Player Matchup

Fenrir
Fenrir
ChaveDosCha
Fenrir
Level 32
God Stats
7W - 8L
1,458 SR
Queue Stats
127W - 150L
1,486 Elo+
Solo
Hachiman
Hachiman
Pastero96
Hachiman
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 143L
1,608 Elo+
Solo
Persephone
Persephone
tibi34567
Persephone
Level 121
God Stats
6W - 2L
1,504 SR
Queue Stats
94W - 100L
1,457 Elo+
Solo
Team Averages
Level 66
1,487 SR
1,517 Elo+

VS

Team Averages
Level 10
1,441 SR
1,289 Elo+
Discordia
Discordia
Manosso05
Discordia
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,322 Elo+
Party 1
Cthulhu
Cthulhu
Nuuker171
Cthulhu
Level 9
God Stats
1W - 4L
1,386 SR
Queue Stats
3W - 13L
1,289 Elo+
Party 1
Ares
Ares
portugalcristo
Ares
Level 8
God Stats
1W - 6L
1,436 SR
Queue Stats
1W - 12L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 3 / 7
10,266
733
4,701
10,389
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Pastero96
Hachiman
14
6 / 0 / 9
10,471
748
12,907
7,180
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
tibi34567
Persephone
14
6 / 0 / 7
10,955
783
17,065
8,172
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Manosso05
Discordia
11
0 / 7 / 2
7,591
542
5,332
10,436
3,385
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Nuuker171
Cthulhu
11
3 / 6 / 0
8,554
611
8,715
19,393
17,734
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 3 / 3
7,705
550
1,815
13,354
12,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
16
Kills
3
3
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
3
7
2.5
L
Discordia
Manosso05
Discordia
0
7
2
0.14
L
Cthulhu
Nuuker171
Cthulhu
3
6
0
0.5
W
Hachiman
Pastero96
Hachiman
6
0
9
10.5
L
0
3
3
0.5
W
Persephone
tibi34567
Persephone
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,673
Damage
15,862
25,741
Taken
43,183
14,267
Mitigated
33,222
6,729
Healing
2,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,701
650
0
2,898
10,389
8,752
0
5,555
4,834
0
29,940
L
Discordia
Manosso05
Discordia
5,332
783
393
1,645
10,436
3,385
0
4,182
6,040
28,504
0
L
Cthulhu
Nuuker171
Cthulhu
8,715
548
265
500
19,393
17,734
0
7,119
11,836
24,045
0
W
Hachiman
Pastero96
Hachiman
12,907
8,988
0
1,933
7,180
2,585
2,250
4,928
2,252
0
39,979
L
1,815
453
0
0
13,354
12,103
0
4,881
8,171
5,862
0
W
Persephone
tibi34567
Persephone
17,065
796
0
1,898
8,172
2,930
643
5,598
2,574
59,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,692
Gold Earned
23,850
166
Minions Killed
71
0
Camps Cleared
0
782,409
Distance Traveled
739,052
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,266
733
35
3
0
266,422
5
L
Discordia
7,591
542
33
2
0
210,135
1
L
Cthulhu
8,554
611
26
2
0
259,914
0
W
Hachiman
10,471
748
43
3
0
250,673
6
L
Ares
7,705
550
12
1
0
269,003
0
W
Persephone
10,955
783
88
6
0
265,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role