Player Matchup

Cthulhu
Cthulhu
Blutsidee
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 288L
1,315 Elo+
Party 1
Ra
Ra
GoddesPlushie
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 129L
1,315 Elo+
Party 1
Fenrir
Fenrir
Koperot
Fenrir
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 52L
1,231 Elo+
Party 1
Cabrakan
Cabrakan
ShadowsKing24
Cabrakan
Level 16
God Stats
18W - 39L
1,408 SR
Queue Stats
355W - 540L
1,403 Elo+
Party 1
Kukulkan
Kukulkan
helllllloooooo9
Kukulkan
Level 16
God Stats
16W - 19L
1,444 SR
Queue Stats
81W - 104L
1,375 Elo+
Solo
Team Averages
Level 12
1,470 SR
1,328 Elo+

VS

Team Averages
Level 31
1,469 SR
1,385 Elo+
Geb
Geb
Adopted7525
Geb
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 41L
1,408 Elo+
Solo
King Arthur
King Arthur
Crampz
King Arthur
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 32L
1,359 Elo+
Party 2
Baron Samedi
Baron Samedi
JJeremiahh5
Baron Samedi
Level 18
God Stats
16W - 17L
1,308 SR
Queue Stats
34W - 45L
1,342 Elo+
Party 2
Izanami
Izanami
MrDeGoozeGD
Izanami
Level 65
God Stats
6W - 5L
1,536 SR
Queue Stats
44W - 51L
1,317 Elo+
Party 2
Thor
Thor
frogninja1
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blutsidee
Cthulhu
13
0 / 12 / 3
8,709
323
9,404
31,158
27,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 17 / 3
10,024
371
5,204
20,868
7,558
Fenrir
Koperot
Fenrir
18
8 / 9 / 2
12,438
461
17,611
33,632
19,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
ShadowsKing24
Cabrakan
13
1 / 14 / 3
9,952
369
13,473
29,264
24,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Kukulkan
16
1 / 13 / 2
10,920
404
18,246
24,617
10,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 30
13,198
489
9,053
29,397
30,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Crampz
King Arthur
20
16 / 2 / 20
15,237
564
21,839
24,328
27,667
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
JJeremiahh5
Baron Samedi
20
9 / 3 / 26
14,613
541
31,897
22,317
11,975
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Izanami
MrDeGoozeGD
Izanami
20
28 / 2 / 8
16,709
619
39,110
25,442
11,585
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 0 / 17
15,324
568
14,235
23,540
10,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
166
11
Kills
65
65
Deaths
11
13
Assists
101
Player
Kills
Deaths
Assists
KDA
W
1
4
30
4
L
Cthulhu
Blutsidee
Cthulhu
0
12
3
0.13
W
King Arthur
Crampz
King Arthur
16
2
20
13
L
1
17
3
0.15
W
Baron Samedi
JJeremiahh5
Baron Samedi
9
3
26
7.33
L
Fenrir
Koperot
Fenrir
8
9
2
1
W
Izanami
MrDeGoozeGD
Izanami
28
2
8
16
L
Cabrakan
ShadowsKing24
Cabrakan
1
14
3
0.18
W
11
0
17
19.5
L
Kukulkan
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,938
Damage
116,134
139,539
Taken
125,024
89,744
Mitigated
92,164
11,157
Healing
50,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,053
1,647
1,130
9,831
29,397
30,426
526
13,767
13,621
32,954
0
L
Cthulhu
Blutsidee
Cthulhu
9,404
541
0
669
31,158
27,337
0
8,489
22,669
37,956
0
W
King Arthur
Crampz
King Arthur
21,839
4,153
553
2,588
24,328
27,667
1,949
9,382
14,383
0
84,166
L
5,204
1,030
214
0
20,868
7,558
628
7,917
12,951
22,596
0
W
Baron Samedi
JJeremiahh5
Baron Samedi
31,897
2,767
4,581
9,008
22,317
11,975
1,855
9,049
12,825
99,247
0
L
Fenrir
Koperot
Fenrir
17,611
3,948
0
7,401
33,632
19,722
0
7,330
26,302
0
68,078
W
Izanami
MrDeGoozeGD
Izanami
39,110
35,108
0
12,694
25,442
11,585
4,323
7,843
17,467
0
172,068
L
Cabrakan
ShadowsKing24
Cabrakan
13,473
2,016
248
2,625
29,264
24,944
0
7,109
22,155
50,186
0
W
14,235
3,643
0
10,098
23,540
10,511
1,459
6,857
16,269
0
97,731
L
Kukulkan
18,246
1,302
0
0
24,617
10,183
708
10,105
14,512
69,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,043
Gold Earned
75,081
362
Minions Killed
641
0
Camps Cleared
0
2,101,376
Distance Traveled
2,515,098
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,198
489
44
2
0
499,193
6
L
Cthulhu
8,709
323
42
2
0
420,783
0
W
King Arthur
15,237
564
127
5
0
505,610
0
L
Ra
10,024
371
35
1
0
359,481
0
W
Baron Samedi
14,613
541
144
5
0
461,770
2
L
Fenrir
12,438
461
88
3
0
490,093
2
W
Izanami
16,709
619
190
7
0
486,320
0
L
Cabrakan
9,952
369
70
3
0
423,977
2
W
Thor
15,324
568
136
5
0
562,205
5
L
Kukulkan
10,920
404
127
5
0
407,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role