Player Matchup

Anhur
Anhur
BBQsauce83
Anhur
Level 43
God Stats
10W - 22L
1,356 SR
Queue Stats
579W - 582L
1,388 Elo+
Party 1
Artio
Artio
MelonMan4650
Artio
Level 44
God Stats
16W - 18L
1,652 SR
Queue Stats
353W - 392L
1,356 Elo+
Party 1
Mulan
Mulan
MrEggSammich
Mulan
Level 38
God Stats
3W - 5L
1,814 SR
Queue Stats
135W - 126L
1,585 Elo+
Solo
Chang'e
Chang'e
VWJetta
Chang'e
Level 40
God Stats
8W - 1L
1,729 SR
Queue Stats
305W - 322L
1,347 Elo+
Party 1
Arachne
Arachne
WendyTheWalrus
Arachne
Level 49
God Stats
23W - 20L
1,729 SR
Queue Stats
498W - 518L
1,376 Elo+
Party 1
Team Averages
Level 43
1,656 SR
1,411 Elo+

VS

Team Averages
Level 60
1,397 SR
1,369 Elo+
Cernunnos
Cernunnos
DaddyG121169
Cernunnos
Level 64
God Stats
61W - 54L
1,542 SR
Queue Stats
185W - 231L
1,350 Elo+
Party 2
Hercules
Hercules
DeweyBoy60
Hercules
Level 64
God Stats
1W - 3L
1,338 SR
Queue Stats
256W - 316L
1,372 Elo+
Party 2
Chiron
Chiron
FidelisAdMortem4
Chiron
Level 43
God Stats
1W - 1L
1,263 SR
Queue Stats
1W - 4L
1,262 Elo+
Solo
Cerberus
Cerberus
TwistyFreshNinja
Cerberus
Level 15
God Stats
4W - 10L
1,475 SR
Queue Stats
147W - 145L
1,437 Elo+
Party 2
Scylla
Scylla
WhiskeyWolf620
Scylla
Level 114
God Stats
0W - 1L
1,368 SR
Queue Stats
192W - 195L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
4 / 1 / 10
10,310
491
9,851
12,848
4,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 3 / 11
10,251
488
7,071
16,618
12,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
7 / 0 / 7
11,853
564
13,461
12,444
13,905
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
VWJetta
Chang'e
18
5 / 1 / 7
11,249
536
13,546
15,539
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
18 / 0 / 8
12,824
611
17,051
13,267
8,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DaddyG121169
Cernunnos
15
3 / 9 / 1
8,909
424
10,379
17,973
5,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
DeweyBoy60
Hercules
13
1 / 8 / 0
8,245
393
8,706
18,423
8,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 7 / 0
8,607
410
4,014
11,635
3,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 7 / 2
8,105
386
8,094
18,980
13,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 7 / 0
8,734
416
7,025
12,362
3,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
8
38
Kills
5
5
Deaths
38
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
4
1
10
9
L
Cernunnos
DaddyG121169
Cernunnos
3
9
1
0.39
L
Hercules
DeweyBoy60
Hercules
1
8
0
0.13
L
0
7
0
0
W
4
3
11
3.17
W
7
0
7
10.5
L
1
7
2
0.29
W
Chang'e
VWJetta
Chang'e
5
1
7
8.5
W
18
0
8
22
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,980
Damage
38,218
70,716
Taken
79,373
45,105
Mitigated
35,510
32,215
Healing
14,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
9,851
3,996
0
5,304
12,848
4,731
2,669
2,141
10,707
0
61,392
L
Cernunnos
DaddyG121169
Cernunnos
10,379
4,354
330
3,792
17,973
5,830
1,221
4,849
13,092
0
60,813
L
Hercules
DeweyBoy60
Hercules
8,706
2,835
0
3,758
18,423
8,677
0
1,998
16,299
0
47,694
L
4,014
928
249
2,222
11,635
3,537
639
1,059
10,560
0
48,019
W
7,071
1,066
833
4,699
16,618
12,211
282
5,264
11,354
33,804
0
W
13,461
1,350
0
3,547
12,444
13,905
0
946
11,498
0
70,633
L
8,094
696
0
3,052
18,980
13,484
310
4,907
13,945
24,617
0
W
Chang'e
VWJetta
Chang'e
13,546
1,295
3,273
10,925
15,539
6,148
2,336
4,242
11,297
76,147
0
W
17,051
13,891
0
3,634
13,267
8,110
883
2,526
10,741
0
80,092
L
7,025
577
0
1,074
12,362
3,982
434
7,156
4,860
57,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,487
Gold Earned
42,600
526
Minions Killed
452
0
Camps Cleared
0
2,144,907
Distance Traveled
1,821,926
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,310
491
88
4
0
367,164
0
L
Cernunnos
8,909
424
109
5
0
341,651
0
L
Hercules
8,245
393
88
4
0
364,825
0
L
Chiron
8,607
410
92
4
0
394,070
0
W
Artio
10,251
488
49
2
0
438,031
0
W
Mulan
11,853
564
132
6
0
396,551
2
L
Cerberus
8,105
386
40
2
0
383,141
0
W
Chang'e
11,249
536
139
7
0
427,319
2
W
Arachne
12,824
611
118
6
0
515,842
0
L
Scylla
8,734
416
123
6
0
338,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role