Player Matchup

Tiamat
Tiamat
JRGAMER1996
Tiamat
Level 20
God Stats
3W - 2L
1,477 SR
Queue Stats
19W - 33L
1,404 Elo+
Solo
Xing Tian
Xing Tian
Jazybean76
Xing Tian
Level 28
God Stats
7W - 6L
1,596 SR
Queue Stats
20W - 29L
1,456 Elo+
Solo
Neith
Neith
NoahGenesiss
Neith
Level 28
God Stats
159W - 127L
1,617 SR
Queue Stats
188W - 170L
1,540 Elo+
Solo
Bellona
Bellona
Subjektive
Bellona
Level 20
God Stats
13W - 5L
1,612 SR
Queue Stats
75W - 68L
1,513 Elo+
Solo
He Bo
He Bo
gaB0LAS
He Bo
Level 18
God Stats
5W - 1L
1,909 SR
Queue Stats
86W - 54L
1,561 Elo+
Solo
Team Averages
Level 23
1,642 SR
1,495 Elo+

VS

Team Averages
Level 37
1,574 SR
1,324 Elo+
Guan Yu
Guan Yu
GhostlyWaif877
Guan Yu
Level 119
God Stats
3W - 3L
1,762 SR
Queue Stats
249W - 218L
1,502 Elo+
Party 1
Ra
Ra
Reidboy1236
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,187 Elo+
Party 1
Izanami
Izanami
Thunder653
Izanami
Level 26
God Stats
2W - 2L
1,515 SR
Queue Stats
10W - 14L
1,128 Elo+
Party 1
Yemoja
Yemoja
ar328
Yemoja
Level 14
God Stats
0W - 1L
1,594 SR
Queue Stats
14W - 16L
1,187 Elo+
Party 1
Tsukuyomi
Tsukuyomi
onepennytoomany
Tsukuyomi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 33L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
3
0 / 0 / 0
7,669
256
0
230
67
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
Jazybean76
Xing Tian
20
4 / 2 / 15
13,131
438
12,826
21,074
28,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
20 / 8 / 10
16,244
541
41,846
27,758
12,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
Subjektive
Bellona
20
12 / 5 / 8
17,435
581
34,988
35,963
38,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
gaB0LAS
He Bo
20
8 / 6 / 9
16,301
543
20,149
19,691
7,227
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 9
14,031
468
16,612
35,693
59,344
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 10 / 2
13,640
455
10,951
20,695
11,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Thunder653
Izanami
18
2 / 9 / 7
12,004
400
12,999
21,810
10,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
ar328
Yemoja
16
2 / 9 / 4
10,929
364
9,183
26,830
22,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
onepennytoomany
Tsukuyomi
20
9 / 10 / 4
14,648
488
22,267
32,390
17,073
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
47
44
Kills
21
21
Deaths
44
42
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
6
9
1.42
W
Tiamat
0
0
0
0
W
Xing Tian
Jazybean76
Xing Tian
4
2
15
5.75
W
20
8
10
3.13
L
4
10
2
0.5
W
Bellona
Subjektive
Bellona
12
5
8
3.2
L
Izanami
Thunder653
Izanami
2
9
7
0.61
L
Yemoja
ar328
Yemoja
2
9
4
0.44
W
He Bo
gaB0LAS
He Bo
8
6
9
2.08
L
Tsukuyomi
onepennytoomany
Tsukuyomi
9
10
4
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,809
Damage
72,012
104,716
Taken
137,418
86,491
Mitigated
120,369
28,811
Healing
35,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,612
1,276
2,850
10,992
35,693
59,344
717
12,204
23,203
0
72,437
W
Tiamat
0
0
0
108
230
67
0
102
98
1,715
0
W
Xing Tian
Jazybean76
Xing Tian
12,826
1,053
0
2,196
21,074
28,848
135
2,522
18,370
53,969
0
W
41,846
27,415
0
11,919
27,758
12,134
5,114
8,747
18,732
0
115,554
L
10,951
437
1,025
3,009
20,695
11,267
342
5,217
15,403
73,833
0
W
Bellona
Subjektive
Bellona
34,988
8,317
570
8,332
35,963
38,215
1,594
5,595
29,411
28,108
80,186
L
Izanami
Thunder653
Izanami
12,999
8,714
0
3,265
21,810
10,479
1,053
8,245
13,390
0
66,408
L
Yemoja
ar328
Yemoja
9,183
1,057
3,452
4,089
26,830
22,206
644
8,587
18,043
38,769
0
W
He Bo
gaB0LAS
He Bo
20,149
876
0
5,686
19,691
7,227
353
2,512
16,841
146,495
0
L
Tsukuyomi
onepennytoomany
Tsukuyomi
22,267
5,601
0
6,826
32,390
17,073
0
9,669
22,638
0
103,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,780
Gold Earned
65,252
589
Minions Killed
569
0
Camps Cleared
0
2,178,473
Distance Traveled
2,500,239
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
14,031
468
114
4
0
562,770
4
W
Tiamat
7,669
256
4
0
0
32,046
0
W
Xing Tian
13,131
438
67
2
0
560,057
6
W
Neith
16,244
541
138
5
0
498,351
0
L
Ra
13,640
455
142
5
0
500,020
1
W
Bellona
17,435
581
155
5
0
536,194
0
L
Izanami
12,004
400
104
3
0
458,986
5
L
Yemoja
10,929
364
61
2
0
490,268
2
W
He Bo
16,301
543
225
8
0
551,825
1
L
Tsukuyomi
14,648
488
148
5
0
488,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role