Player Matchup

Sylvanus
Sylvanus
LBFP
Sylvanus
Level 129
God Stats
14W - 10L
1,709 SR
Queue Stats
81W - 88L
1,582 Elo+
Party 1
Thoth
Thoth
i SaltyCrab i
Thoth
Level 96
God Stats
9W - 13L
1,437 SR
Queue Stats
285W - 307L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
imJ0E
Danzaburou
Level 77
God Stats
9W - 8L
1,831 SR
Queue Stats
31W - 35L
1,588 Elo+
Party 1
Team Averages
Level 101
1,659 SR
1,570 Elo+

VS

Team Averages
Level 95
1,416 SR
1,520 Elo+
Tiamat
Tiamat
De Huesito
Tiamat
Level 91
God Stats
19W - 18L
1,477 SR
Queue Stats
48W - 42L
1,500 Elo+
Party 2
Tyr
Tyr
Shades xl
Tyr
Level 82
God Stats
3W - 5L
1,474 SR
Queue Stats
105W - 106L
1,497 Elo+
Party 2
Serqet
Serqet
Shepherd xl
Serqet
Level 113
God Stats
0W - 2L
1,297 SR
Queue Stats
91W - 86L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LBFP
Sylvanus
12
3 / 1 / 13
8,475
770
6,162
10,299
9,242
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 1 / 9
9,029
821
7,016
6,084
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
imJ0E
Danzaburou
12
8 / 3 / 7
9,181
835
8,234
9,224
3,923
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
De Huesito
Tiamat
10
1 / 7 / 3
7,582
689
9,092
8,602
7,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 4 / 4
7,352
668
3,755
10,918
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
11
3 / 6 / 1
7,742
704
4,193
10,216
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
17
Kills
4
5
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
De Huesito
Tiamat
1
7
3
0.36
W
Sylvanus
LBFP
Sylvanus
3
1
13
9.5
L
0
4
4
0.5
L
Serqet
3
6
1
0.58
W
6
1
9
10.5
W
Danzaburou
imJ0E
Danzaburou
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,412
Damage
17,040
25,607
Taken
29,736
15,171
Mitigated
18,897
13,526
Healing
3,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
De Huesito
Tiamat
9,092
926
0
722
8,602
7,735
0
4,487
3,954
28,009
0
W
Sylvanus
LBFP
Sylvanus
6,162
1,324
4,106
4,798
10,299
9,242
422
4,074
5,751
17,600
0
L
3,755
122
0
1,401
10,918
7,666
0
4,760
5,882
0
14,526
L
Serqet
4,193
285
0
1,873
10,216
3,496
0
3,380
6,682
0
17,566
W
7,016
591
597
954
6,084
2,006
1,043
1,882
4,006
32,026
0
W
Danzaburou
imJ0E
Danzaburou
8,234
4,099
978
2,093
9,224
3,923
2,252
3,156
5,762
0
23,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,685
Gold Earned
22,676
134
Minions Killed
96
0
Camps Cleared
0
585,180
Distance Traveled
581,879
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,582
689
37
3
0
175,678
1
W
Sylvanus
8,475
770
28
3
0
184,537
3
L
Tyr
7,352
668
27
2
0
220,737
1
L
Serqet
7,742
704
32
3
0
185,464
4
W
Thoth
9,029
821
69
6
0
192,157
2
W
Danzaburou
9,181
835
37
3
0
208,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role