Player Matchup

Ymir
Ymir
Crazy_Banana_565
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,471 Elo+
Party 1
Mercury
Mercury
SPED_Fireboy
Mercury
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
SPED_Shadows
Gilgamesh
Level 86
God Stats
11W - 3L
1,828 SR
Queue Stats
35W - 28L
1,512 Elo+
Party 1
Team Averages
Level 99
1,609 SR
1,502 Elo+

VS

Team Averages
Level 84
1,529 SR
1,487 Elo+
Ymir
Ymir
LegendaryZoe-
Ymir
Level 79
God Stats
33W - 28L
1,517 SR
Queue Stats
321W - 327L
1,502 Elo+
Party 2
Medusa
Medusa
LonelySaiyan420
Medusa
Level 108
God Stats
5W - 1L
1,783 SR
Queue Stats
435W - 485L
1,459 Elo+
Solo
Scylla
Scylla
Vince3X_
Scylla
Level 66
God Stats
10W - 9L
1,288 SR
Queue Stats
319W - 312L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,957
580
1,246
8,175
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
SPED_Fireboy
Mercury
11
3 / 4 / 0
8,179
682
3,401
8,852
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
SPED_Shadows
Gilgamesh
11
2 / 5 / 3
7,871
656
5,435
10,057
6,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
9,049
754
4,748
6,088
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
5 / 3 / 6
9,418
785
7,887
6,885
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Vince3X_
Scylla
12
2 / 1 / 9
8,499
708
7,637
3,753
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
11
11
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
4
1
7
7.5
W
5
3
6
2.67
L
Mercury
SPED_Fireboy
Mercury
3
4
0
0.75
L
Gilgamesh
SPED_Shadows
Gilgamesh
2
5
3
0.7
W
Scylla
Vince3X_
Scylla
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,082
Damage
20,272
27,084
Taken
16,726
14,510
Mitigated
6,429
2,978
Healing
2,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,246
0
0
600
8,175
5,062
0
4,555
3,620
6,639
0
W
4,748
612
0
904
6,088
2,854
0
692
5,396
20,003
0
W
7,887
3,023
0
581
6,885
2,371
1,991
405
6,480
0
49,726
L
Mercury
SPED_Fireboy
Mercury
3,401
608
0
2,005
8,852
3,160
0
2,725
6,127
0
31,873
L
Gilgamesh
SPED_Shadows
Gilgamesh
5,435
691
0
373
10,057
6,288
0
5,138
4,919
0
16,830
W
Scylla
Vince3X_
Scylla
7,637
171
0
1,098
3,753
1,204
675
253
3,500
27,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,007
Gold Earned
26,966
76
Minions Killed
126
0
Camps Cleared
0
622,947
Distance Traveled
618,319
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,957
580
7
1
0
148,574
0
W
Ymir
9,049
754
26
2
0
188,067
2
W
Medusa
9,418
785
58
5
0
219,793
1
L
Mercury
8,179
682
43
4
0
246,245
0
L
Gilgamesh
7,871
656
26
2
0
228,128
2
W
Scylla
8,499
708
42
4
0
210,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role