Player Matchup

Neith
Neith
Cyber-Infinite
Neith
Level 15
God Stats
5W - 5L
1,585 SR
Queue Stats
55W - 60L
1,307 Elo+
Solo
Fenrir
Fenrir
GageShiAxel
Fenrir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 196L
1,335 Elo+
Solo
Anhur
Anhur
Kryptek304
Anhur
Level 18
God Stats
16W - 20L
1,721 SR
Queue Stats
161W - 162L
1,299 Elo+
Solo
Izanami
Izanami
SaRy_1j
Izanami
Level 9
God Stats
5W - 2L
1,692 SR
Queue Stats
8W - 11L
1,423 Elo+
Party 1
Serqet
Serqet
overseas_irons3
Serqet
Level 11
God Stats
0W - 3L
1,285 SR
Queue Stats
10W - 8L
1,372 Elo+
Party 1
Team Averages
Level 13
1,557 SR
1,347 Elo+

VS

Team Averages
Level 22
1,445 SR
1,348 Elo+
Nu Wa
Nu Wa
CadidleHopper
Nu Wa
Level 29
God Stats
4W - 5L
1,556 SR
Queue Stats
88W - 120L
1,352 Elo+
Solo
Ymir
Ymir
Marcossz4740
Ymir
Level 14
God Stats
1W - 1L
1,240 SR
Queue Stats
65W - 75L
1,231 Elo+
Solo
Ratatoskr
Ratatoskr
loliolaki
Ratatoskr
Level 19
God Stats
6W - 9L
1,428 SR
Queue Stats
21W - 26L
1,313 Elo+
Solo
Bellona
Bellona
maggotso
Bellona
Level 24
God Stats
27W - 40L
1,471 SR
Queue Stats
97W - 126L
1,436 Elo+
Solo
Jing Wei
Jing Wei
xlRaazta
Jing Wei
Level 25
God Stats
7W - 5L
1,527 SR
Queue Stats
393W - 351L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 11 / 15
14,083
939
21,804
24,547
10,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
20
5 / 12 / 16
14,429
962
21,809
27,527
16,975
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
20
4 / 6 / 12
14,224
948
16,992
15,231
6,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
SaRy_1j
Izanami
20
6 / 5 / 11
14,765
984
19,799
22,049
10,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 9 / 8
14,640
976
10,728
21,973
9,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

112

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 20
15,903
1,060
23,530
20,217
14,365
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 6 / 11
13,222
881
10,319
18,057
17,701
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ratatoskr
loliolaki
Ratatoskr
18
4 / 7 / 5
12,903
860
3,301
13,788
4,844
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bellona
maggotso
Bellona
20
10 / 2 / 20
16,435
1,096
29,951
28,798
23,092
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jing Wei
xlRaazta
Jing Wei
20
17 / 4 / 15
17,642
1,176
35,687
17,089
6,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
114
24
Kills
43
43
Deaths
24
62
Assists
71
Player
Kills
Deaths
Assists
KDA
W
8
5
20
3.6
L
3
11
15
0.95
L
Fenrir
5
12
16
1.08
L
Anhur
4
6
12
1.67
W
4
6
11
1.58
L
Izanami
SaRy_1j
Izanami
6
5
11
2.3
W
Ratatoskr
loliolaki
Ratatoskr
4
7
5
0.93
W
Bellona
maggotso
Bellona
10
2
20
10
L
6
9
8
1.11
W
Jing Wei
xlRaazta
Jing Wei
17
4
15
6.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,132
Damage
102,788
111,327
Taken
97,949
54,079
Mitigated
66,341
9,596
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,530
8,858
0
2,013
20,217
14,365
0
0
19,221
48,903
0
L
21,804
11,548
0
2,871
24,547
10,345
0
7,960
16,587
0
48,671
L
Fenrir
21,809
8,490
0
1,563
27,527
16,975
0
8,381
19,146
0
32,387
L
Anhur
16,992
11,586
0
2,628
15,231
6,297
0
5,618
9,613
0
50,502
W
10,319
2,862
0
0
18,057
17,701
0
0
17,173
22,860
0
L
Izanami
SaRy_1j
Izanami
19,799
14,084
0
2,534
22,049
10,563
0
5,445
16,604
0
61,460
W
Ratatoskr
loliolaki
Ratatoskr
3,301
495
0
0
13,788
4,844
0
0
13,788
0
7,597
W
Bellona
maggotso
Bellona
29,951
12,363
0
3,428
28,798
23,092
0
0
28,086
451
51,439
L
10,728
3,351
0
0
21,973
9,899
0
6,896
15,077
0
20,537
W
Jing Wei
xlRaazta
Jing Wei
35,687
31,444
0
0
17,089
6,339
0
0
16,977
0
68,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,141
Gold Earned
76,105
251
Minions Killed
231
6
Camps Cleared
4
1,184,419
Distance Traveled
1,237,178
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
15,903
1,060
51
3
2
254,260
0
L
Neith
14,083
939
53
4
0
239,872
1
L
Fenrir
14,429
962
24
2
0
264,230
0
L
Anhur
14,224
948
71
5
0
204,878
0
W
Ymir
13,222
881
30
2
0
211,835
1
L
Izanami
14,765
984
89
6
2
242,615
0
W
Ratatoskr
12,903
860
10
1
0
175,934
0
W
Bellona
16,435
1,096
53
4
1
300,533
0
L
Serqet
14,640
976
14
1
4
232,824
0
W
Jing Wei
17,642
1,176
87
6
1
294,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role