Player Matchup

Tsukuyomi
Tsukuyomi
BoomyPlum
Tsukuyomi
Level 45
God Stats
7W - 9L
1,543 SR
Queue Stats
49W - 56L
1,515 Elo+
Party 1
Tiamat
Tiamat
Goblicide
Tiamat
Level 118
God Stats
2W - 0L
1,715 SR
Queue Stats
141W - 147L
1,544 Elo+
Party 1
Jormungandr
Jormungandr
monkey-man1776
Jormungandr
Level 54
God Stats
15W - 11L
1,603 SR
Queue Stats
58W - 53L
1,537 Elo+
Party 1
Team Averages
Level 72
1,620 SR
1,532 Elo+

VS

Team Averages
Level 42
1,443 SR
1,486 Elo+
Gilgamesh
Gilgamesh
Gruggl202
Gilgamesh
Level 47
God Stats
31W - 32L
1,550 SR
Queue Stats
530W - 598L
1,455 Elo+
Party 2
Awilix
Awilix
KazooKid50
Awilix
Level 73
God Stats
24W - 28L
1,493 SR
Queue Stats
678W - 666L
1,504 Elo+
Party 2
Yemoja
Yemoja
ikeem
Yemoja
Level 6
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BoomyPlum
Tsukuyomi
12
11 / 5 / 10
9,780
889
11,531
9,049
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Goblicide
Tiamat
13
8 / 2 / 12
9,366
851
8,010
6,479
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
monkey-man1776
Jormungandr
13
5 / 1 / 19
9,918
902
8,336
7,468
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gruggl202
Gilgamesh
10
1 / 9 / 7
7,094
645
7,662
14,109
7,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
KazooKid50
Awilix
10
4 / 9 / 4
7,824
711
8,603
12,536
4,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
ikeem
Yemoja
8
3 / 6 / 2
6,764
615
1,261
8,831
3,046
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
24
Kills
8
8
Deaths
24
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BoomyPlum
Tsukuyomi
11
5
10
3.2
W
Tiamat
Goblicide
Tiamat
8
2
12
7
L
Gilgamesh
Gruggl202
Gilgamesh
1
9
7
0.5
L
Awilix
KazooKid50
Awilix
4
9
4
0.67
L
Yemoja
ikeem
Yemoja
3
6
2
0.67
W
Jormungandr
monkey-man1776
Jormungandr
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,877
Damage
17,526
22,996
Taken
35,476
12,621
Mitigated
15,862
4,205
Healing
2,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BoomyPlum
Tsukuyomi
11,531
4,531
0
1,100
9,049
3,129
818
303
8,746
0
25,924
W
Tiamat
Goblicide
Tiamat
8,010
1,139
0
2,205
6,479
4,264
541
446
6,033
26,090
0
L
Gilgamesh
Gruggl202
Gilgamesh
7,662
1,757
135
1,507
14,109
7,888
50
6,541
7,309
0
18,799
L
Awilix
KazooKid50
Awilix
8,603
3,533
0
486
12,536
4,928
88
4,928
7,342
0
29,978
L
Yemoja
ikeem
Yemoja
1,261
455
180
34
8,831
3,046
0
4,589
4,096
9,468
0
W
Jormungandr
monkey-man1776
Jormungandr
8,336
2,831
0
900
7,468
5,228
497
584
6,884
24,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
21,682
102
Minions Killed
78
0
Camps Cleared
0
571,545
Distance Traveled
448,164
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,780
889
26
2
0
186,657
3
W
Tiamat
9,366
851
45
4
0
202,577
0
L
Gilgamesh
7,094
645
26
2
0
163,283
0
L
Awilix
7,824
711
40
4
0
178,225
4
L
Yemoja
6,764
615
12
1
0
106,656
0
W
Jormungandr
9,918
902
31
3
0
182,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role