Player Matchup

Chronos
Chronos
 
Chronos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BelmungOAS
Tyr
Level 114
God Stats
3W - 1L
1,815 SR
Queue Stats
30W - 11L
1,633 Elo+
Party 1
Cthulhu
Cthulhu
BogusBoogyman14
Cthulhu
Level 19
God Stats
8W - 5L
1,416 SR
Queue Stats
16W - 21L
1,301 Elo+
Party 1
Team Averages
Level 81
1,577 SR
1,478 Elo+

VS

Team Averages
Level 32
1,599 SR
1,288 Elo+
Pele
Pele
Jacobb1x
Pele
Level 17
God Stats
16W - 19L
1,473 SR
Queue Stats
29W - 44L
1,319 Elo+
Party 2
Chang'e
Chang'e
Zyeles
Chang'e
Level 65
God Stats
2W - 2L
1,824 SR
Queue Stats
29W - 45L
1,331 Elo+
Party 2
Fenrir
Fenrir
devamq
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
9 / 0 / 3
10,387
799
12,378
11,445
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 6 / 8
9,308
716
8,183
12,191
10,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

12
2 / 2 / 10
9,563
736
7,073
12,135
11,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
3 / 8 / 4
8,483
653
7,626
12,973
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Zyeles
Chang'e
12
5 / 2 / 3
9,048
696
12,349
10,340
3,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
devamq
Fenrir
10
0 / 5 / 3
7,093
546
1,777
11,052
4,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
15
Kills
8
8
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
9
0
3
10.5
W
4
6
8
1.33
W
2
2
10
3.5
L
Pele
3
8
4
0.63
L
Chang'e
Zyeles
Chang'e
5
2
3
3.25
L
Fenrir
devamq
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,634
Damage
21,752
35,771
Taken
34,365
27,138
Mitigated
11,761
7,067
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
12,378
3,645
0
3,781
11,445
5,084
1,228
3,391
8,054
44,922
3,294
W
8,183
963
0
1,160
12,191
10,849
592
6,206
5,985
0
24,823
W
7,073
1,355
306
1,820
12,135
11,205
606
3,083
9,052
24,264
0
L
Pele
7,626
2,417
0
793
12,973
4,383
0
6,474
6,499
0
28,691
L
Chang'e
Zyeles
Chang'e
12,349
965
919
2,930
10,340
3,251
0
5,843
4,497
34,874
0
L
Fenrir
devamq
Fenrir
1,777
612
0
93
11,052
4,127
0
6,789
4,263
0
6,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
24,624
121
Minions Killed
89
0
Camps Cleared
0
707,758
Distance Traveled
670,736
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,387
799
65
5
0
238,632
0
W
Tyr
9,308
716
31
2
0
260,880
0
W
Cthulhu
9,563
736
25
2
0
208,246
0
L
Pele
8,483
653
39
3
0
231,218
2
L
Chang'e
9,048
696
42
3
0
241,229
5
L
Fenrir
7,093
546
8
1
0
198,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role