Player Matchup

Pele
Pele
ApexInfoBot_YT
Pele
Level 26
God Stats
30W - 16L
1,504 SR
Queue Stats
129W - 118L
1,366 Elo+
Party 1
Heimdallr
Heimdallr
Black-Burn197
Heimdallr
Level 13
God Stats
3W - 5L
1,504 SR
Queue Stats
7W - 14L
1,238 Elo+
Party 2
Ymir
Ymir
bunnyofdeath11
Ymir
Level 20
God Stats
46W - 30L
1,436 SR
Queue Stats
91W - 89L
1,290 Elo+
Party 1
Bellona
Bellona
poolmaster74
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
yngSHINOBI
Sol
Level 25
God Stats
13W - 11L
1,432 SR
Queue Stats
56W - 70L
1,243 Elo+
Party 2
Team Averages
Level 18
1,475 SR
1,328 Elo+

VS

Team Averages
Level 25
1,397 SR
1,415 Elo+
Pele
Pele
EvilLuna3
Pele
Level 29
God Stats
8W - 3L
1,434 SR
Queue Stats
21W - 20L
1,350 Elo+
Party 4
Da Ji
Da Ji
Madame Sere
Da Ji
Level 18
God Stats
7W - 1L
1,500 SR
Queue Stats
31W - 23L
1,640 Elo+
Party 3
Medusa
Medusa
NOVA VIl
Medusa
Level 32
God Stats
7W - 3L
1,525 SR
Queue Stats
71W - 63L
1,487 Elo+
Party 4
Zeus
Zeus
RePoSkiller01
Zeus
Level 29
God Stats
8W - 4L
1,113 SR
Queue Stats
66W - 57L
1,375 Elo+
Party 3
Olorun
Olorun
RickyHorchata
Olorun
Level 17
God Stats
26W - 21L
1,414 SR
Queue Stats
37W - 32L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 4 / 3
7,979
570
8,190
13,497
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Black-Burn197
Heimdallr
7
0 / 1 / 0
5,415
387
156
3,358
885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 5 / 2
6,915
494
4,855
10,131
7,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
poolmaster74
Bellona
9
1 / 11 / 4
6,068
433
4,538
12,234
7,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 3
6,419
459
3,500
7,027
2,002
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 4 / 0
6,253
447
1,655
9,305
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
17 / 1 / 0
9,610
686
14,318
11,281
4,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
NOVA VIl
Medusa
13
1 / 4 / 6
8,004
572
5,254
6,800
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 4 / 2
7,146
510
6,079
6,353
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
0 / 3 / 5
6,623
473
4,876
7,132
2,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
15
Kills
23
24
Deaths
16
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
10
4
3
2.88
L
Heimdallr
Black-Burn197
Heimdallr
0
1
0
0
W
Pele
1
4
0
0.25
W
17
1
0
17
W
Medusa
NOVA VIl
Medusa
1
4
6
1
W
4
4
2
1.25
W
0
3
5
0.83
L
4
5
2
1
L
Bellona
poolmaster74
Bellona
1
11
4
0.27
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,239
Damage
32,182
46,247
Taken
40,871
21,767
Mitigated
13,047
5,552
Healing
12,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,190
2,263
0
2,014
13,497
4,202
0
2,844
10,473
0
34,305
L
Heimdallr
Black-Burn197
Heimdallr
156
156
0
531
3,358
885
1,217
180
3,178
0
15,598
W
Pele
1,655
505
282
3,808
9,305
2,510
344
87
9,218
0
29,609
W
14,318
4,920
0
4,207
11,281
4,024
105
2,016
9,265
0
45,089
W
Medusa
NOVA VIl
Medusa
5,254
2,121
0
0
6,800
2,230
2,145
1,654
5,146
0
42,506
W
6,079
737
0
1,324
6,353
1,884
505
1,949
4,404
28,067
0
W
4,876
2,836
107
3,135
7,132
2,399
285
2,649
4,483
34,583
0
L
4,855
1,653
0
407
10,131
7,588
396
2,926
7,146
16,091
0
L
Bellona
poolmaster74
Bellona
4,538
1,876
0
320
12,234
7,090
0
2,461
9,507
0
19,194
L
3,500
87
78
2,202
7,027
2,002
188
1,849
4,988
31,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,796
Gold Earned
37,636
228
Minions Killed
339
0
Camps Cleared
0
1,127,658
Distance Traveled
1,230,290
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,979
570
64
5
0
258,717
0
L
Heimdallr
5,415
387
34
2
0
130,166
0
W
Pele
6,253
447
60
4
0
196,325
1
W
Da Ji
9,610
686
75
5
0
280,907
0
W
Medusa
8,004
572
81
6
0
246,433
0
W
Zeus
7,146
510
60
4
0
233,355
1
W
Olorun
6,623
473
63
5
0
273,270
1
L
Ymir
6,915
494
29
2
0
232,223
3
L
Bellona
6,068
433
33
2
0
252,431
0
L
Sol
6,419
459
68
5
0
254,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role