Player Matchup

Cerberus
Cerberus
Artensca
Cerberus
Level 16
God Stats
5W - 0L
1,751 SR
Queue Stats
14W - 10L
1,485 Elo+
Party 2
Skadi
Skadi
Brxntes
Skadi
Level 27
God Stats
3W - 5L
1,199 SR
Queue Stats
70W - 67L
1,366 Elo+
Party 2
Gilgamesh
Gilgamesh
Immortal69420
Gilgamesh
Level 24
God Stats
11W - 15L
1,351 SR
Queue Stats
14W - 23L
1,331 Elo+
Party 1
Tiamat
Tiamat
Krytonyc
Tiamat
Level 13
God Stats
4W - 2L
1,338 SR
Queue Stats
7W - 9L
1,387 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LeChupecabLE
Tsukuyomi
Level 28
God Stats
38W - 27L
1,452 SR
Queue Stats
408W - 467L
1,325 Elo+
Party 1
Team Averages
Level 22
1,418 SR
1,379 Elo+

VS

Team Averages
Level 35
1,505 SR
1,390 Elo+
Ra
Ra
Davitomatrix
Ra
Level 5
God Stats
0W - 1L
1,232 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Artemis
Artemis
KalamityDeity
Artemis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
968 Elo+
Solo
Bacchus
Bacchus
NananaBanana
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
PoseidonMain24
King Arthur
Level 25
God Stats
16W - 8L
1,500 SR
Queue Stats
138W - 95L
1,508 Elo+
Solo
Loki
Loki
jhdioses
Loki
Level 29
God Stats
4W - 3L
1,794 SR
Queue Stats
35W - 49L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Artensca
Cerberus
15
6 / 5 / 19
10,928
497
10,378
18,654
19,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
Brxntes
Skadi
17
9 / 6 / 15
11,219
510
10,393
14,159
7,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Immortal69420
Gilgamesh
18
12 / 4 / 9
12,155
553
15,380
17,602
17,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
Krytonyc
Tiamat
17
6 / 2 / 14
11,358
516
10,561
10,014
7,240
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
LeChupecabLE
Tsukuyomi
17
7 / 7 / 9
11,000
500
15,719
18,073
8,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 11 / 3
9,087
413
4,293
11,611
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
14
2 / 11 / 5
9,231
420
7,863
14,986
5,006
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
NananaBanana
Bacchus
14
5 / 5 / 7
9,953
452
10,946
17,822
16,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
PoseidonMain24
King Arthur
17
11 / 6 / 1
11,435
520
19,119
20,217
17,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Loki
16
5 / 7 / 2
10,205
464
10,874
17,385
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
42
40
Kills
24
24
Deaths
40
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Artensca
Cerberus
6
5
19
3.1
W
Skadi
Brxntes
Skadi
9
6
15
2.75
L
1
11
3
0.23
W
Gilgamesh
Immortal69420
Gilgamesh
12
4
9
4.13
L
Artemis
2
11
5
0.41
W
Tiamat
Krytonyc
Tiamat
6
2
14
6.5
W
Tsukuyomi
LeChupecabLE
Tsukuyomi
7
7
9
1.64
L
Bacchus
NananaBanana
Bacchus
5
5
7
1.7
L
King Arthur
PoseidonMain24
King Arthur
11
6
1
1.92
L
Loki
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,431
Damage
53,095
78,502
Taken
82,021
60,174
Mitigated
49,088
16,774
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Artensca
Cerberus
10,378
823
0
3,506
18,654
19,981
0
3,517
14,975
39,887
0
W
Skadi
Brxntes
Skadi
10,393
5,156
0
924
14,159
7,307
1,908
4,333
9,752
0
42,018
L
4,293
321
272
1,255
11,611
3,256
414
2,715
8,824
43,481
0
W
Gilgamesh
Immortal69420
Gilgamesh
15,380
3,532
877
2,056
17,602
17,292
208
3,548
13,972
0
51,031
L
Artemis
7,863
3,365
0
0
14,986
5,006
150
4,316
10,336
0
29,600
W
Tiamat
Krytonyc
Tiamat
10,561
208
660
4,189
10,014
7,240
829
1,993
7,937
54,805
0
W
Tsukuyomi
LeChupecabLE
Tsukuyomi
15,719
4,375
0
4,562
18,073
8,354
105
1,446
16,627
0
76,378
L
Bacchus
NananaBanana
Bacchus
10,946
998
0
524
17,822
16,818
0
6,499
11,137
25,966
0
L
King Arthur
PoseidonMain24
King Arthur
19,119
2,840
0
2,290
20,217
17,989
0
3,663
16,230
0
69,960
L
Loki
10,874
3,227
0
4,044
17,385
6,019
756
2,682
14,555
0
62,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,660
Gold Earned
49,911
452
Minions Killed
375
0
Camps Cleared
0
2,176,754
Distance Traveled
1,909,674
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,928
497
101
5
0
421,307
6
W
Skadi
11,219
510
67
3
0
430,174
1
L
Ra
9,087
413
74
3
0
367,033
1
W
Gilgamesh
12,155
553
84
4
0
457,599
1
L
Artemis
9,231
420
55
3
0
327,301
0
W
Tiamat
11,358
516
89
4
0
404,163
0
W
Tsukuyomi
11,000
500
111
5
0
463,511
0
L
Bacchus
9,953
452
37
2
0
421,743
4
L
King Arthur
11,435
520
112
5
0
383,412
1
L
Loki
10,205
464
97
4
0
410,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role