Player Matchup

Cthulhu
Cthulhu
Gold I
GERAS260491
Cthulhu
Gold I
Level 135
God Stats
33W - 33L
1,322 SR
Queue Stats
340W - 343L
1,709 MMR
Solo
Poseidon
Poseidon
Gold III
NonDrop38928310
Poseidon
Gold III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,714 MMR
Party 1
Arachne
Arachne
Platinum II
boricualife9
Arachne
Platinum II
Level 157
God Stats
82W - 47L
1,766 SR
Queue Stats
575W - 565L
1,741 MMR
Solo
Vamana
Vamana
Platinum IV
xTheWaiter
Vamana
Platinum IV
Level 148
God Stats
1W - 8L
1,349 SR
Queue Stats
233W - 238L
1,696 MMR
Solo
Chiron
Chiron
Gold IV
xXTheMouthXx
Chiron
Gold IV
Level 116
God Stats
21W - 11L
1,664 SR
Queue Stats
45W - 40L
1,681 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,520 SR
1,708 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,576 SR
1,708 MMR
Fafnir
Fafnir
Platinum III
BambooDisc0
Fafnir
Platinum III
Level 107
God Stats
1W - 3L
1,602 SR
Queue Stats
128W - 134L
1,690 MMR
Solo
Janus
Janus
Gold IV
Doug D Dome9847
Janus
Gold IV
Level 44
God Stats
1W - 2L
1,354 SR
Queue Stats
51W - 36L
1,693 MMR
Solo
Cupid
Cupid
Platinum IV
FB NIGHTWING
Cupid
Platinum IV
Level 146
God Stats
34W - 26L
1,678 SR
Queue Stats
261W - 244L
1,737 MMR
Solo
Susano
Susano
Platinum III
SmxyEnviousAtol
Susano
Platinum III
Level 145
God Stats
6W - 4L
1,688 SR
Queue Stats
374W - 368L
1,699 MMR
Solo
Mulan
Mulan
Platinum III
TheeAprilFool
Mulan
Platinum III
Level 140
God Stats
45W - 42L
1,558 SR
Queue Stats
774W - 763L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GERAS260491
Cthulhu
19
6 / 2 / 8
13,618
567
10,043
19,680
27,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poseidon
20
3 / 2 / 6
13,947
581
9,163
10,031
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
boricualife9
Arachne
20
3 / 1 / 6
13,081
545
9,204
23,226
14,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
xTheWaiter
Vamana
20
5 / 1 / 4
13,990
583
19,733
21,858
20,187
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
19
1 / 2 / 8
12,836
535
12,894
13,766
5,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
DanzaburouTiamatAthenaSetApollo

VS

Bans
ScyllaKing ArthurSobekHeimdallrTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
2 / 3 / 2
11,006
459
7,228
19,828
23,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
0 / 2 / 5
11,395
475
10,557
11,215
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
2 / 8 / 0
10,879
453
10,270
20,145
8,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
0 / 2 / 5
10,889
454
12,201
18,030
7,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 3 / 0
12,900
538
12,430
20,644
20,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
18
Kills
8
8
Deaths
18
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
2
3
2
1
L
0
2
5
1.25
L
2
8
0
0.25
W
Cthulhu
GERAS260491
Cthulhu
6
2
8
5
W
Poseidon
3
2
6
3
L
0
2
5
1.25
L
4
3
0
1.33
W
Arachne
boricualife9
Arachne
3
1
6
6
W
Vamana
xTheWaiter
Vamana
5
1
4
7
W
Chiron
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,037
Damage
52,686
88,561
Taken
89,862
70,898
Mitigated
64,431
37,643
Healing
32,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
7,228
1,226
0
7,735
19,828
23,705
57
6,222
13,606
30,863
0
L
10,557
612
128
4,076
11,215
4,547
0
3,015
8,200
108,556
0
L
10,270
4,240
0
7,636
20,145
8,544
1,258
5,127
15,018
0
96,665
W
Cthulhu
GERAS260491
Cthulhu
10,043
372
845
7,248
19,680
27,139
659
4,984
14,486
65,144
0
W
Poseidon
9,163
839
0
2,644
10,031
3,944
690
1,998
8,001
121,316
0
L
12,201
1,161
0
5,380
18,030
7,552
156
3,933
14,097
0
94,709
L
12,430
1,768
0
7,500
20,644
20,083
287
1,103
19,541
0
94,980
W
Arachne
boricualife9
Arachne
9,204
6,649
0
9,156
23,226
14,195
2,713
5,442
17,582
0
110,788
W
Vamana
xTheWaiter
Vamana
19,733
8,821
0
10,715
21,858
20,187
1,762
3,428
18,326
294
102,918
W
Chiron
12,894
7,553
475
6,560
13,766
5,433
2,294
2,048
11,718
0
94,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,472
Gold Earned
57,069
768
Minions Killed
816
0
Camps Cleared
0
2,502,335
Distance Traveled
2,328,207
32
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,006
459
37
2
0
484,775
3
L
Janus
11,395
475
235
10
0
484,525
12
L
Cupid
10,879
453
175
7
0
395,887
2
W
Cthulhu
13,618
567
114
5
0
484,153
8
W
Poseidon
13,947
581
214
9
0
493,309
9
L
Susano
10,889
454
171
7
0
542,355
3
L
Mulan
12,900
538
198
8
0
420,665
2
W
Arachne
13,081
545
148
6
0
559,170
3
W
Vamana
13,990
583
152
6
0
508,986
3
W
Chiron
12,836
535
140
6
0
456,717
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role