Player Matchup

Apollo
Apollo
AxelTM
Apollo
Level 28
God Stats
41W - 44L
1,558 SR
Queue Stats
130W - 136L
1,481 Elo+
Solo
Zeus
Zeus
KirandoAkira
Zeus
Level 29
God Stats
1W - 3L
1,474 SR
Queue Stats
71W - 98L
1,338 Elo+
Solo
Ares
Ares
OrionSlytherin
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,295 Elo+
Solo
Gilgamesh
Gilgamesh
RangerPikaLonga
Gilgamesh
Level 27
God Stats
0W - 2L
1,317 SR
Queue Stats
9W - 15L
1,305 Elo+
Solo
Achilles
Achilles
javiisalasss-jav
Achilles
Level 18
God Stats
0W - 1L
1,714 SR
Queue Stats
4W - 11L
1,139 Elo+
Solo
Team Averages
Level 24
1,513 SR
1,312 Elo+

VS

Team Averages
Level 28
1,528 SR
1,713 Elo+
Yemoja
Yemoja
HyGrrB
Yemoja
Level 17
God Stats
4W - 1L
1,792 SR
Queue Stats
21W - 7L
1,792 Elo+
Party 1
Thor
Thor
MARIDEX
Thor
Level 28
God Stats
1W - 1L
1,216 SR
Queue Stats
67W - 24L
1,732 Elo+
Party 1
Ra
Ra
Nirrro
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Takêro
Danzaburou
Level 29
God Stats
14W - 4L
1,922 SR
Queue Stats
58W - 15L
1,818 Elo+
Party 1
Gilgamesh
Gilgamesh
ToVoTs
Gilgamesh
Level 40
God Stats
1W - 2L
1,209 SR
Queue Stats
71W - 27L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AxelTM
Apollo
10
1 / 9 / 0
7,275
455
3,856
10,262
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 10 / 1
6,538
409
10,377
10,965
4,431
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 9 / 1
6,563
410
4,532
14,454
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
RangerPikaLonga
Gilgamesh
11
0 / 4 / 0
6,550
409
2,295
11,619
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 6 / 0
6,367
398
2,720
11,454
6,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HyGrrB
Yemoja
12
4 / 0 / 18
8,725
545
4,223
5,898
3,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
MARIDEX
Thor
16
5 / 1 / 6
9,866
617
6,784
9,622
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
15
9 / 1 / 6
9,582
599
9,680
8,482
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Takêro
Danzaburou
15
11 / 0 / 8
9,779
611
14,911
11,336
4,454
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilgamesh
ToVoTs
Gilgamesh
14
9 / 0 / 4
9,241
578
8,996
8,231
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
80
2
Kills
38
38
Deaths
2
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Apollo
AxelTM
Apollo
1
9
0
0.11
W
Yemoja
HyGrrB
Yemoja
4
0
18
13
L
0
10
1
0.05
W
Thor
MARIDEX
Thor
5
1
6
8
W
Ra
9
1
6
12
L
1
9
1
0.17
L
Gilgamesh
RangerPikaLonga
Gilgamesh
0
4
0
0
W
Danzaburou
Takêro
Danzaburou
11
0
8
15
W
Gilgamesh
ToVoTs
Gilgamesh
9
0
4
11
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,780
Damage
44,594
58,754
Taken
43,569
28,087
Mitigated
20,328
5,665
Healing
17,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AxelTM
Apollo
3,856
988
0
786
10,262
2,500
880
2,224
8,008
0
33,379
W
Yemoja
HyGrrB
Yemoja
4,223
999
1,611
1,252
5,898
3,490
653
3,379
2,519
16,960
0
L
10,377
1,326
0
0
10,965
4,431
0
5,500
5,259
40,015
0
W
Thor
MARIDEX
Thor
6,784
3,319
0
3,090
9,622
4,073
2,940
704
8,893
0
63,006
W
Ra
9,680
1,438
532
3,579
8,482
3,136
1,134
5,373
3,109
53,543
0
L
4,532
191
0
1,063
14,454
10,332
0
4,006
10,370
16,396
0
L
Gilgamesh
RangerPikaLonga
Gilgamesh
2,295
532
0
2,401
11,619
4,411
0
1,707
9,796
0
31,775
W
Danzaburou
Takêro
Danzaburou
14,911
9,179
0
6,776
11,336
4,454
1,926
4,168
7,143
0
65,659
W
Gilgamesh
ToVoTs
Gilgamesh
8,996
2,743
0
1,053
8,231
5,175
1,112
1,285
6,696
0
35,959
L
2,720
1,094
0
1,415
11,454
6,413
0
36
11,418
0
21,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,293
Gold Earned
47,193
273
Minions Killed
435
0
Camps Cleared
0
1,344,515
Distance Traveled
1,521,313
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,275
455
67
4
0
225,092
0
W
Yemoja
8,725
545
29
2
0
283,583
5
L
Zeus
6,538
409
59
4
0
230,294
0
W
Thor
9,866
617
128
8
0
290,486
0
W
Ra
9,582
599
103
6
0
307,976
2
L
Ares
6,563
410
16
1
0
302,686
9
L
Gilgamesh
6,550
409
83
5
0
340,778
0
W
Danzaburou
9,779
611
101
6
0
311,490
1
W
Gilgamesh
9,241
578
74
5
0
327,778
0
L
Achilles
6,367
398
48
3
0
245,665
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role