Player Matchup

Raijin
Raijin
Hoirun
Raijin
Level 79
God Stats
22W - 23L
1,539 SR
Queue Stats
171W - 201L
1,450 Elo+
Party 1
Nike
Nike
kino_zgnthsb
Nike
Level 87
God Stats
5W - 3L
1,664 SR
Queue Stats
136W - 146L
1,467 Elo+
Party 1
Hou Yi
Hou Yi
noma0717
Hou Yi
Level 85
God Stats
0W - 2L
1,354 SR
Queue Stats
139W - 178L
1,442 Elo+
Party 1
Khepri
Khepri
sawrenne_0
Khepri
Level 87
God Stats
15W - 21L
1,486 SR
Queue Stats
198W - 233L
1,454 Elo+
Party 1
King Arthur
King Arthur
yf_shin_fy
King Arthur
Level 96
God Stats
94W - 93L
1,557 SR
Queue Stats
203W - 240L
1,476 Elo+
Party 1
Team Averages
Level 87
1,520 SR
1,458 Elo+

VS

Team Averages
Level 59
1,574 SR
1,572 Elo+
Tyr
Tyr
ButtFillinDilan
Tyr
Level 21
God Stats
5W - 4L
1,503 SR
Queue Stats
29W - 21L
1,605 Elo+
Party 2
Da Ji
Da Ji
Cloudy9951
Da Ji
Level 49
God Stats
1W - 0L
1,683 SR
Queue Stats
163W - 125L
1,528 Elo+
Solo
Chiron
Chiron
Invisible98
Chiron
Level 57
God Stats
87W - 55L
1,717 SR
Queue Stats
445W - 367L
1,620 Elo+
Party 3
Scylla
Scylla
KNMrFlungPuPanda
Scylla
Level 121
God Stats
3W - 1L
1,298 SR
Queue Stats
337W - 314L
1,498 Elo+
Party 2
Ymir
Ymir
RataKing
Ymir
Level 48
God Stats
56W - 39L
1,672 SR
Queue Stats
283W - 247L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hoirun
Raijin
15
2 / 3 / 3
9,212
485
5,745
8,839
4,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 6 / 1
8,827
465
5,716
14,460
7,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
noma0717
Hou Yi
13
0 / 7 / 2
7,771
409
3,747
12,664
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
sawrenne_0
Khepri
13
0 / 6 / 5
8,691
457
4,291
17,122
15,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
yf_shin_fy
King Arthur
16
2 / 2 / 2
9,800
516
9,679
18,466
15,994
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
9,153
482
7,993
14,005
11,251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
15
3 / 4 / 4
9,116
480
8,052
12,974
5,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
20
13 / 0 / 4
12,305
648
18,742
8,445
3,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
4 / 1 / 6
9,628
507
8,965
6,924
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
15
2 / 1 / 16
9,774
514
12,226
12,469
10,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
7
Kills
24
24
Deaths
7
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Da Ji
3
4
4
1.25
L
Raijin
Hoirun
Raijin
2
3
3
1.17
W
Chiron
13
0
4
15
W
4
1
6
7
W
Ymir
2
1
16
10
L
3
6
1
0.58
L
Hou Yi
noma0717
Hou Yi
0
7
2
0.14
L
Khepri
sawrenne_0
Khepri
0
6
5
0.42
L
King Arthur
yf_shin_fy
King Arthur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,178
Damage
55,978
71,551
Taken
54,817
47,283
Mitigated
33,647
16,502
Healing
22,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,993
949
729
5,333
14,005
11,251
362
1,418
12,492
133
49,734
W
Da Ji
8,052
1,871
0
4,738
12,974
5,530
89
1,783
11,144
0
65,604
L
Raijin
Hoirun
Raijin
5,745
100
0
1,203
8,839
4,303
0
1,450
7,389
56,971
0
W
Chiron
18,742
13,729
724
6,635
8,445
3,528
1,134
1,113
7,332
0
108,639
W
8,965
412
0
568
6,924
2,396
726
1,531
5,205
57,732
0
W
Ymir
12,226
2,470
0
4,006
12,469
10,942
37
3,712
8,608
36,580
0
L
5,716
916
0
3,788
14,460
7,411
0
5,425
9,035
0
55,332
L
Hou Yi
noma0717
Hou Yi
3,747
2,231
0
2,817
12,664
4,213
0
1,943
10,721
0
41,202
L
Khepri
sawrenne_0
Khepri
4,291
382
0
2,138
17,122
15,362
0
6,411
10,711
21,221
0
L
King Arthur
yf_shin_fy
King Arthur
9,679
483
0
6,556
18,466
15,994
0
6,053
12,413
0
67,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,301
Gold Earned
49,976
472
Minions Killed
559
0
Camps Cleared
0
1,728,272
Distance Traveled
1,872,594
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,153
482
115
6
0
391,129
4
W
Da Ji
9,116
480
111
6
0
375,024
2
L
Raijin
9,212
485
123
6
0
344,645
3
W
Chiron
12,305
648
170
9
0
370,235
6
W
Scylla
9,628
507
120
6
0
367,728
3
W
Ymir
9,774
514
43
2
0
368,478
6
L
Nike
8,827
465
92
5
0
355,946
2
L
Hou Yi
7,771
409
82
4
0
313,865
3
L
Khepri
8,691
457
34
2
0
354,378
6
L
King Arthur
9,800
516
141
7
0
359,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role