Player Matchup

Nemesis
Nemesis
AQUA BERRY BOOL
Nemesis
Level 45
God Stats
24W - 20L
1,561 SR
Queue Stats
261W - 298L
1,400 Elo+
Party 3
Merlin
Merlin
George9096
Merlin
Level 93
God Stats
4W - 4L
1,120 SR
Queue Stats
258W - 284L
1,420 Elo+
Party 1
Khepri
Khepri
TheLordsFury56
Khepri
Level 37
God Stats
32W - 31L
1,335 SR
Queue Stats
157W - 198L
1,323 Elo+
Party 1
Gilgamesh
Gilgamesh
WillieDoinkers
Gilgamesh
Level 29
God Stats
36W - 31L
1,531 SR
Queue Stats
107W - 120L
1,363 Elo+
Party 3
Heimdallr
Heimdallr
rileyreid4
Heimdallr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 50
1,409 SR
1,401 Elo+

VS

Team Averages
Level 51
1,414 SR
1,368 Elo+
Athena
Athena
ConcreteTable
Athena
Level 64
God Stats
1W - 5L
1,528 SR
Queue Stats
44W - 58L
1,413 Elo+
Party 2
Loki
Loki
DavidEatsSharks
Loki
Level 66
God Stats
1W - 2L
1,508 SR
Queue Stats
56W - 84L
1,390 Elo+
Party 2
Hou Yi
Hou Yi
DubiousBlue
Hou Yi
Level 9
God Stats
0W - 2L
1,125 SR
Queue Stats
1W - 5L
1,302 Elo+
Party 2
Scylla
Scylla
DungeonMeister
Scylla
Level 55
God Stats
2W - 4L
1,191 SR
Queue Stats
49W - 76L
1,380 Elo+
Party 2
Neith
Neith
chubi1412
Neith
Level 60
God Stats
82W - 71L
1,717 SR
Queue Stats
198W - 243L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 6
10,756
598
15,548
13,002
5,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
George9096
Merlin
15
3 / 1 / 4
9,322
518
6,423
7,353
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 1 / 7
8,470
471
2,386
8,842
4,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
WillieDoinkers
Gilgamesh
16
4 / 5 / 3
9,416
523
7,078
8,869
4,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Heimdallr
rileyreid4
Heimdallr
14
5 / 4 / 6
8,880
493
13,058
10,270
5,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 5
7,209
401
7,707
16,639
10,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 5 / 2
8,246
458
5,489
13,195
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
11
1 / 4 / 1
7,198
400
1,731
8,584
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 6 / 5
8,050
447
7,412
12,074
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
chubi1412
Neith
15
4 / 5 / 3
9,459
526
7,953
10,479
3,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
24
Kills
13
13
Deaths
24
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
12
2
6
7.5
L
1
4
5
0.88
L
5
5
2
1.2
L
Hou Yi
1
4
1
0.38
L
2
6
5
0.75
W
Merlin
George9096
Merlin
3
1
4
5
W
0
1
7
3.5
W
Gilgamesh
WillieDoinkers
Gilgamesh
4
5
3
1.1
L
Neith
chubi1412
Neith
4
5
3
1.1
W
Heimdallr
rileyreid4
Heimdallr
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,493
Damage
30,292
48,336
Taken
60,971
21,997
Mitigated
23,733
7,313
Healing
12,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,548
10,031
0
764
13,002
5,868
328
4,441
8,407
0
67,961
L
7,707
1,773
0
5,112
16,639
10,017
120
2,279
14,182
28,168
0
L
5,489
1,915
0
3,635
13,195
3,908
0
655
12,480
0
39,062
L
Hou Yi
1,731
598
0
733
8,584
2,258
190
1,233
7,303
0
14,959
L
7,412
952
0
1,940
12,074
3,768
0
3,433
8,241
32,428
0
W
Merlin
George9096
Merlin
6,423
394
0
1,548
7,353
2,432
946
3,266
3,869
56,768
0
W
2,386
83
0
1,936
8,842
4,157
0
2,421
6,317
17,886
0
W
Gilgamesh
WillieDoinkers
Gilgamesh
7,078
1,093
0
710
8,869
4,457
816
173
8,696
0
38,434
L
Neith
chubi1412
Neith
7,953
3,696
0
1,303
10,479
3,782
872
528
9,949
0
56,063
W
Heimdallr
rileyreid4
Heimdallr
13,058
6,802
0
2,355
10,270
5,083
199
4,296
5,928
0
47,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,844
Gold Earned
40,162
399
Minions Killed
317
0
Camps Cleared
0
1,701,318
Distance Traveled
1,618,590
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,756
598
106
6
0
339,652
0
L
Athena
7,209
401
44
2
0
386,471
0
L
Loki
8,246
458
68
4
0
383,343
7
L
Hou Yi
7,198
400
34
2
0
296,468
1
L
Scylla
8,050
447
65
4
0
279,860
7
W
Merlin
9,322
518
111
6
0
347,263
4
W
Khepri
8,470
471
20
1
0
336,677
2
W
Gilgamesh
9,416
523
92
5
0
346,810
3
L
Neith
9,459
526
106
6
0
272,448
0
W
Heimdallr
8,880
493
70
4
0
330,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role