Player Matchup

Loki
Loki
A Cheeky Boy
Loki
Level 29
God Stats
13W - 13L
1,689 SR
Queue Stats
250W - 240L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Cyborg-CJ
Cthulhu
Level 8
God Stats
2W - 3L
1,350 SR
Queue Stats
4W - 11L
1,210 Elo+
Solo
Baron Samedi
Baron Samedi
Fissionize
Baron Samedi
Level 29
God Stats
48W - 25L
1,648 SR
Queue Stats
176W - 132L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
hemo-_-x666
Gilgamesh
Level 11
God Stats
0W - 1L
1,278 SR
Queue Stats
3W - 2L
1,738 Elo+
Party 2
Danzaburou
Danzaburou
i_vvakz
Danzaburou
Level 21
God Stats
4W - 2L
1,509 SR
Queue Stats
5W - 5L
1,522 Elo+
Party 2
Team Averages
Level 20
1,495 SR
1,483 Elo+

VS

Team Averages
Level 25
1,470 SR
1,365 Elo+
Gilgamesh
Gilgamesh
AlaNmEssS
Gilgamesh
Level 29
God Stats
20W - 20L
1,474 SR
Queue Stats
506W - 471L
1,484 Elo+
Solo
Cthulhu
Cthulhu
CMilly
Cthulhu
Level 29
God Stats
7W - 4L
1,681 SR
Queue Stats
31W - 42L
1,346 Elo+
Party 1
Pele
Pele
Dark_Zerkrom
Pele
Level 28
God Stats
6W - 8L
1,406 SR
Queue Stats
94W - 106L
1,411 Elo+
Solo
Anubis
Anubis
ThirtyAnd7
Anubis
Level 29
God Stats
27W - 40L
1,475 SR
Queue Stats
339W - 388L
1,413 Elo+
Solo
Kukulkan
Kukulkan
funweiner
Kukulkan
Level 8
God Stats
11W - 10L
1,317 SR
Queue Stats
25W - 29L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 2
9,101
535
6,588
13,790
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Cyborg-CJ
Cthulhu
12
1 / 4 / 0
7,286
429
4,196
11,545
9,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Fissionize
Baron Samedi
11
1 / 5 / 1
6,949
409
6,263
11,494
5,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
hemo-_-x666
Gilgamesh
11
0 / 4 / 3
6,809
401
1,715
9,919
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
i_vvakz
Danzaburou
11
1 / 6 / 1
7,446
438
4,865
11,049
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlaNmEssS
Gilgamesh
16
3 / 1 / 2
9,796
576
7,312
8,670
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
CMilly
Cthulhu
13
2 / 1 / 11
8,164
480
5,712
9,727
7,038
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 1 / 5
9,124
537
5,912
9,418
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
ThirtyAnd7
Anubis
16
9 / 3 / 3
10,685
629
9,849
11,979
6,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
funweiner
Kukulkan
13
7 / 1 / 5
8,883
523
12,860
5,250
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
25
25
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
W
Gilgamesh
AlaNmEssS
Gilgamesh
3
1
2
4
W
Cthulhu
CMilly
Cthulhu
2
1
11
7.5
L
Cthulhu
Cyborg-CJ
Cthulhu
1
4
0
0.25
W
4
1
5
6.5
L
Baron Samedi
Fissionize
Baron Samedi
1
5
1
0.3
W
Anubis
ThirtyAnd7
Anubis
9
3
3
3.5
W
Kukulkan
funweiner
Kukulkan
7
1
5
9.5
L
Gilgamesh
hemo-_-x666
Gilgamesh
0
4
3
0.38
L
Danzaburou
i_vvakz
Danzaburou
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,627
Damage
41,645
57,797
Taken
45,044
28,278
Mitigated
24,119
8,694
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,588
1,790
0
3,627
13,790
4,783
0
5,455
8,329
0
50,908
W
Gilgamesh
AlaNmEssS
Gilgamesh
7,312
1,423
99
1,842
8,670
5,023
500
2,285
6,060
0
52,290
W
Cthulhu
CMilly
Cthulhu
5,712
134
1,073
930
9,727
7,038
664
3,362
6,345
22,136
0
L
Cthulhu
Cyborg-CJ
Cthulhu
4,196
289
0
731
11,545
9,998
210
3,001
8,474
30,576
0
W
5,912
1,150
0
3,544
9,418
3,498
264
1,508
7,885
0
47,486
L
Baron Samedi
Fissionize
Baron Samedi
6,263
342
133
3,402
11,494
5,452
192
8,956
2,131
32,512
0
W
Anubis
ThirtyAnd7
Anubis
9,849
250
0
7,403
11,979
6,652
1,066
860
11,119
79,814
0
W
Kukulkan
funweiner
Kukulkan
12,860
771
0
0
5,250
1,908
780
2,074
3,176
37,016
0
L
Gilgamesh
hemo-_-x666
Gilgamesh
1,715
390
0
530
9,919
4,966
0
3,417
6,352
0
30,369
L
Danzaburou
i_vvakz
Danzaburou
4,865
1,742
0
271
11,049
3,079
915
6,775
4,090
0
34,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,591
Gold Earned
46,652
337
Minions Killed
430
0
Camps Cleared
0
1,617,585
Distance Traveled
1,611,074
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,101
535
97
6
0
317,368
0
W
Gilgamesh
9,796
576
97
6
0
308,149
0
W
Cthulhu
8,164
480
33
2
0
353,934
0
L
Cthulhu
7,286
429
69
4
0
376,848
1
W
Pele
9,124
537
79
5
0
350,269
2
L
Baron Samedi
6,949
409
50
3
0
301,917
4
W
Anubis
10,685
629
141
8
0
273,857
4
W
Kukulkan
8,883
523
80
5
0
324,865
0
L
Gilgamesh
6,809
401
59
3
0
329,547
1
L
Danzaburou
7,446
438
62
4
0
291,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role