Player Matchup

Anhur
Anhur
BLACK MAN EATS
Anhur
Level 105
God Stats
2W - 2L
1,753 SR
Queue Stats
205W - 128L
1,708 Elo+
Party 2
Cthulhu
Cthulhu
FateAssassin750
Cthulhu
Level 5
God Stats
1W - 3L
1,315 SR
Queue Stats
1W - 7L
1,204 Elo+
Party 2
Artio
Artio
TaeS0For3ign
Artio
Level 149
God Stats
13W - 7L
1,696 SR
Queue Stats
1,244W - 678L
1,729 Elo+
Party 2
Team Averages
Level 86
1,588 SR
1,547 Elo+

VS

Team Averages
Level 74
1,513 SR
1,423 Elo+
Danzaburou
Danzaburou
CorneliusCumquik
Danzaburou
Level 84
God Stats
152W - 132L
1,517 SR
Queue Stats
199W - 224L
1,466 Elo+
Party 1
Chaac
Chaac
ThexYellowxFlash
Chaac
Level 113
God Stats
67W - 59L
1,530 SR
Queue Stats
507W - 628L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
Valix Rises
Kukulkan
Level 24
God Stats
5W - 6L
1,491 SR
Queue Stats
75W - 96L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
8,826
679
6,662
11,501
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 2 / 1
7,350
565
3,329
11,074
7,458
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 5 / 2
8,058
620
9,929
15,370
11,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CorneliusCumquik
Danzaburou
13
5 / 1 / 2
9,289
715
10,915
8,600
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 0 / 7
8,672
667
9,978
10,138
7,129
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
Valix Rises
Kukulkan
12
3 / 3 / 5
8,697
669
8,441
6,102
1,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
10
10
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Danzaburou
CorneliusCumquik
Danzaburou
5
1
2
6
L
0
2
1
0.25
L
1
5
2
0.4
W
2
0
7
5.5
W
Kukulkan
Valix Rises
Kukulkan
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,920
Damage
29,334
37,945
Taken
24,840
22,896
Mitigated
11,921
7,936
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,662
3,200
0
4,488
11,501
3,965
22
1,723
9,778
0
32,881
W
Danzaburou
CorneliusCumquik
Danzaburou
10,915
4,060
799
5,755
8,600
2,815
661
5,060
3,282
0
37,088
L
3,329
358
0
250
11,074
7,458
0
3,674
7,400
13,048
0
L
9,929
761
318
2,880
15,370
11,473
0
3,136
12,234
28,932
0
W
9,978
1,531
0
3,535
10,138
7,129
0
3,950
5,922
0
32,278
W
Kukulkan
Valix Rises
Kukulkan
8,441
1,121
264
843
6,102
1,977
510
3,554
2,334
30,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
26,658
117
Minions Killed
144
0
Camps Cleared
0
702,488
Distance Traveled
726,851
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,826
679
53
4
0
214,617
0
W
Danzaburou
9,289
715
51
4
0
239,827
3
L
Cthulhu
7,350
565
20
2
0
250,228
1
L
Artio
8,058
620
44
3
0
237,643
2
W
Chaac
8,672
667
34
3
0
252,701
2
W
Kukulkan
8,697
669
59
5
0
234,323
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role