Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AsianPotato-XO
Cerberus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,583 Elo+
Party 3
Merlin
Merlin
RumAddict
Merlin
Level 66
God Stats
1W - 1L
1,274 SR
Queue Stats
9W - 10L
1,281 Elo+
Party 3
Nu Wa
Nu Wa
zl BL4CK7 lz
Nu Wa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 136L
1,594 Elo+
Party 1
Team Averages
Level 121
1,455 SR
1,491 Elo+

VS

Team Averages
Level 101
1,523 SR
1,469 Elo+
Horus
Horus
Amarillo God
Horus
Level 120
God Stats
1W - 2L
1,615 SR
Queue Stats
123W - 116L
1,545 Elo+
Party 2
Camazotz
Camazotz
ParaY3RT
Camazotz
Level 110
God Stats
5W - 4L
1,841 SR
Queue Stats
431W - 415L
1,541 Elo+
Solo
Hercules
Hercules
Rojo God
Hercules
Level 128
God Stats
3W - 2L
1,159 SR
Queue Stats
130W - 124L
1,545 Elo+
Party 2
King Arthur
King Arthur
xEllaMayox
King Arthur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,216 Elo+
Party 4
Sol
Sol
yungblackking
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
10 / 4 / 12
10,281
935
26,349
13,995
7,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
16
6 / 2 / 12
9,524
866
16,563
10,473
4,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
17
6 / 0 / 17
10,396
945
10,720
17,016
16,710
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
RumAddict
Merlin
16
1 / 2 / 14
8,980
816
9,261
9,122
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 20
8,479
771
10,866
9,873
4,611
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 7
7,101
646
9,399
14,386
13,390
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Camazotz
ParaY3RT
Camazotz
13
1 / 4 / 5
7,362
669
5,592
14,223
14,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
Rojo God
Hercules
15
2 / 3 / 7
8,224
748
15,513
29,713
16,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
xEllaMayox
King Arthur
14
2 / 5 / 5
8,046
731
10,943
12,695
10,526
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 6 / 0
8,745
795
14,471
11,953
5,363
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
33
23
Kills
9
9
Deaths
23
75
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
4
12
4
W
Sol
 
Sol
6
2
12
6
L
0
5
7
0.7
W
Cerberus
6
0
17
14.5
L
Camazotz
ParaY3RT
Camazotz
1
4
5
0.88
L
Hercules
Rojo God
Hercules
2
3
7
1.83
W
Merlin
RumAddict
Merlin
1
2
14
4
L
King Arthur
xEllaMayox
King Arthur
2
5
5
0.9
L
4
6
0
0.67
W
0
1
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,759
Damage
55,918
60,479
Taken
82,970
38,248
Mitigated
60,245
26,373
Healing
37,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
26,349
15,726
2,029
3,192
13,995
7,534
1,139
3,668
10,327
0
33,744
W
Sol
 
Sol
16,563
3,390
971
2,614
10,473
4,846
1,214
3,223
7,250
33,170
0
L
9,399
3,840
2,508
4,099
14,386
13,390
0
9,847
4,299
0
16,784
W
Cerberus
10,720
1,397
405
8,404
17,016
16,710
273
4,490
12,526
17,492
0
L
Camazotz
ParaY3RT
Camazotz
5,592
372
970
5,391
14,223
14,796
0
7,022
7,053
0
11,867
L
Hercules
Rojo God
Hercules
15,513
4,036
2,767
15,596
29,713
16,170
0
17,094
12,291
224
25,728
W
Merlin
RumAddict
Merlin
9,261
720
1,170
1,602
9,122
4,547
381
1,296
7,826
23,851
0
L
King Arthur
xEllaMayox
King Arthur
10,943
449
1,014
1,163
12,695
10,526
180
5,898
6,648
0
23,498
L
14,471
2,785
366
3,296
11,953
5,363
909
6,548
5,269
33,603
0
W
10,866
3,306
3,580
2,406
9,873
4,611
620
1,943
7,930
16,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,660
Gold Earned
39,478
130
Minions Killed
112
0
Camps Cleared
0
1,072,323
Distance Traveled
989,132
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,281
935
11
1
0
198,648
0
W
Sol
9,524
866
39
4
0
215,453
2
L
Horus
7,101
646
13
1
0
187,402
0
W
Cerberus
10,396
945
30
3
0
216,329
0
L
Camazotz
7,362
669
11
1
0
201,355
0
L
Hercules
8,224
748
21
2
0
213,112
1
W
Merlin
8,980
816
45
4
0
217,874
0
L
King Arthur
8,046
731
20
2
0
220,130
0
L
Sol
8,745
795
47
4
0
167,133
0
W
Nu Wa
8,479
771
5
0
0
224,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role