Player Matchup

Bellona
Bellona
Gold II
DontLickMeDude
Bellona
Gold II
Level 97
God Stats
9W - 6L
1,631 SR
Queue Stats
402W - 425L
1,502 MMR
Solo
Tyr
Tyr
Gold III
Orlondi
Tyr
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver I
Pendantbug
Thoth
Silver I
Level 66
God Stats
3W - 4L
1,511 SR
Queue Stats
46W - 41L
1,500 MMR
Solo
Ares
Ares
Gold III
Sean510
Ares
Gold III
Level 84
God Stats
24W - 16L
1,667 SR
Queue Stats
119W - 118L
1,514 MMR
Solo
Cupid
Cupid
Gold III
SentinelXVIII
Cupid
Gold III
Level 157
God Stats
2W - 0L
1,744 SR
Queue Stats
15W - 16L
1,490 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,611 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,605 SR
1,496 MMR
Mercury
Mercury
Gold II
Defgarra
Mercury
Gold II
Level 153
God Stats
4W - 2L
1,500 SR
Queue Stats
241W - 227L
1,521 MMR
Solo
Sobek
Sobek
Bronze III
Finch
Sobek
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,493 MMR
Solo
Osiris
Osiris
Bronze III
Romanadas
Osiris
Bronze III
Level 129
God Stats
0W - 1L
1,724 SR
Queue Stats
5W - 4L
1,504 MMR
Solo
Artemis
Artemis
Gold III
djmehrer
Artemis
Gold III
Level 160
God Stats
11W - 8L
1,529 SR
Queue Stats
736W - 756L
1,476 MMR
Solo
Vulcan
Vulcan
Gold III
rompeanos10
Vulcan
Gold III
Level 129
God Stats
30W - 16L
1,770 SR
Queue Stats
462W - 480L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,441
644
3,370
5,478
2,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
12
2 / 0 / 0
6,538
654
3,208
3,532
1,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
10
2 / 3 / 2
5,853
585
3,338
4,174
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
Sean510
Ares
8
0 / 2 / 5
5,247
525
1,302
6,078
2,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

11
3 / 0 / 1
6,159
616
2,890
4,021
1,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
SetTiamatScyllaDanzaburouApollo

VS

Bans
AthenaJanusPersephoneSusanoYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Defgarra
Mercury
10
1 / 3 / 1
5,425
543
2,078
6,453
1,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Finch
Sobek
8
2 / 2 / 1
4,953
495
1,315
4,690
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Osiris
Romanadas
Osiris
8
0 / 2 / 0
4,941
494
1,785
5,832
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
djmehrer
Artemis
10
0 / 2 / 0
4,802
480
1,732
3,978
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
9
2 / 2 / 2
5,455
546
4,572
3,400
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
Defgarra
Mercury
1
3
1
0.5
W
4
0
2
5
L
Sobek
Finch
Sobek
2
2
1
1.25
W
Tyr
2
0
0
2
W
Thoth
2
3
2
1
L
Osiris
Romanadas
Osiris
0
2
0
0
W
Ares
Sean510
Ares
0
2
5
1.25
W
3
0
1
3.5
L
Artemis
djmehrer
Artemis
0
2
0
0
L
Vulcan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,108
Damage
11,482
23,283
Taken
24,353
8,892
Mitigated
10,243
6,446
Healing
4,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Defgarra
Mercury
2,078
488
0
280
6,453
1,874
67
1,218
5,235
0
31,075
W
3,370
1,620
0
692
5,478
2,619
0
625
4,853
0
40,690
L
Sobek
Finch
Sobek
1,315
282
0
1,716
4,690
1,919
0
816
3,874
10,303
0
W
Tyr
3,208
494
0
2,016
3,532
1,704
0
0
3,532
0
39,731
W
Thoth
3,338
56
0
430
4,174
1,302
0
2,357
1,817
33,722
0
L
Osiris
Romanadas
Osiris
1,785
550
0
536
5,832
4,534
0
0
5,832
0
25,142
W
Ares
Sean510
Ares
1,302
55
0
987
6,078
2,181
0
2,780
3,298
5,681
0
W
2,890
1,466
0
2,321
4,021
1,086
828
125
3,896
0
36,001
L
Artemis
djmehrer
Artemis
1,732
423
0
1,616
3,978
957
0
419
3,559
0
25,726
L
Vulcan
4,572
1,246
0
440
3,400
959
0
2,187
1,213
26,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,238
Gold Earned
25,576
348
Minions Killed
263
0
Camps Cleared
0
926,652
Distance Traveled
923,563
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,425
543
67
7
0
204,368
2
W
Bellona
6,441
644
94
9
0
231,534
1
L
Sobek
4,953
495
18
2
0
210,493
6
W
Tyr
6,538
654
95
10
0
188,167
3
W
Thoth
5,853
585
72
7
0
173,454
2
L
Osiris
4,941
494
60
6
0
172,292
0
W
Ares
5,247
525
7
1
0
163,641
2
W
Cupid
6,159
616
80
8
0
169,856
1
L
Artemis
4,802
480
51
5
0
165,257
1
L
Vulcan
5,455
546
67
7
0
171,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role