Player Matchup

Danzaburou
Danzaburou
Garbuck
Danzaburou
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IncomingFire
Janus
Level 125
God Stats
7W - 9L
1,457 SR
Queue Stats
175W - 162L
1,586 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TONREK
Tsukuyomi
Level 108
God Stats
1W - 5L
1,278 SR
Queue Stats
158W - 127L
1,539 Elo+
Party 2
Ares
Ares
VaporMech
Ares
Level 12
God Stats
1W - 1L
1,800 SR
Queue Stats
6W - 3L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
bryan20001011
Gilgamesh
Level 112
God Stats
17W - 13L
1,619 SR
Queue Stats
133W - 124L
1,550 Elo+
Party 2
Team Averages
Level 80
1,531 SR
1,540 Elo+

VS

Team Averages
Level 53
1,554 SR
1,522 Elo+
Bellona
Bellona
BIGBOOTYFLAVORS
Bellona
Level 64
God Stats
10W - 4L
1,636 SR
Queue Stats
261W - 226L
1,558 Elo+
Party 3
Nu Wa
Nu Wa
Jermilious
Nu Wa
Level 31
God Stats
33W - 25L
1,567 SR
Queue Stats
139W - 122L
1,472 Elo+
Party 3
Chernobog
Chernobog
NuclearPizza7
Chernobog
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 19L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
SeeDave
Kuzenbo
Level 89
God Stats
2W - 2L
1,224 SR
Queue Stats
152W - 156L
1,525 Elo+
Solo
Da Ji
Da Ji
oCounteract
Da Ji
Level 52
God Stats
4W - 0L
1,844 SR
Queue Stats
34W - 32L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Garbuck
Danzaburou
10
2 / 1 / 0
5,794
579
2,840
5,796
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 4 / 0
5,437
544
2,522
5,102
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
TONREK
Tsukuyomi
8
1 / 6 / 2
5,165
517
3,056
7,887
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
6
0 / 4 / 1
4,377
438
1,450
4,996
1,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
bryan20001011
Gilgamesh
9
1 / 5 / 0
5,213
521
2,726
7,473
3,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 1
7,394
739
5,898
4,743
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
9
3 / 2 / 5
5,631
563
3,661
4,307
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
NuclearPizza7
Chernobog
9
3 / 1 / 1
5,715
572
1,337
1,758
323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
SeeDave
Kuzenbo
10
3 / 1 / 5
5,934
593
4,631
7,316
4,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 1
6,074
607
2,992
6,445
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
20
20
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
Danzaburou
Garbuck
Danzaburou
2
1
0
2
L
1
4
0
0.25
W
Nu Wa
3
2
5
2.75
W
Chernobog
NuclearPizza7
Chernobog
3
1
1
3.5
W
Kuzenbo
SeeDave
Kuzenbo
3
1
5
5.5
L
Tsukuyomi
TONREK
Tsukuyomi
1
6
2
0.33
L
Ares
0
4
1
0.13
L
Gilgamesh
bryan20001011
Gilgamesh
1
5
0
0.2
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,594
Damage
18,519
31,254
Taken
24,569
10,559
Mitigated
11,759
5,259
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,898
2,451
0
2,868
4,743
2,931
362
0
4,743
0
38,731
L
Danzaburou
Garbuck
Danzaburou
2,840
1,469
0
2,263
5,796
1,688
864
1,903
3,873
0
31,119
L
2,522
144
0
543
5,102
1,301
0
1,731
3,227
30,125
0
W
Nu Wa
3,661
483
0
50
4,307
1,131
340
1,003
3,220
21,747
0
W
Chernobog
NuclearPizza7
Chernobog
1,337
778
0
441
1,758
323
0
30
1,728
0
16,511
W
Kuzenbo
SeeDave
Kuzenbo
4,631
1,313
0
3,269
7,316
4,768
0
1,598
5,658
19,359
0
L
Tsukuyomi
TONREK
Tsukuyomi
3,056
1,116
0
1,739
7,887
2,551
0
1,411
6,416
0
20,803
L
Ares
1,450
129
0
214
4,996
1,950
0
2,347
2,563
4,150
0
L
Gilgamesh
bryan20001011
Gilgamesh
2,726
432
0
500
7,473
3,069
82
580
6,883
0
25,967
W
2,992
926
0
2,160
6,445
2,606
0
1,117
5,248
0
34,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,986
Gold Earned
30,748
250
Minions Killed
291
0
Camps Cleared
0
895,381
Distance Traveled
907,535
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,394
739
94
9
0
215,394
4
L
Danzaburou
5,794
579
65
7
0
174,188
4
L
Janus
5,437
544
75
8
0
179,578
0
W
Nu Wa
5,631
563
43
4
0
151,165
1
W
Chernobog
5,715
572
47
5
0
135,296
0
W
Kuzenbo
5,934
593
28
3
0
199,969
5
L
Tsukuyomi
5,165
517
45
5
0
196,721
0
L
Ares
4,377
438
8
1
0
160,877
2
L
Gilgamesh
5,213
521
57
6
0
184,017
1
W
Da Ji
6,074
607
79
8
0
205,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role