Player Matchup

Fenrir
Fenrir
Anchor0110
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 1
Cerberus
Cerberus
Jerly21
Cerberus
Level 89
God Stats
2W - 2L
1,440 SR
Queue Stats
75W - 81L
1,506 Elo+
Party 1
Anubis
Anubis
RAALF
Anubis
Level 88
God Stats
0W - 3L
1,562 SR
Queue Stats
45W - 50L
1,455 Elo+
Party 1
Mulan
Mulan
XWolfMurdorX
Mulan
Level 128
God Stats
1W - 2L
1,519 SR
Queue Stats
81W - 87L
1,501 Elo+
Party 1
Hou Yi
Hou Yi
lxDarkJackxl
Hou Yi
Level 155
God Stats
7W - 6L
1,863 SR
Queue Stats
137W - 143L
1,561 Elo+
Party 1
Team Averages
Level 94
1,577 SR
1,489 Elo+

VS

Team Averages
Level 99
1,571 SR
1,488 Elo+
Tsukuyomi
Tsukuyomi
Adrianelv001
Tsukuyomi
Level 107
God Stats
6W - 4L
1,727 SR
Queue Stats
514W - 486L
1,560 Elo+
Party 2
Anubis
Anubis
CBuitrago06
Anubis
Level 99
God Stats
20W - 21L
1,493 SR
Queue Stats
194W - 200L
1,435 Elo+
Party 2
Pele
Pele
DarnedElmejor
Pele
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
JRossSkady
Cernunnos
Level 101
God Stats
22W - 16L
1,550 SR
Queue Stats
191W - 145L
1,517 Elo+
Party 2
Ymir
Ymir
NOOBTEOFIS
Ymir
Level 64
God Stats
59W - 41L
1,586 SR
Queue Stats
434W - 480L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anchor0110
Fenrir
16
1 / 4 / 3
10,552
480
2,811
18,115
6,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Jerly21
Cerberus
14
2 / 9 / 10
10,185
463
9,410
23,670
25,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
RAALF
Anubis
17
2 / 5 / 2
10,840
493
5,384
14,951
7,440
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 7 / 0
10,651
484
13,621
21,578
15,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
20
7 / 1 / 5
12,568
571
15,643
11,431
4,331
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Adrianelv001
Tsukuyomi
20
8 / 2 / 11
13,451
611
17,310
14,307
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
20
9 / 1 / 7
13,227
601
15,449
12,153
5,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 3 / 9
13,111
596
12,431
20,334
13,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cernunnos
JRossSkady
Cernunnos
18
4 / 4 / 8
12,288
559
5,637
12,776
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 5 / 16
11,053
502
7,423
18,418
12,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
15
Kills
26
26
Deaths
15
20
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Adrianelv001
Tsukuyomi
8
2
11
6.75
L
Fenrir
Anchor0110
Fenrir
1
4
3
0.63
W
Anubis
9
1
7
12.5
W
4
3
9
2.83
W
Cernunnos
JRossSkady
Cernunnos
4
4
8
2
L
Cerberus
Jerly21
Cerberus
2
9
10
0.78
W
1
5
16
1.8
L
Anubis
RAALF
Anubis
2
5
2
0.6
L
3
7
0
0.43
L
Hou Yi
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,869
Damage
58,250
89,745
Taken
77,988
59,566
Mitigated
40,909
28,225
Healing
34,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Adrianelv001
Tsukuyomi
17,310
4,479
0
5,652
14,307
5,471
672
2,495
11,812
0
103,058
L
Fenrir
Anchor0110
Fenrir
2,811
437
0
7,080
18,115
6,284
0
2,540
15,575
0
67,353
W
Anubis
15,449
1,048
0
8,289
12,153
5,201
190
6,587
5,566
86,256
0
W
12,431
3,664
0
10,490
20,334
13,586
1,697
1,775
18,559
0
86,387
W
Cernunnos
JRossSkady
Cernunnos
5,637
2,369
0
5,418
12,776
3,992
803
2,054
10,722
0
83,898
L
Cerberus
Jerly21
Cerberus
9,410
693
0
3,454
23,670
25,721
30
7,124
16,546
44,543
0
W
7,423
1,635
0
4,243
18,418
12,659
171
4,514
13,904
38,059
0
L
Anubis
RAALF
Anubis
5,384
369
0
5,583
14,951
7,440
0
7,417
7,534
61,339
0
L
13,621
2,691
0
5,024
21,578
15,790
68
3,922
17,656
0
65,479
L
Hou Yi
15,643
9,203
0
7,084
11,431
4,331
596
1,869
9,562
0
103,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,796
Gold Earned
63,130
633
Minions Killed
639
0
Camps Cleared
0
1,924,701
Distance Traveled
2,083,080
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,451
611
168
8
0
492,791
3
L
Fenrir
10,552
480
114
5
0
400,951
0
W
Anubis
13,227
601
140
6
0
376,035
4
W
Pele
13,111
596
164
7
0
422,393
4
W
Cernunnos
12,288
559
119
5
0
397,813
8
L
Cerberus
10,185
463
108
5
0
378,493
4
W
Ymir
11,053
502
48
2
0
394,048
3
L
Anubis
10,840
493
117
5
0
384,716
3
L
Mulan
10,651
484
128
6
0
353,283
2
L
Hou Yi
12,568
571
166
8
0
407,258
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role