Player Matchup

King Arthur
King Arthur
DefenseSucksAsh
King Arthur
Level 17
God Stats
8W - 6L
1,546 SR
Queue Stats
18W - 16L
1,444 Elo+
Solo
Medusa
Medusa
FahttestFuhk
Medusa
Level 29
God Stats
15W - 6L
1,666 SR
Queue Stats
71W - 68L
1,494 Elo+
Solo
Arachne
Arachne
Littlexyu
Arachne
Level 29
God Stats
7W - 12L
1,369 SR
Queue Stats
194W - 183L
1,558 Elo+
Solo
Ra
Ra
Simplesatyr
Ra
Level 7
God Stats
2W - 1L
1,730 SR
Queue Stats
7W - 4L
1,777 Elo+
Solo
Athena
Athena
山水何长
Athena
Level 12
God Stats
7W - 1L
1,546 SR
Queue Stats
18W - 13L
1,536 Elo+
Solo
Team Averages
Level 19
1,572 SR
1,562 Elo+

VS

Team Averages
Level 21
1,495 SR
1,305 Elo+
Hades
Hades
Gorgon420
Hades
Level 19
God Stats
8W - 10L
1,184 SR
Queue Stats
28W - 26L
1,334 Elo+
Party 1
Ares
Ares
LooseButthole69
Ares
Level 14
God Stats
39W - 35L
1,689 SR
Queue Stats
92W - 108L
1,280 Elo+
Party 1
Xbalanque
Xbalanque
NBW Metro
Xbalanque
Level 25
God Stats
3W - 3L
1,689 SR
Queue Stats
4W - 11L
1,228 Elo+
Party 1
Set
Set
ONLINEWITHBABES
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 120L
1,362 Elo+
Party 1
Nike
Nike
ThaNumberThree
Nike
Level 18
God Stats
5W - 9L
1,412 SR
Queue Stats
82W - 115L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DefenseSucksAsh
King Arthur
12
2 / 0 / 0
6,895
627
4,888
6,773
4,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
12
9 / 0 / 3
7,518
683
7,820
5,451
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Littlexyu
Arachne
11
5 / 4 / 3
6,710
610
5,501
8,803
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 0 / 3
7,334
667
6,195
4,944
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
10
2 / 0 / 9
6,908
628
2,114
4,726
1,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Gorgon420
Hades
10
1 / 5 / 2
5,638
513
5,075
9,306
4,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 6 / 0
4,802
437
854
7,314
3,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Xbalanque
NBW Metro
Xbalanque
8
0 / 6 / 0
4,879
444
2,183
6,174
1,462
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 3 / 1
5,835
530
4,524
9,292
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 1
5,250
477
3,151
6,618
3,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
22
Kills
4
4
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DefenseSucksAsh
King Arthur
2
0
0
2
W
Medusa
9
0
3
10.5
L
Hades
Gorgon420
Hades
1
5
2
0.4
W
Arachne
Littlexyu
Arachne
5
4
3
1.63
L
0
6
0
0
L
Xbalanque
NBW Metro
Xbalanque
0
6
0
0
L
3
3
1
1.17
W
4
0
3
5.5
L
0
2
1
0.25
W
Athena
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,518
Damage
15,787
30,697
Taken
38,704
12,543
Mitigated
16,015
10,646
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DefenseSucksAsh
King Arthur
4,888
448
0
2,354
6,773
4,018
0
0
6,452
0
35,443
W
Medusa
7,820
4,014
0
1,185
5,451
1,815
1,802
374
5,077
0
51,428
L
Hades
Gorgon420
Hades
5,075
404
210
3,512
9,306
4,827
0
4,829
4,159
27,599
0
W
Arachne
Littlexyu
Arachne
5,501
3,528
0
3,047
8,803
3,092
200
1,742
6,957
0
28,115
L
854
0
0
509
7,314
3,066
0
909
6,405
14,532
0
L
Xbalanque
NBW Metro
Xbalanque
2,183
1,347
0
738
6,174
1,462
0
404
5,770
0
21,950
L
4,524
1,492
0
4,256
9,292
3,174
0
1,706
7,492
0
30,234
W
6,195
1,169
236
2,058
4,944
1,700
778
2,020
2,824
45,639
0
L
3,151
59
0
2,544
6,618
3,486
0
47
6,569
0
18,807
W
Athena
2,114
669
0
1,766
4,726
1,918
194
1,585
3,087
10,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,365
Gold Earned
26,404
328
Minions Killed
234
0
Camps Cleared
0
1,029,983
Distance Traveled
968,639
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,895
627
80
7
0
220,677
1
W
Medusa
7,518
683
84
8
0
189,382
3
L
Hades
5,638
513
59
5
0
171,834
1
W
Arachne
6,710
610
53
5
0
180,833
0
L
Ares
4,802
437
22
2
0
168,391
0
L
Xbalanque
4,879
444
58
5
0
197,754
0
L
Set
5,835
530
59
5
0
232,894
0
W
Ra
7,334
667
89
8
0
208,979
3
L
Nike
5,250
477
36
3
0
197,766
2
W
Athena
6,908
628
22
2
0
230,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role