Player Matchup

Tiamat
Tiamat
DeadNord
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
DsyRVenom
Thanatos
Level 33
God Stats
2W - 1L
1,862 SR
Queue Stats
34W - 47L
1,350 Elo+
Party 2
Artemis
Artemis
Weekarp
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
conte500
Cthulhu
Level 10
God Stats
25W - 26L
1,490 SR
Queue Stats
86W - 97L
1,370 Elo+
Party 2
King Arthur
King Arthur
setorines
King Arthur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 24
1,571 SR
1,444 Elo+

VS

Team Averages
Level 27
1,542 SR
1,451 Elo+
Anubis
Anubis
KimmoSenppai
Anubis
Level 5
God Stats
2W - 0L
1,695 SR
Queue Stats
2W - 3L
1,681 Elo+
Party 4
Gilgamesh
Gilgamesh
LETmeTOUCHyouNOW
Gilgamesh
Level 18
God Stats
7W - 6L
1,402 SR
Queue Stats
88W - 92L
1,372 Elo+
Party 1
Danzaburou
Danzaburou
Mexican-Jalupa
Danzaburou
Level 65
God Stats
19W - 11L
1,604 SR
Queue Stats
77W - 92L
1,372 Elo+
Party 4
Bakasura
Bakasura
Theseamandemon
Bakasura
Level 25
God Stats
9W - 8L
1,416 SR
Queue Stats
299W - 304L
1,533 Elo+
Party 1
Yemoja
Yemoja
jdyea
Yemoja
Level 21
God Stats
6W - 3L
1,594 SR
Queue Stats
44W - 65L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DeadNord
Tiamat
13
3 / 5 / 2
7,913
416
11,355
11,644
5,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
DsyRVenom
Thanatos
13
6 / 10 / 1
9,127
480
8,763
17,348
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Weekarp
Artemis
10
0 / 10 / 4
6,625
349
5,964
10,682
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
conte500
Cthulhu
12
0 / 2 / 2
7,657
403
6,810
14,121
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
setorines
King Arthur
13
2 / 5 / 4
8,186
431
5,090
16,391
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 4 / 14
8,932
470
11,239
12,500
6,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
13
3 / 3 / 10
8,737
460
9,970
18,714
13,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Mexican-Jalupa
Danzaburou
14
8 / 0 / 10
9,801
516
11,824
11,567
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
15
17 / 5 / 5
10,748
566
17,972
14,805
6,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
jdyea
Yemoja
14
2 / 1 / 10
9,536
502
6,517
10,853
9,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
11
Kills
32
32
Deaths
13
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DeadNord
Tiamat
3
5
2
0.8
L
Thanatos
DsyRVenom
Thanatos
6
10
1
0.65
W
Anubis
2
4
14
2.25
W
Gilgamesh
3
3
10
2.67
W
Danzaburou
Mexican-Jalupa
Danzaburou
8
0
10
13
W
Bakasura
17
5
5
3.9
L
Artemis
Weekarp
Artemis
0
10
4
0.2
L
Cthulhu
conte500
Cthulhu
0
2
2
0.5
W
Yemoja
jdyea
Yemoja
2
1
10
7
L
King Arthur
setorines
King Arthur
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,982
Damage
57,522
70,186
Taken
68,439
33,490
Mitigated
40,151
19,055
Healing
26,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DeadNord
Tiamat
11,355
1,319
0
2,090
11,644
5,762
122
3,351
7,813
37,521
0
L
Thanatos
DsyRVenom
Thanatos
8,763
2,181
0
8,176
17,348
5,905
477
5,199
11,386
0
29,405
W
Anubis
11,239
1,410
0
4,814
12,500
6,705
974
6,164
6,286
39,971
0
W
Gilgamesh
9,970
2,616
0
5,783
18,714
13,470
1,195
1,040
17,349
0
39,152
W
Danzaburou
Mexican-Jalupa
Danzaburou
11,824
3,374
0
3,899
11,567
4,702
1,820
3,242
8,300
0
56,476
W
Bakasura
17,972
12,328
0
4,335
14,805
6,186
648
3,406
11,324
0
38,862
L
Artemis
Weekarp
Artemis
5,964
2,042
0
0
10,682
3,562
371
3,014
7,033
0
21,624
L
Cthulhu
conte500
Cthulhu
6,810
0
1,321
2,709
14,121
8,698
69
5,464
8,366
30,244
0
W
Yemoja
jdyea
Yemoja
6,517
1,089
4,558
2,652
10,853
9,088
1,404
4,313
6,540
26,388
0
L
King Arthur
setorines
King Arthur
5,090
1,423
0
4,759
16,391
9,563
80
728
14,487
0
24,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
47,754
228
Minions Killed
331
0
Camps Cleared
0
1,682,716
Distance Traveled
1,742,933
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,913
416
43
2
0
307,093
3
L
Thanatos
9,127
480
51
3
0
344,574
5
W
Anubis
8,932
470
68
4
0
267,383
0
W
Gilgamesh
8,737
460
43
2
0
356,304
3
W
Danzaburou
9,801
516
99
5
0
356,022
7
W
Bakasura
10,748
566
74
4
0
439,944
2
L
Artemis
6,625
349
41
2
0
291,668
4
L
Cthulhu
7,657
403
56
3
0
385,066
3
W
Yemoja
9,536
502
47
2
0
323,280
0
L
King Arthur
8,186
431
37
2
0
354,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role