
3,203
14,380
10,590
233
11,317
3,063
0
36,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,099
Gold Earned
34,193
165
Minions Killed
207
0
Camps Cleared
0
858,583
Distance Traveled
920,126
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,568
739
105
6
0
295,255
2
W
Vamana
11,375
669
58
3
0
320,103
0
L
Scylla
10,728
631
64
4
0
275,619
2
L
Chronos
10,847
638
57
3
0
310,746
3
L
Baron Samedi
10,524
619
44
3
0
272,218
2
W
Jing Wei
10,250
603
44
3
0
304,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role