Player Matchup

Bellona
Bellona
BrokenYemoja
Bellona
Level 25
God Stats
5W - 3L
1,593 SR
Queue Stats
60W - 59L
1,621 Elo+
Solo
Ganesha
Ganesha
Julien626
Ganesha
Level 29
God Stats
24W - 15L
1,609 SR
Queue Stats
235W - 240L
1,523 Elo+
Solo
Mulan
Mulan
Mario1Chalmers
Mulan
Level 18
God Stats
2W - 1L
1,864 SR
Queue Stats
79W - 86L
1,614 Elo+
Solo
Artemis
Artemis
SNKcharacters
Artemis
Level 16
God Stats
2W - 2L
1,520 SR
Queue Stats
45W - 35L
1,533 Elo+
Solo
Kukulkan
Kukulkan
yayayeeet
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,806 Elo+
Solo
Team Averages
Level 18
1,617 SR
1,619 Elo+

VS

Team Averages
Level 31
1,380 SR
1,456 Elo+
Merlin
Merlin
MerlinSegpa
Merlin
Level 18
God Stats
1W - 4L
1,086 SR
Queue Stats
19W - 26L
1,336 Elo+
Party 1
Ymir
Ymir
TTVJaYmZ
Ymir
Level 12
God Stats
7W - 8L
1,535 SR
Queue Stats
10W - 14L
1,330 Elo+
Party 1
King Arthur
King Arthur
TrickyJesta
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,450 Elo+
Party 1
Thanatos
Thanatos
Xhyllo
Thanatos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,489 Elo+
Party 1
Hachiman
Hachiman
mithraηdir
Hachiman
Level 26
God Stats
1W - 2L
1,280 SR
Queue Stats
130W - 94L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BrokenYemoja
Bellona
16
14 / 1 / 3
10,017
771
11,909
10,210
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Julien626
Ganesha
11
0 / 1 / 8
7,142
549
2,825
7,175
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 0 / 5
8,478
652
7,655
8,063
6,012
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
12
4 / 1 / 2
7,524
579
8,179
10,071
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
yayayeeet
Kukulkan
11
5 / 3 / 2
7,321
563
2,652
4,799
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 10 / 0
5,654
435
4,522
8,264
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
9
1 / 4 / 1
5,573
429
2,597
8,920
7,302
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
TrickyJesta
King Arthur
9
0 / 5 / 0
5,298
408
2,184
11,889
6,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thanatos
Xhyllo
Thanatos
7
1 / 6 / 3
5,526
425
4,276
7,804
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
mithraηdir
Hachiman
13
2 / 3 / 1
7,035
541
6,556
10,538
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
28
Kills
5
6
Deaths
28
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
BrokenYemoja
Bellona
14
1
3
15.5
W
Ganesha
Julien626
Ganesha
0
1
8
4
W
5
0
5
7.5
L
Merlin
1
10
0
0.1
W
Artemis
4
1
2
5
L
Ymir
1
4
1
0.38
L
King Arthur
TrickyJesta
King Arthur
0
5
0
0
L
Thanatos
Xhyllo
Thanatos
1
6
3
0.42
L
Hachiman
mithraηdir
Hachiman
2
3
1
0.83
W
Kukulkan
yayayeeet
Kukulkan
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,220
Damage
20,135
40,318
Taken
47,415
21,186
Mitigated
21,165
13,515
Healing
9,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BrokenYemoja
Bellona
11,909
6,609
0
2,863
10,210
7,324
182
1,985
8,047
0
68,544
W
Ganesha
Julien626
Ganesha
2,825
429
0
2,590
7,175
3,604
278
2,559
4,544
19,162
0
W
7,655
1,391
0
3,473
8,063
6,012
1,518
0
7,863
0
41,619
L
Merlin
4,522
442
0
0
8,264
1,507
0
1,413
6,719
21,131
0
W
Artemis
8,179
3,491
0
4,339
10,071
2,822
905
714
9,357
0
43,497
L
Ymir
2,597
597
0
230
8,920
7,302
635
2,216
6,626
17,489
0
L
King Arthur
TrickyJesta
King Arthur
2,184
954
0
1,981
11,889
6,647
0
601
11,288
0
17,662
L
Thanatos
Xhyllo
Thanatos
4,276
1,279
0
3,510
7,804
2,089
0
311
7,453
0
17,997
L
Hachiman
mithraηdir
Hachiman
6,556
2,844
0
3,738
10,538
3,620
0
646
9,852
0
55,308
W
Kukulkan
yayayeeet
Kukulkan
2,652
516
0
250
4,799
1,424
407
1,321
3,138
25,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,482
Gold Earned
29,086
361
Minions Killed
244
0
Camps Cleared
0
1,248,902
Distance Traveled
1,085,488
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,017
771
121
9
0
264,595
1
W
Ganesha
7,142
549
16
1
0
264,882
5
W
Mulan
8,478
652
103
8
0
269,071
2
L
Merlin
5,654
435
33
3
0
230,172
0
W
Artemis
7,524
579
77
6
0
213,849
5
L
Ymir
5,573
429
38
3
0
210,540
1
L
King Arthur
5,298
408
28
2
0
238,876
1
L
Thanatos
5,526
425
46
4
0
177,787
0
L
Hachiman
7,035
541
99
8
0
228,113
2
W
Kukulkan
7,321
563
44
3
0
236,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role