Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Exvextion
Kumbhakarna
Level 42
God Stats
7W - 8L
1,433 SR
Queue Stats
115W - 134L
1,463 Elo+
Party 1
Merlin
Merlin
Jager_demons
Merlin
Level 75
God Stats
16W - 16L
1,889 SR
Queue Stats
246W - 227L
1,529 Elo+
Party 1
Amaterasu
Amaterasu
Jager_iHalo
Amaterasu
Level 57
God Stats
7W - 6L
1,690 SR
Queue Stats
174W - 156L
1,508 Elo+
Party 1
Loki
Loki
YGJ360GOLD
Loki
Level 38
God Stats
1W - 2L
1,212 SR
Queue Stats
32W - 38L
1,396 Elo+
Solo
Team Averages
Level 52
1,545 SR
1,479 Elo+

VS

Team Averages
Level 93
1,498 SR
1,459 Elo+
Tyr
Tyr
Cricken215100
Tyr
Level 126
God Stats
6W - 6L
1,286 SR
Queue Stats
109W - 113L
1,551 Elo+
Party 2
Vamana
Vamana
HillyStarkiller
Vamana
Level 74
God Stats
32W - 24L
1,579 SR
Queue Stats
172W - 170L
1,469 Elo+
Party 2
Scylla
Scylla
King Brave LTR
Scylla
Level 138
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 81L
1,553 Elo+
Solo
Skadi
Skadi
YaBoiYwY981
Skadi
Level 24
God Stats
5W - 7L
1,459 SR
Queue Stats
6W - 10L
1,290 Elo+
Party 2
Cu Chulainn
Cu Chulainn
charlie1053
Cu Chulainn
Level 103
God Stats
10W - 7L
1,667 SR
Queue Stats
201W - 193L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 2
5,857
532
1,678
5,722
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Exvextion
Kumbhakarna
9
3 / 1 / 5
5,752
523
1,719
6,866
2,409
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
11
7 / 4 / 3
6,722
611
11,578
5,220
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Jager_iHalo
Amaterasu
11
5 / 2 / 1
7,038
640
6,358
7,613
5,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 1
5,482
498
2,788
5,104
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 2
6,561
596
4,097
5,393
2,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 6 / 0
5,082
462
3,689
7,782
2,565
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 1 / 1
5,594
509
1,474
4,653
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 4 / 3
5,187
472
909
6,276
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
charlie1053
Cu Chulainn
8
2 / 5 / 1
5,377
489
6,997
9,997
3,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
17
Kills
10
11
Deaths
17
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
2
3
L
5
1
2
6
W
Kumbhakarna
Exvextion
Kumbhakarna
3
1
5
5.5
L
0
6
0
0
W
Merlin
7
4
3
2.13
W
Amaterasu
Jager_iHalo
Amaterasu
5
2
1
2.75
L
2
1
1
2.5
W
0
3
1
0.17
L
1
4
3
0.63
L
Cu Chulainn
charlie1053
Cu Chulainn
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,121
Damage
17,166
30,525
Taken
34,101
12,072
Mitigated
10,720
5,175
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,678
144
0
2,410
5,722
1,792
0
96
5,590
0
26,024
L
4,097
831
0
1,955
5,393
2,201
0
535
4,816
0
25,383
W
Kumbhakarna
Exvextion
Kumbhakarna
1,719
370
0
384
6,866
2,409
224
0
6,866
6,437
0
L
3,689
1,847
0
1,542
7,782
2,565
0
0
7,782
0
23,997
W
Merlin
11,578
1,237
0
1,095
5,220
1,503
294
0
5,220
35,469
0
W
Amaterasu
Jager_iHalo
Amaterasu
6,358
2,562
0
817
7,613
5,020
0
0
7,613
0
34,225
L
1,474
266
0
500
4,653
1,132
0
0
4,653
23,050
0
W
2,788
281
0
469
5,104
1,348
0
1,238
3,762
0
22,843
L
909
772
0
1,089
6,276
1,810
25
5,002
866
0
13,563
L
Cu Chulainn
charlie1053
Cu Chulainn
6,997
1,412
381
1,332
9,997
3,012
0
6,870
2,687
0
29,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,851
Gold Earned
27,801
246
Minions Killed
221
0
Camps Cleared
0
1,021,994
Distance Traveled
1,031,846
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,857
532
59
5
0
233,985
4
L
Tyr
6,561
596
50
5
0
239,490
2
W
Kumbhakarna
5,752
523
11
1
0
185,201
0
L
Vamana
5,082
462
44
4
0
207,014
1
W
Merlin
6,722
611
66
6
0
186,897
0
W
Amaterasu
7,038
640
74
7
0
207,856
3
L
Scylla
5,594
509
45
4
0
199,488
6
W
Loki
5,482
498
36
3
0
208,055
0
L
Skadi
5,187
472
37
3
0
169,699
0
L
Cu Chulainn
5,377
489
45
4
0
216,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role