Player Matchup

Xing Tian
Xing Tian
Airph
Xing Tian
Level 142
God Stats
8W - 13L
1,563 SR
Queue Stats
125W - 104L
1,571 Elo+
Party 3
Osiris
Osiris
PERSONAO
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
RELO10
Ra
Level 71
God Stats
2W - 1L
1,767 SR
Queue Stats
88W - 44L
1,725 Elo+
Party 2
Skadi
Skadi
WheelsLJ
Skadi
Level 39
God Stats
4W - 5L
1,627 SR
Queue Stats
117W - 103L
1,571 Elo+
Solo
Pele
Pele
axiliyen
Pele
Level 40
God Stats
4W - 8L
1,332 SR
Queue Stats
149W - 130L
1,578 Elo+
Party 3
Team Averages
Level 64
1,558 SR
1,589 Elo+

VS

Team Averages
Level 55
1,516 SR
1,597 Elo+
Susano
Susano
EridianSimp
Susano
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,826 Elo+
Party 1
Sylvanus
Sylvanus
FrodoWithABeard
Sylvanus
Level 159
God Stats
5W - 3L
1,450 SR
Queue Stats
136W - 99L
1,666 Elo+
Party 1
Vulcan
Vulcan
Go13
Vulcan
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,479 Elo+
Solo
Geb
Geb
IdiotAsuka
Geb
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
jforever12
Neith
Level 13
God Stats
3W - 2L
1,629 SR
Queue Stats
8W - 9L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Airph
Xing Tian
12
3 / 5 / 1
8,160
510
4,466
13,566
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
PERSONAO
Osiris
14
1 / 3 / 1
8,275
517
7,071
14,378
8,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
11
0 / 7 / 1
6,929
433
5,033
9,922
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
WheelsLJ
Skadi
15
2 / 3 / 2
8,841
553
4,620
8,864
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Pele
14
4 / 5 / 1
8,458
529
7,207
13,912
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
10 / 3 / 9
9,660
604
11,387
11,602
4,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
16
2 / 1 / 4
9,205
575
9,468
10,712
9,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Go13
Vulcan
15
7 / 2 / 3
9,268
579
8,854
7,394
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 2 / 13
8,748
547
6,445
8,133
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
13
0 / 2 / 5
7,737
484
4,330
5,412
1,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
10
Kills
23
23
Deaths
10
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Airph
Xing Tian
3
5
1
0.7
W
Susano
10
3
9
4.83
W
Sylvanus
2
1
4
4
W
Vulcan
Go13
Vulcan
7
2
3
4.25
W
4
2
13
5.25
L
Osiris
PERSONAO
Osiris
1
3
1
0.5
L
Ra
0
7
1
0.07
L
Skadi
WheelsLJ
Skadi
2
3
2
1
L
Pele
4
5
1
0.9
W
Neith
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,397
Damage
40,484
60,642
Taken
43,253
28,148
Mitigated
24,041
15,188
Healing
16,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Airph
Xing Tian
4,466
146
0
675
13,566
8,512
0
4,435
9,031
25,779
0
W
Susano
11,387
2,723
0
2,983
11,602
4,541
0
2,717
8,719
0
54,584
W
Sylvanus
9,468
3,533
673
5,965
10,712
9,266
0
1,628
8,978
52,314
9,069
W
Vulcan
Go13
Vulcan
8,854
1,324
0
1,973
7,394
2,685
303
2,325
4,867
56,175
0
W
6,445
1,404
0
3,320
8,133
5,893
31
2,085
5,930
16,269
0
L
Osiris
PERSONAO
Osiris
7,071
2,150
0
2,831
14,378
8,910
0
7,327
6,963
375
54,522
L
Ra
5,033
76
183
2,573
9,922
3,156
0
4,432
5,354
42,462
0
L
Skadi
WheelsLJ
Skadi
4,620
2,408
0
3,693
8,864
3,016
0
1,172
7,666
0
69,583
L
Pele
7,207
1,343
0
5,233
13,912
4,554
0
6,288
7,550
0
50,929
W
Neith
4,330
1,789
0
1,863
5,412
1,656
1,158
527
4,885
0
41,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,663
Gold Earned
44,618
444
Minions Killed
446
0
Camps Cleared
0
1,532,881
Distance Traveled
1,550,923
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,160
510
36
2
0
308,652
6
W
Susano
9,660
604
89
6
0
353,338
0
W
Sylvanus
9,205
575
135
8
0
261,984
1
W
Vulcan
9,268
579
117
7
0
315,720
3
W
Geb
8,748
547
7
0
0
339,420
2
L
Osiris
8,275
517
122
8
0
317,068
1
L
Ra
6,929
433
77
5
0
313,400
4
L
Skadi
8,841
553
117
7
0
268,579
6
L
Pele
8,458
529
92
6
0
325,182
2
W
Neith
7,737
484
98
6
0
280,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role