Player Matchup

Hercules
Hercules
DONALDDUFF
Hercules
Level 65
God Stats
1W - 0L
1,464 SR
Queue Stats
11W - 4L
1,728 Elo+
Party 1
Janus
Janus
DiveThePhoenix
Janus
Level 57
God Stats
5W - 0L
1,833 SR
Queue Stats
58W - 27L
1,692 Elo+
Party 1
Medusa
Medusa
Esquire Harambe
Medusa
Level 65
God Stats
8W - 2L
1,500 SR
Queue Stats
89W - 80L
1,550 Elo+
Solo
Khepri
Khepri
GAMEKING207
Khepri
Level 145
God Stats
22W - 23L
1,623 SR
Queue Stats
176W - 171L
1,583 Elo+
Solo
Nemesis
Nemesis
TeruCasablancas
Nemesis
Level 133
God Stats
3W - 0L
1,686 SR
Queue Stats
21W - 31L
1,381 Elo+
Solo
Team Averages
Level 93
1,621 SR
1,587 Elo+

VS

Team Averages
Level 137
1,555 SR
1,558 Elo+
Hera
Hera
Arctauria
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
HannibalJosa
Chiron
Level 129
God Stats
14W - 8L
1,702 SR
Queue Stats
226W - 216L
1,604 Elo+
Solo
Gilgamesh
Gilgamesh
MyNameLamb
Gilgamesh
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 22L
1,605 Elo+
Party 2
Ganesha
Ganesha
MyNameLev
Ganesha
Level 129
God Stats
9W - 6L
1,572 SR
Queue Stats
21W - 20L
1,580 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XxcTheWizarxDcxX
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DONALDDUFF
Hercules
14
0 / 2 / 12
7,336
667
4,572
11,830
10,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 0 / 10
9,608
873
11,427
7,245
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
9 / 1 / 10
10,854
987
14,563
8,329
3,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
14
0 / 0 / 16
7,504
682
5,262
7,024
6,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 4 / 14
9,371
852
7,847
10,740
4,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
1 / 4 / 2
7,151
650
7,899
6,501
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
14
2 / 2 / 1
7,965
724
10,953
7,975
2,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
MyNameLamb
Gilgamesh
15
3 / 4 / 2
8,150
741
8,620
12,978
7,630
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
MyNameLev
Ganesha
13
1 / 6 / 3
7,465
679
3,448
12,920
11,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
11
0 / 5 / 5
6,648
604
7,018
11,668
5,637
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
20
21
Kills
7
7
Deaths
21
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hera
1
4
2
0.5
W
Hercules
DONALDDUFF
Hercules
0
2
12
3
W
7
0
10
12
W
9
1
10
14
W
Khepri
0
0
16
8
L
Chiron
2
2
1
1.25
L
Gilgamesh
MyNameLamb
Gilgamesh
3
4
2
1
L
Ganesha
MyNameLev
Ganesha
1
6
3
0.42
W
5
4
14
3
L
Tsukuyomi
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,671
Damage
37,938
45,168
Taken
52,042
27,886
Mitigated
29,941
12,142
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
7,899
1,863
0
826
6,501
2,663
95
1,722
4,607
25,449
0
W
Hercules
DONALDDUFF
Hercules
4,572
385
0
5,357
11,830
10,547
12
3,961
7,665
0
13,064
W
11,427
592
134
1,767
7,245
2,765
1
725
6,520
34,895
0
W
14,563
7,993
0
2,746
8,329
3,423
1,143
2,692
5,572
0
41,399
W
Khepri
5,262
204
438
219
7,024
6,341
0
1,953
4,863
22,840
0
L
Chiron
10,953
4,159
489
2,757
7,975
2,862
1,421
2,119
5,709
0
34,712
L
Gilgamesh
MyNameLamb
Gilgamesh
8,620
1,965
442
1,463
12,978
7,630
156
4,968
7,658
0
24,186
L
Ganesha
MyNameLev
Ganesha
3,448
95
173
1,649
12,920
11,149
0
4,616
8,054
15,475
0
W
7,847
2,574
0
1,481
10,740
4,810
0
1,739
8,951
0
18,398
L
Tsukuyomi
7,018
1,069
0
488
11,668
5,637
0
2,700
8,830
0
15,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,673
Gold Earned
37,379
232
Minions Killed
221
10
Camps Cleared
7
1,148,630
Distance Traveled
988,085
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,151
650
65
6
1
183,597
1
W
Hercules
7,336
667
26
2
3
247,327
2
W
Janus
9,608
873
76
7
4
234,413
1
W
Medusa
10,854
987
81
7
2
208,620
3
W
Khepri
7,504
682
23
2
0
238,253
4
L
Chiron
7,965
724
68
6
4
211,593
4
L
Gilgamesh
8,150
741
53
5
1
207,864
3
L
Ganesha
7,465
679
4
0
0
193,608
2
W
Nemesis
9,371
852
26
2
1
220,017
0
L
Tsukuyomi
6,648
604
31
3
1
191,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role