Player Matchup

Tiamat
Tiamat
Feirst
Tiamat
Level 75
God Stats
20W - 17L
1,492 SR
Queue Stats
168W - 153L
1,531 Elo+
Party 1
Heimdallr
Heimdallr
FramedCow
Heimdallr
Level 85
God Stats
50W - 35L
1,524 SR
Queue Stats
188W - 172L
1,516 Elo+
Party 1
Amaterasu
Amaterasu
StatedImp07
Amaterasu
Level 25
God Stats
7W - 5L
1,347 SR
Queue Stats
87W - 82L
1,443 Elo+
Party 1
Team Averages
Level 62
1,454 SR
1,497 Elo+

VS

Team Averages
Level 20
1,502 SR
1,369 Elo+
Heimdallr
Heimdallr
Rarepax
Heimdallr
Level 20
God Stats
32W - 29L
1,506 SR
Queue Stats
41W - 49L
1,348 Elo+
Party 2
Hercules
Hercules
UhItz Anna47
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,384 Elo+
Solo
Janus
Janus
Vomit1
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 80L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Feirst
Tiamat
15
5 / 2 / 12
11,827
696
19,256
10,356
6,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
FramedCow
Heimdallr
17
10 / 0 / 9
13,207
777
16,968
10,486
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
StatedImp07
Amaterasu
15
7 / 2 / 9
11,986
705
9,836
11,957
10,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Rarepax
Heimdallr
14
1 / 7 / 2
10,133
596
10,116
16,774
7,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
UhItz Anna47
Hercules
12
0 / 6 / 3
9,198
541
2,782
25,545
16,215
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Vomit1
Janus
13
3 / 9 / 1
10,888
640
12,171
13,772
4,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
22
Kills
4
4
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Feirst
Tiamat
5
2
12
5.5
W
Heimdallr
FramedCow
Heimdallr
10
0
9
14.5
L
Heimdallr
Rarepax
Heimdallr
1
7
2
0.29
W
Amaterasu
StatedImp07
Amaterasu
7
2
9
5.75
L
Hercules
UhItz Anna47
Hercules
0
6
3
0.25
L
Janus
Vomit1
Janus
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,060
Damage
25,069
32,799
Taken
56,091
21,632
Mitigated
27,722
9,808
Healing
11,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Feirst
Tiamat
19,256
713
0
855
10,356
6,551
138
4,528
5,775
36,720
0
W
Heimdallr
FramedCow
Heimdallr
16,968
8,948
0
4,676
10,486
4,736
2,217
3,638
6,810
0
72,129
L
Heimdallr
Rarepax
Heimdallr
10,116
4,958
0
2,530
16,774
7,308
0
7,191
8,919
0
48,704
W
Amaterasu
StatedImp07
Amaterasu
9,836
4,240
0
4,277
11,957
10,345
597
4,039
7,856
0
30,580
L
Hercules
UhItz Anna47
Hercules
2,782
460
0
7,391
25,545
16,215
0
7,612
17,381
134
15,113
L
Janus
Vomit1
Janus
12,171
137
0
1,351
13,772
4,199
0
2,944
10,449
58,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
30,219
188
Minions Killed
159
0
Camps Cleared
0
1,080,710
Distance Traveled
891,268
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,827
696
31
2
0
389,229
3
W
Heimdallr
13,207
777
121
7
0
315,656
4
L
Heimdallr
10,133
596
76
4
0
321,217
0
W
Amaterasu
11,986
705
36
2
0
375,825
0
L
Hercules
9,198
541
17
1
0
260,594
1
L
Janus
10,888
640
66
4
0
309,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role